Method List
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#* Engine::Quaternion
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#== Engine::Quaternion
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#_erase! Engine::Component
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#_erase! Engine::GameObject
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_on_key_down Engine::Input
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_on_key_up Engine::Input
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#add_child Engine::GameObject
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add_instance Rendering::RenderPipeline
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#add_instance Rendering::InstanceRenderer
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#angular_momentum Engine::Physics::Components::Rigidbody
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#angular_velocity Engine::Physics::Components::Rigidbody
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#apply_angular_impulse Engine::Physics::Components::Rigidbody
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#apply_impulse Engine::Physics::Components::Rigidbody
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auto_iconify Engine::Window
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breakpoint Engine::Debugging
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#calculate_tangents Engine::TangentCalculator
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#children Engine::GameObject
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close Engine
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#coefficient_of_friction Engine::Physics::Components::Rigidbody
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#coefficient_of_restitution Engine::Physics::Components::Rigidbody
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#colliders Engine::Physics::Components::Rigidbody
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#collision_for Engine::Physics::Components::SphereCollider
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#colour Engine::Components::DirectionLight
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#colour Engine::Components::PointLight
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#colour Engine::Components::SpriteRenderer
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#compile_shader Engine::Shader
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#components Engine::GameObject
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create_window Engine::Window
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#created_at Engine::GameObject
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current_video_mode Engine::VideoMode
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debug_opengl_call Engine::Debugging
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#decompose_path Engine::ObjFile
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decorations Engine::Window
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#destination_image Engine::FontImporter
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#destination_index Engine::ObjImporter
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#destination_metrics Engine::FontImporter
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#destination_vertex Engine::ObjImporter
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#destroy Engine::Components::PerspectiveCamera
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#destroy Engine::Components::MeshRenderer
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#destroy Engine::Component
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#destroy Engine::Components::OrthographicCamera
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#destroy! Engine::Components::PointLight
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#destroy! Engine::GameObject
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#destroy! Engine::Component
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#destroy! Engine::Components::DirectionLight
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destroy_all Engine::GameObject
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#destroyed? Engine::GameObject
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#destroyed? Engine::Component
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destroyed_components Engine::Component
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destroyed_objects Engine::GameObject
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direction_lights Engine::Components::DirectionLight
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disable Engine::Cursor
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draw Rendering::RenderPipeline
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#draw_all Rendering::InstanceRenderer
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enable Engine::Cursor
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engine_started? Engine
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erase_destroyed_components Engine::Component
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erase_destroyed_objects Engine::GameObject
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#euler_angles Engine::GameObject
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#euler_order Engine::Quaternion
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#face_lines Engine::ObjFile
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#find_ear Engine::Path
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focus_window Engine::Window
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for Engine::Texture
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for Engine::Mesh
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#force Engine::Physics::Components::Rigidbody
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#forward Engine::GameObject
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fps Engine
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#frame_coords Engine::Components::SpriteRenderer
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#frame_rate Engine::Components::SpriteRenderer
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framebuffer_height Engine::Window
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framebuffer_width Engine::Window
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from_angle_axis Engine::Quaternion
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from_euler Engine::Quaternion
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full_screen Engine::Window
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#game_object Engine::Component
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get_framebuffer_size Engine::Window
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get_input_mode Engine::Cursor
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get_video_modes Engine::VideoMode
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height Engine::Window
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hide Engine::Cursor
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#import Engine::FontImporter
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#import Engine::ObjImporter
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#impulse Engine::Physics::Collision
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#impulses Engine::Physics::Components::Rigidbody
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index_cache Engine::Mesh
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#index_data Engine::ObjFile
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#index_data Engine::PolygonMesh
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#index_data Engine::Mesh
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init Engine::Input
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#initialize Engine::Components::FontRenderer
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#initialize Engine::Components::MeshRenderer
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#initialize Rendering::InstanceRenderer
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#initialize Engine::Components::PerspectiveCamera
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#initialize Engine::Shader
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#initialize Engine::Components::UISpriteRenderer
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#initialize Engine::Components::SpriteRenderer
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#initialize Engine::Components::AudioSource
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#initialize Engine::Material
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#initialize Engine::Components::PointLight
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#initialize Engine::FontImporter
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#initialize Engine::Texture
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#initialize Engine::Components::UIFontRenderer
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#initialize Engine::TangentCalculator
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#initialize Engine::Physics::Components::Rigidbody
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#initialize Engine::ObjImporter
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#initialize Engine::Physics::Components::SphereCollider
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#initialize Engine::GameObject
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#initialize Engine::Path
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#initialize Engine::Physics::Collision
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#initialize Engine::Mesh
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#initialize Engine::Components::DirectionLight
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#initialize Engine::Font
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#initialize Engine::Components::OrthographicCamera
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#initialize Engine::ObjFile
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#initialize Engine::PolygonMesh
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#initialize Engine::Quaternion
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instance Engine::Camera
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instance= Engine::Camera
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#inverse_mass Engine::Physics::Components::SphereCollider
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#is_ear? Engine::Path
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key? Engine::Input
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key_callback Engine::Input
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key_down? Engine::Input
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key_up? Engine::Input
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#kinetic_energy Engine::Physics::Components::Rigidbody
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#length Engine::Path
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load Engine::AutoLoader
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#load_texture Engine::Texture
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#local_to_world_coordinate Engine::GameObject
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#local_to_world_direction Engine::GameObject
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#loop Engine::Components::SpriteRenderer
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main_game_loop Engine
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#mass Engine::Physics::Components::Rigidbody
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#material Engine::Components::MeshRenderer
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#material Rendering::InstanceRenderer
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#material Engine::Components::UISpriteRenderer
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#material_for_line Engine::ObjFile
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#material_names Engine::ObjFile
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#materials Engine::ObjFile
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#matrix Engine::Components::PerspectiveCamera
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#matrix Engine::Components::OrthographicCamera
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#mesh Engine::Components::FontRenderer
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#mesh Engine::Components::UIFontRenderer
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#mesh Engine::Components::MeshRenderer
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#mesh Rendering::InstanceRenderer
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mesh_cache Engine::Mesh
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mesh_renderers Engine::GameObject
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method_added Engine::Component
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method_added Engine::GameObject
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#model_matrix Engine::GameObject
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#momentum Engine::Physics::Components::Rigidbody
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monitor Engine::Window
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mouse_button_callback Engine::Input
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mouse_callback Engine::Input
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mouse_delta Engine::Input
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mouse_pos Engine::Input
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#name Engine::GameObject
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#normal_indices Engine::ObjFile
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#normals Engine::ObjFile
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#normals Engine::TangentCalculator
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object_spawned Engine::GameObject
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objects Engine::GameObject
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open_index Engine::Mesh
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open_vertex Engine::Mesh
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open_window Engine
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#parent Engine::GameObject
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#pause Engine::Components::AudioSource
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#plane_matrix Engine::ObjFile
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#play Engine::Components::AudioSource
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#point Engine::Physics::Collision
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point_lights Engine::Components::PointLight
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#point_string Engine::Path
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#points Engine::Path
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#points Engine::PolygonMesh
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#pos Engine::GameObject
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primary_monitor Engine::Window
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print_opengl_version Engine::Debugging
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print_video_mode Engine::VideoMode
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#projection Engine::Components::PerspectiveCamera
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#radius Engine::Physics::Components::SphereCollider
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#range Engine::Components::PointLight
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#read_image Engine::Texture
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refresh_rate Engine::Window
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remove_instance Rendering::RenderPipeline
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#remove_instance Rendering::InstanceRenderer
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render_ui Engine::GameObject
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#renderer? Engine::Components::SpriteRenderer
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#renderer? Engine::Component
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#renderer? Engine::Components::FontRenderer
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#renderer? Engine::Components::MeshRenderer
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#renderers Engine::GameObject
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resolve Engine::Physics::PhysicsResolver
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restore_input_mode Engine::Cursor
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#resume Engine::Components::AudioSource
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#right Engine::GameObject
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#rigidbody Engine::Physics::Components::SphereCollider
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#rotate_around Engine::GameObject
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#rotation Engine::GameObject
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#rotation= Engine::GameObject
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#scale Engine::GameObject
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scheduled_screenshot Engine::Screenshoter
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screenshot Engine::Screenshoter
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#set_float Engine::Material
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#set_float Engine::Shader
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#set_game_object Engine::Component
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set_input_mode Engine::Cursor
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#set_int Engine::Shader
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#set_mat4 Engine::Material
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#set_mat4 Engine::Shader
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set_opengl_version Engine::Window
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#set_texture Engine::Material
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set_title Engine::Window
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set_to_full_screen Engine::Window
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set_to_windowed Engine::Window
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#set_vec3 Engine::Material
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#set_vec3 Engine::Shader
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#set_vec4 Engine::Material
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#set_vec4 Engine::Shader
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#shader Engine::Material
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#source Engine::FontImporter
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#source Engine::ObjImporter
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#split_face Engine::ObjFile
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#split_faces Engine::ObjFile
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#start Engine::Components::SpriteRenderer
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#start Engine::Components::UIFontRenderer
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#start Engine::Components::DirectionLight
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#start Engine::Component
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start Engine
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#start Engine::Components::MeshRenderer
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#start Engine::Components::UISpriteRenderer
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#start Engine::Components::FontRenderer
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#start Engine::Components::PointLight
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#static Engine::Components::MeshRenderer
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#static? Engine::Physics::Components::SphereCollider
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#stop Engine::Components::AudioSource
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stop_game Engine
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#string_indices Engine::Font
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#string_offsets Engine::Font
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supported_modes Engine::Cursor
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take_screenshot Engine::Screenshoter
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#tangents Engine::ObjFile
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#te Engine::Quaternion
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#texture Engine::Components::SpriteRenderer
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#texture Engine::Components::UIFontRenderer
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#texture Engine::Texture
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#texture Engine::Font
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#texture Engine::Components::FontRenderer
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texture_cache Engine::Texture
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#texture_coords Engine::TangentCalculator
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#texture_coords Engine::ObjFile
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#texture_indices Engine::ObjFile
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#to_angle_axis Engine::Quaternion
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#to_euler Engine::Quaternion
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#to_s Engine::GameObject
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#to_s Engine::Quaternion
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toggle_full_screen Engine::Window
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translate_state Engine::Window
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#triangle_area Engine::ObjFile
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#ui_renderer? Engine::Components::UIFontRenderer
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#ui_renderer? Engine::Component
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#ui_renderer? Engine::Components::UISpriteRenderer
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#ui_renderers Engine::GameObject
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#up Engine::GameObject
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#update Engine::Components::UIFontRenderer
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#update Engine::Components::PerspectiveCamera
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#update Engine::Component
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#update Engine::Components::OrthographicCamera
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#update Engine::Components::UISpriteRenderer
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#update Engine::Components::MeshRenderer
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#update Engine::Components::FontRenderer
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#update Engine::Components::AudioSource
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#update Engine::Physics::Components::Rigidbody
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#update Engine::Components::SpriteRenderer
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update_all Engine::GameObject
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#update_instance Rendering::InstanceRenderer
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update_instance Rendering::RenderPipeline
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update_key_states Engine::Input
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#update_shader Engine::Material
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#update_string Engine::Components::FontRenderer
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#update_string Engine::Components::UIFontRenderer
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#use Engine::Shader
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#uvs Engine::PolygonMesh
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#v1 Engine::Components::UISpriteRenderer
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#v1 Engine::Components::SpriteRenderer
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#v2 Engine::Components::SpriteRenderer
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#v2 Engine::Components::UISpriteRenderer
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#v3 Engine::Components::SpriteRenderer
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#v3 Engine::Components::UISpriteRenderer
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#v4 Engine::Components::SpriteRenderer
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#v4 Engine::Components::UISpriteRenderer
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#velocity Engine::Physics::Components::Rigidbody
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#velocity Engine::Physics::Components::SphereCollider
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#velocity_at_point Engine::Physics::Components::Rigidbody
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vertex_cache Engine::Mesh
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#vertex_data Engine::ObjFile
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#vertex_data Engine::PolygonMesh
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#vertex_data Engine::Mesh
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#vertex_data Engine::Font
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#vertex_indices Engine::ObjFile
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#vertices Engine::TangentCalculator
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#vertices Engine::ObjFile
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video_mode_helper Engine::VideoMode
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#volume= Engine::Components::AudioSource
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#w Engine::Quaternion
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width Engine::Window
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window Engine::Window
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window_title Engine::Window
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#world_to_local_coordinate Engine::GameObject
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#x Engine::GameObject
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#x Engine::Quaternion
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#x= Engine::GameObject
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#y Engine::GameObject
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#y Engine::Quaternion
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#y= Engine::GameObject
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#z Engine::GameObject
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#z Engine::Quaternion
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#z= Engine::GameObject