Method List
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#actor_direction Human
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#actor_direction Zombie
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#actor_state Human
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#actor_type ZombieInterface
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#actor_type Human
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#actor_type Actor
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#aliasing_class Chaser
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#build_view_queue Human
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#button_down Window
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#calculate_proxy_method_name Chaser
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#calculate_x Actor
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#calculate_y Actor
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#clean_method_name Chaser
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create_world ZombieTestChaser
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#create_zombie MockZombieFactory
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#create_zombie ZombieFactory
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current_class_names ZombieTestChaser
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#current_symbol ZombieInterface
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#current_symbol Human
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#dead? Human
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debug Chaser
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debug= Chaser
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#display_representation NoInterface
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#draw Window
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#draw Actor
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#draw_human Window
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#draw_scenery Window
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#draw_zombies Window
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#draw_zombies ZombieList
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#each_zombie ZombieList
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#eat_human ZombieInterface
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#finish_if_neccessary Interface
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#finish_if_neccessary ConsoleInterface
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#finish_if_neccessary GuiInterface
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for ZIndex
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#get_eaten Human
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#grid Window
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guess_timeout? Chaser
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height Window
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height= Window
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#human= GuiInterface
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#human_dead? World
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#human_survives? ZombieTestChaser
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#image Actor
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#increase_angle_by ZombieInterface
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#info Chaser::Reporter
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#initialize Human
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#initialize ConsoleInterface
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#initialize TestUnitHandler
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#initialize Window
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#initialize MockZombieFactory
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#initialize ZombieTestChaser
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#initialize GuiInterface
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#initialize MockTestHandler
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#initialize MockZombie
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#initialize Chaser
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#initialize ZombieList
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#initialize Zombie
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#initialize ZombieFactory
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#initialize Chaser::Reporter
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#initialize World
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#interface World
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#interface_puts Chaser::Reporter
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#interface_puts Interface
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#interface_puts Chaser
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#interface_puts ConsoleInterface
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interface_type World
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interface_type= World
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#klass Chaser
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#klass_name Chaser
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#map Window
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#method Chaser
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#method_loaded Chaser::Reporter
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#method_name Chaser
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#modify_class_method Chaser
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#modify_instance_method Chaser
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#modify_method Chaser
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#mutate_value Chaser
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new_using_results MockZombieList
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new_using_results MockHuman
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new_using_results World
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new_using_test_unit_handler ZombieList
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#no_living_zombies_apart_from_me? GuiInterface
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#no_living_zombies_apart_from_me? ConsoleInterface
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#no_surviving_mutant Chaser::Reporter
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#notify_finish_dying Human
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#notify_finished ZombieInterface
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#notify_finished Human
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#notify_human_eaten World
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#notify_passing_step Human
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#notify_start_dying Human
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#notify_world Human
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#old_method Chaser
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#rand_number Chaser
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#rand_range Chaser
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#rand_string Chaser
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#rand_symbol Chaser
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#record_passing_mutation Chaser
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#report_failure Chaser::Reporter
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#report_test_failures Chaser::Reporter
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#representations NoInterface
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#result_queue MockTestHandler
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#result_queue TestUnitHandler
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#run TestUnitHandler
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#run Human
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#run MockTestHandler
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#run_human World
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#run_next_zombie World
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#run_tests Chaser
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#run_tests Human
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#set_human World
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#set_zombie_list World
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#shuffle_in_one_place ZombieInterface
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#silence_stream Chaser
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#sleep World
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#sleep Interface
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#sleep MockHuman
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#sleep NoInterface
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#something_happened GuiInterface
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#something_happened World
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#something_happened ConsoleInterface
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sprites Actor
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#successful_step_count Human
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#supply_next_zombie ZombieList
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#test_failed TestUnitHandler
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#test_finished TestUnitHandler
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test_pattern= ZombieTestChaser
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#test_suite_size TestUnitHandler
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#test_suite_size Human
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#test_suite_size MockTestHandler
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#tests_pass? Chaser
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#tile_positions Window
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timeout= Chaser
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#to_class String
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#unmodify_class_method Chaser
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#unmodify_instance_method Chaser
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#unmodify_method Chaser
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#update_view Human
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#validate Chaser
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validate ZombieTestChaser
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#warning Chaser::Reporter
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#while_world_running World
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#while_world_running ZombieTestChaser
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width Window
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width ConsoleInterface
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width= Window
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width= ConsoleInterface
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#window Actor
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window Actor
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window= Actor
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world ZombieTestChaser
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#x Actor
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#y Actor
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#z Actor
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#zombie_list= GuiInterface
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#zombie_survives? ZombieTestChaser