Method: Random#==

Defined in:
random.c

#==(prng2) ⇒ Boolean

Returns true if the two generators have the same internal state, otherwise false. Equivalent generators will return the same sequence of pseudo-random numbers. Two generators will generally have the same state only if they were initialized with the same seed

Random.new == Random.new             # => false
Random.new(1234) == Random.new(1234) # => true

and have the same invocation history.

prng1 = Random.new(1234)
prng2 = Random.new(1234)
prng1 == prng2 # => true

prng1.rand     # => 0.1915194503788923
prng1 == prng2 # => false

prng2.rand     # => 0.1915194503788923
prng1 == prng2 # => true

Returns:

  • (Boolean)
[View source]

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# File 'random.c', line 1628

static VALUE
rand_mt_equal(VALUE self, VALUE other)
{
    rb_random_mt_t *r1, *r2;
    if (rb_obj_class(self) != rb_obj_class(other)) return Qfalse;
    r1 = get_rnd_mt(self);
    r2 = get_rnd_mt(other);
    if (memcmp(r1->mt.state, r2->mt.state, sizeof(r1->mt.state))) return Qfalse;
    if ((r1->mt.next - r1->mt.state) != (r2->mt.next - r2->mt.state)) return Qfalse;
    if (r1->mt.left != r2->mt.left) return Qfalse;
    return rb_equal(r1->base.seed, r2->base.seed);
}