Method: Random#==
- Defined in:
- random.c
#==(prng2) ⇒ Boolean
Returns true if the two generators have the same internal state, otherwise false. Equivalent generators will return the same sequence of pseudo-random numbers. Two generators will generally have the same state only if they were initialized with the same seed
Random.new == Random.new # => false
Random.new(1234) == Random.new(1234) # => true
and have the same invocation history.
prng1 = Random.new(1234)
prng2 = Random.new(1234)
prng1 == prng2 # => true
prng1.rand # => 0.1915194503788923
prng1 == prng2 # => false
prng2.rand # => 0.1915194503788923
prng1 == prng2 # => true
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# File 'random.c', line 1352
static VALUE
random_equal(VALUE self, VALUE other)
{
rb_random_t *r1, *r2;
if (rb_obj_class(self) != rb_obj_class(other)) return Qfalse;
r1 = get_rnd(self);
r2 = get_rnd(other);
if (!RTEST(rb_funcall2(r1->seed, rb_intern("=="), 1, &r2->seed))) return Qfalse;
if (memcmp(r1->mt.state, r2->mt.state, sizeof(r1->mt.state))) return Qfalse;
if ((r1->mt.next - r1->mt.state) != (r2->mt.next - r2->mt.state)) return Qfalse;
if (r1->mt.left != r2->mt.left) return Qfalse;
return Qtrue;
}
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