Method List
-
#accessors TinyGLTF::Primitive
-
#animation TinyGLTF::AnimationChannel
-
#animation TinyGLTF::AnimationSampler
-
#buffer TinyGLTF::BufferView
-
#buffer_view TinyGLTF::Image
-
#buffer_view TinyGLTF::Accessor
-
#byte_length TinyGLTF::Accessor
-
#byte_stride TinyGLTF::Accessor
-
#camera TinyGLTF::Node
-
#children TinyGLTF::Node
-
#component_size TinyGLTF::Accessor
-
#default_image TinyGLTF::Model
-
#default_sampler TinyGLTF::Model
-
#element_size TinyGLTF::Accessor
-
included TinyGLTF::Base
-
#indices TinyGLTF::Primitive
-
#initialize TinyGLTF::Model
-
#initialize TinyGLTF::Image
-
#initialize TinyGLTF::Sampler
-
#input TinyGLTF::AnimationSampler
-
#inspect TinyGLTF::Base
-
load TinyGLTF
-
#material TinyGLTF::Primitive
-
#mesh TinyGLTF::Node
-
#model TinyGLTF::AnimationSampler
-
#model TinyGLTF::AnimationChannel
-
#model TinyGLTF::Base
-
#morph_targets TinyGLTF::Primitive
-
#normalized? TinyGLTF::Accessor
-
#num_components TinyGLTF::Accessor
-
#output TinyGLTF::AnimationSampler
-
#sampler TinyGLTF::AnimationChannel
-
#sampler TinyGLTF::Texture
-
#size TinyGLTF::Image
-
#size TinyGLTF::Buffer
-
#skin TinyGLTF::Node
-
#source TinyGLTF::Texture
-
#support_power_of_two? TinyGLTF::Sampler
-
#target_node TinyGLTF::AnimationChannel
-
#to_h TinyGLTF::Base
-
#to_json TinyGLTF::Base
-
#to_ptr TinyGLTF::BufferView
-
#to_ptr TinyGLTF::Accessor
-
#to_ptr TinyGLTF::Buffer
-
#to_ptr TinyGLTF::Image
-
#to_s TinyGLTF::Buffer
-
#to_s TinyGLTF::Image
-
#uri TinyGLTF::Buffer
-
#uri TinyGLTF::Image
-
#uri= TinyGLTF::Image