Method List
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#<< Battlefield
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#actions RobotRunner
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#actions Robot
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attr_action Robot
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attr_event Robot
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attr_state Robot
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#battlefield RRobotsGameWindow
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#body GosuRobot
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#boom RRobotsGameWindow
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#bots Round
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#bots Match
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#broadcast RobotRunner
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#bullets Battlefield
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#bullets RRobotsGameWindow
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#clamp RobotRunner
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#color GosuRobot
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#damage_given RobotRunner
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#dead Bullet
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#dead RobotRunner
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#dead Explosion
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#draw RRobotsGameWindow
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#draw Leaderboard
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#draw_battlefield RRobotsGameWindow
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#draw_bullets RRobotsGameWindow
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#draw_explosions RRobotsGameWindow
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#draw_robots RRobotsGameWindow
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#energy Bullet
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#events Robot
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#explosions RRobotsGameWindow
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#explosions Battlefield
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#fire RobotRunner
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#font_color GosuRobot
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#game_over Battlefield
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#gun GosuRobot
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#heading Bullet
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#height Battlefield
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#hit RobotRunner
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#info GosuRobot
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#init_simulation RRobotsGameWindow
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#init_window RRobotsGameWindow
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#initialize Battlefield
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#initialize Match
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#initialize Leaderboard
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#initialize Bullet
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#initialize Explosion
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#initialize Round
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#initialize RRobotsGameWindow
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#initialize RobotRunner
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#internal_tick RobotRunner
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#kills RobotRunner
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#loser Round
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#loser Match
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#loser_health Match
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#loser_points Match
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#margin Match
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#match Match
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#matches Round
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#move RobotRunner
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#name RobotRunner
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#on_game_over RRobotsGameWindow
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#on_game_over_handlers RRobotsGameWindow
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#one_line_summary Round
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#one_line_summary Match
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#origin Bullet
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#parse_actions RobotRunner
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#radar GosuRobot
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#robot RobotRunner
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#robot_tick RobotRunner
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#robots RRobotsGameWindow
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#robots Battlefield
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#scan RobotRunner
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#seed Battlefield
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#seed Match
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#set_action_limits RobotRunner
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#set_initial_state RobotRunner
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#simul? Match
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#simulate RRobotsGameWindow
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#skin_prefix RobotRunner
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#skin_prefix Robot
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#speak RobotRunner
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#speech RobotRunner
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#speech GosuRobot
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#speed Bullet
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#state RobotRunner
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#state Explosion
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#state Battlefield
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#state Bullet
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#state Robot
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#status GosuRobot
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#stop Robot
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#t Explosion
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#team RobotRunner
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#teams Battlefield
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#teleport RobotRunner
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#tick Explosion
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#tick Battlefield
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#tick Bullet
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#tie? Match
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#tie? Round
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#time Battlefield
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#timedout? Match
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#timeout Battlefield
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#to_deg Numeric
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#to_rad Numeric
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#to_s RobotRunner
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#turn RobotRunner
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#update_state RobotRunner
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#width Battlefield
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#winner Match
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#winner Round
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#winner_health Match
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#winner_points Match
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#x Explosion
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#x Bullet
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#xres RRobotsGameWindow
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#y Explosion
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#y Bullet
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#yres RRobotsGameWindow