Class: Symbol
Overview
Symbol
objects represent names and some strings inside the Ruby interpreter. They are generated using the :name
and :"string"
literals syntax, and by the various to_sym
methods. The same Symbol
object will be created for a given name or string for the duration of a program???s execution, regardless of the context or meaning of that name. Thus if Fred
is a constant in one context, a method in another, and a class in a third, the Symbol
:Fred
will be the same object in all three contexts.
module One
class Fred
end
$f1 = :Fred
end
module Two
Fred = 1
$f2 = :Fred
end
def Fred()
end
$f3 = :Fred
$f1.id #=> 2514190
$f2.id #=> 2514190
$f3.id #=> 2514190
Class Method Summary collapse
-
.all_symbols ⇒ Array
Returns an array of all the symbols currently in Ruby's symbol table.
Instance Method Summary collapse
-
#=== ⇒ Object
Equality---At the
Object
level,==
returnstrue
only if obj and other are the same object. -
#id2name ⇒ Object
Returns the name or string corresponding to sym.
-
#inspect ⇒ String
Returns the representation of sym as a symbol literal.
-
#to_i ⇒ Fixnum
Returns an integer that is unique for each symbol within a particular execution of a program.
-
#to_int ⇒ Object
:nodoc:.
-
#to_proc ⇒ Object
Returns a Proc object which respond to the given method by sym.
-
#to_s ⇒ Object
Returns the name or string corresponding to sym.
-
#to_sym ⇒ Object
In general,
to_sym
returns theSymbol
corresponding to an object.
Class Method Details
.all_symbols ⇒ Array
Returns an array of all the symbols currently in Ruby's symbol table.
Symbol.all_symbols.size #=> 903
Symbol.all_symbols[1,20] #=> [:floor, :ARGV, :Binding, :symlink,
:chown, :EOFError, :$;, :String,
:LOCK_SH, :"setuid?", :$<,
:default_proc, :compact, :extend,
:Tms, :getwd, :$=, :ThreadGroup,
:wait2, :$>]
|
# File 'object.c'
/*
* call-seq:
* Symbol.all_symbols => array
*
* Returns an array of all the symbols currently in Ruby's symbol
* table.
*
* Symbol.all_symbols.size #=> 903
* Symbol.all_symbols[1,20] #=> [:floor, :ARGV, :Binding, :symlink,
* :chown, :EOFError, :$;, :String,
* :LOCK_SH, :"setuid?", :$<,
* :default_proc, :compact, :extend,
* :Tms, :getwd, :$=, :ThreadGroup,
* :wait2, :$>]
*/
VALUE
rb_sym_all_symbols()
{
VALUE ary = rb_ary_new2(sym_tbl->num_entries);
st_foreach(sym_tbl, symbols_i, ary);
return ary;
}
|
Instance Method Details
#==(other) ⇒ Boolean #equal?(other) ⇒ Boolean #eql?(other) ⇒ Boolean
Equality---At the Object
level, ==
returns true
only if obj and other are the same object. Typically, this method is overridden in descendent classes to provide class-specific meaning.
Unlike ==
, the equal?
method should never be overridden by subclasses: it is used to determine object identity (that is, a.equal?(b)
iff a
is the same object as b
).
The eql?
method returns true
if
<i>obj</i> and <i>anObject</i> have the
same value. Used by Hash
to test members for equality. For objects of class Object
, eql?
is synonymous with ==
. Subclasses normally continue this tradition, but there are exceptions. Numeric
types, for example, perform type conversion across ==
, but not across eql?
, so:
1 == 1.0 #=> true
1.eql? 1.0 #=> false
|
# File 'object.c'
/*
* call-seq:
* obj == other => true or false
* obj.equal?(other) => true or false
* obj.eql?(other) => true or false
*
* Equality---At the <code>Object</code> level, <code>==</code> returns
* <code>true</code> only if <i>obj</i> and <i>other</i> are the
* same object. Typically, this method is overridden in descendent
* classes to provide class-specific meaning.
*
* Unlike <code>==</code>, the <code>equal?</code> method should never be
* overridden by subclasses: it is used to determine object identity
* (that is, <code>a.equal?(b)</code> iff <code>a</code> is the same
* object as <code>b</code>).
*
* The <code>eql?</code> method returns <code>true</code> if
<i>obj</i> and <i>anObject</i> have the
* same value. Used by <code>Hash</code> to test members for equality.
* For objects of class <code>Object</code>, <code>eql?</code> is
* synonymous with <code>==</code>. Subclasses normally continue this
* tradition, but there are exceptions. <code>Numeric</code> types, for
* example, perform type conversion across <code>==</code>, but not
* across <code>eql?</code>, so:
*
* 1 == 1.0 #=> true
* 1.eql? 1.0 #=> false
*/
static VALUE
rb_obj_equal(obj1, obj2)
VALUE obj1, obj2;
{
if (obj1 == obj2) return Qtrue;
return Qfalse;
}
|
#id2name ⇒ String #to_s ⇒ String
Returns the name or string corresponding to sym.
:fred.id2name #=> "fred"
|
# File 'object.c'
/*
* call-seq:
* sym.id2name => string
* sym.to_s => string
*
* Returns the name or string corresponding to <i>sym</i>.
*
* :fred.id2name #=> "fred"
*/
static VALUE
sym_to_s(sym)
VALUE sym;
{
return rb_str_new2(rb_id2name(SYM2ID(sym)));
}
|
#inspect ⇒ String
Returns the representation of sym as a symbol literal.
:fred.inspect #=> ":fred"
|
# File 'object.c'
/*
* call-seq:
* sym.inspect => string
*
* Returns the representation of <i>sym</i> as a symbol literal.
*
* :fred.inspect #=> ":fred"
*/
static VALUE
sym_inspect(sym)
VALUE sym;
{
VALUE str;
const char *name;
ID id = SYM2ID(sym);
name = rb_id2name(id);
str = rb_str_new(0, strlen(name)+1);
RSTRING(str)->ptr[0] = ':';
strcpy(RSTRING(str)->ptr+1, name);
if (!rb_symname_p(name)) {
str = rb_str_dump(str);
strncpy(RSTRING(str)->ptr, ":\"", 2);
}
return str;
}
|
#to_i ⇒ Fixnum
Returns an integer that is unique for each symbol within a particular execution of a program.
:fred.to_i #=> 9809
"fred".to_sym.to_i #=> 9809
|
# File 'object.c'
/*
* call-seq:
* sym.to_i => fixnum
*
* Returns an integer that is unique for each symbol within a
* particular execution of a program.
*
* :fred.to_i #=> 9809
* "fred".to_sym.to_i #=> 9809
*/
static VALUE
sym_to_i(sym)
VALUE sym;
{
ID id = SYM2ID(sym);
return LONG2FIX(id);
}
|
#to_int ⇒ Object
:nodoc:
|
# File 'object.c'
/* :nodoc: */
static VALUE
sym_to_int(sym)
VALUE sym;
{
rb_warning("treating Symbol as an integer");
return sym_to_i(sym);
}
|
#to_proc ⇒ Object
Returns a Proc object which respond to the given method by sym.
(1..3).collect(&:to_s) #=> ["1", "2", "3"]
|
# File 'object.c'
/*
* call-seq:
* sym.to_proc
*
* Returns a _Proc_ object which respond to the given method by _sym_.
*
* (1..3).collect(&:to_s) #=> ["1", "2", "3"]
*/
static VALUE
sym_to_proc(VALUE sym)
{
return rb_proc_new(sym_call, (VALUE)SYM2ID(sym));
}
|
#id2name ⇒ String #to_s ⇒ String
Returns the name or string corresponding to sym.
:fred.id2name #=> "fred"
|
# File 'object.c'
/*
* call-seq:
* sym.id2name => string
* sym.to_s => string
*
* Returns the name or string corresponding to <i>sym</i>.
*
* :fred.id2name #=> "fred"
*/
static VALUE
sym_to_s(sym)
VALUE sym;
{
return rb_str_new2(rb_id2name(SYM2ID(sym)));
}
|
#to_sym ⇒ Object
In general, to_sym
returns the Symbol
corresponding to an object. As sym is already a symbol, self
is returned in this case.
|
# File 'object.c'
/*
* call-seq:
* sym.to_sym => sym
*
* In general, <code>to_sym</code> returns the <code>Symbol</code> corresponding
* to an object. As <i>sym</i> is already a symbol, <code>self</code> is returned
* in this case.
*/
static VALUE
sym_to_sym(sym)
VALUE sym;
{
return sym;
}
|