Method List
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#== Point
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#add DecodedLump
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#add Path
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#add_barrel Things
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#add_barrel SimpleLineMap
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#add_commando SimpleLineMap
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#add_commando BMPMap
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#add_commando Things
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#add_imp SimpleLineMap
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#add_imp Things
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#add_imp BMPMap
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#add_player Things
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#add_sergeant SimpleLineMap
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#add_sergeant Things
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#add_sergeant BMPMap
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#add_shotgun Things
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#add_shotgun SimpleLineMap
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#add_shotgun BMPMap
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#attributes Linedef
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#bit_planes BMPDecoder
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#bits_per_pixel BMPDecoder
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#bytes Wad
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#ceiling_height Sector
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#ceiling_texture Sector
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#colors_important BMPDecoder
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#colors_used BMPDecoder
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#compression BMPDecoder
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#convert ArrayToPoints
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#create_lump DirectoryEntry
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#create_wad SimpleLineMap
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#create_wad BMPMap
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#decode BMPDecoder
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decode Codec
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#decode_dword BMPDecoder
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#decode_word BMPDecoder
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#direction_for_angle Dictionary
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#directory_offset Header
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#distance_to Point
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encode Codec
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#end_vertex Linedef
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#facing_angle Thing
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#floor_height Sector
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#floor_texture Sector
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get Dictionary
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#good Finder
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#header Wad
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#height BMPDecoder
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#id Thing
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#id Sector
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#id Vertex
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#id Sidedef
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#id ThingInfo
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#id Linedef
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#info_header_size BMPDecoder
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#initialize Point
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#initialize Dictionary
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#initialize PathCompiler
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#initialize ThingInfo
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#initialize Header
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#initialize Things
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#initialize Sidedef
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#initialize DecodedLump
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#initialize Lump
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#initialize Path
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#initialize Nethack
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#initialize BMPDecoder
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#initialize UndecodedLump
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#initialize DirectoryEntry
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#initialize ArrayToPoints
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#initialize PointThinner
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#initialize Finder
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#initialize RGBQuad
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#initialize PointsToLine
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#initialize PointsPath
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#initialize Linedefs
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#initialize Sidedefs
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#initialize Linedef
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#initialize SimpleLineMap
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#initialize BMPMap
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#initialize Vertex
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#initialize Sectors
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#initialize Wad
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#initialize Thing
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#initialize Vertexes
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#initialize Sector
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#items DecodedLump
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#items UndecodedLump
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#left_sidedef Linedef
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#light_level Sector
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#line BMPDecoder
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#line PointsToLine
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#line_to PathCompiler
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#line_to Nethack
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#lineto Point
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#location Thing
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#location Vertex
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#lower_left PointsToLine
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#lower_texture Sidedef
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#lump_count Header
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#lumps Wad
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#lumps PathCompiler
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marshal_string Codec
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#middle_texture Sidedef
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#name Lump
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#name ThingInfo
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#name DirectoryEntry
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#nethack Path
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#nethack SimpleLineMap
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#next Finder
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#offset DirectoryEntry
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#offset_to_image_data BMPDecoder
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#path Path
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#path SimpleLineMap
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#player Wad
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#player Things
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#points ArrayToPoints
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#points_at_radius Finder
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#raw_points BMPDecoder
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#read Sidedef
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#read Sidedefs
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#read Vertex
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#read DirectoryEntry
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#read Linedef
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#read Vertexes
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#read Sector
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#read Things
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#read Sectors
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#read UndecodedLump
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#read Header
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#read Wad
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#read Linedefs
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#read Thing
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#render Nethack
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#right_sidedef Linedef
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#scale Point
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#scale_factor BMPMap
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#scale_factor BMPDecoder
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#sector_id Sidedef
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#segment_count Path
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#segment_count PointsPath
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#segments Path
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#set_player BMPMap
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#set_player SimpleLineMap
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#size Sidedefs
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#size Vertexes
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#size Sectors
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#size UndecodedLump
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#size BMPDecoder
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#size DirectoryEntry
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#size Linedefs
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#size Things
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#size_of_image BMPDecoder
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#slope_to Point
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#special Sector
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#special_effects_type Linedef
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#start Path
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#start PointsPath
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#start_vertex Linedef
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#symbol ThingInfo
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#tag Sector
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#thin BMPDecoder
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#thin PointThinner
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#thing Nethack
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#thing_for_name Dictionary
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#thing_for_type_id Dictionary
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#thinning_factor BMPDecoder
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#thinning_factor BMPMap
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#to_s Vertex
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#to_s Sector
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#to_s Point
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#to_s Sidedef
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#to_s Path
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#to_s Linedef
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#to_s DirectoryEntry
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#to_s Thing
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#to_s RGBQuad
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#translate Point
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#type Header
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#type BMPDecoder
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#type_id Thing
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unmarshal_string Codec
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#upper_texture Sidedef
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#visit Path
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#visit PointsPath
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#width BMPDecoder
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#write Wad
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#write Header
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#write DirectoryEntry
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#write Linedef
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#write Thing
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#write Vertex
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#write Sidedef
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#write Sector
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#write UndecodedLump
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#write DecodedLump
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#x Point
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#x_offset Sidedef
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#xpixels_per_meter BMPDecoder
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#y Point
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#y_offset Sidedef
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#ypixels_per_meter BMPDecoder