Method List
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#== Berlin::AI::Node::Internal
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#add_move Berlin::AI::Game
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#add_soldiers Berlin::Fake::ConflictState
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#adjacent? Berlin::AI::Node
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#adjacent_nodes Berlin::AI::Node
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#adjacent_nodes_and_self Berlin::AI::Node
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#apply_moves Berlin::Fake::State
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#as_display Berlin::Fake::Display
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#as_json Berlin::Fake::State
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#available_soldiers Berlin::AI::Node
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#buffer_moves Berlin::Fake::Game
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#color Berlin::Fake::Display
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#controlled_nodes Berlin::AI::Map
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#create_or_update Berlin::AI::Game::Internal::ClassMethods
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#current_turn Berlin::AI::Game
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#directed Berlin::AI::Map
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#directed? Berlin::AI::Map
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#draw_line Berlin::Fake::Display
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#enemy? Berlin::AI::Node
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#enemy_nodes Berlin::AI::Map
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#foreign? Berlin::AI::Node
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#foreign_nodes Berlin::AI::Map
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#free? Berlin::AI::Node
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#free_nodes Berlin::AI::Map
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#from Berlin::Fake::Move
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#generate_moves Berlin::Fake::Game
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#id Berlin::AI::Node
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#id Berlin::AI::Game
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included Berlin::AI::Game::Internal
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included Berlin::AI::Map::Internal
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included Berlin::AI::Node::Internal
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#incoming_soldiers Berlin::AI::Node
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#initialize Berlin::Fake::ConflictState
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#initialize Berlin::AI::Map::Internal
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#initialize Berlin::Fake::Game
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#initialize Berlin::Fake::Display
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#initialize Berlin::AI::Node::Internal
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#initialize Berlin::Fake::State
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#inspect Berlin::Fake::State
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#link_to Berlin::AI::Node::Internal
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#log Top Level Namespace
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#map Berlin::AI::Game
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#map Berlin::AI::Node
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#map_definition Berlin::Fake::Game
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#maximum_number_of_turns Berlin::AI::Game
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#mine? Berlin::AI::Node
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#moves Berlin::AI::Game
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#node_id Berlin::Fake::ConflictState
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#node_id Berlin::Fake::NodeState
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#node_position Berlin::Fake::Display
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#nodes Berlin::AI::Map
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#nodes_as_display Berlin::Fake::Display
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#nodes_hash Berlin::AI::Map
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#number_of_players Berlin::AI::Game
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#number_of_soldiers Berlin::Fake::NodeState
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#number_of_soldiers Berlin::AI::Node
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#number_of_soldiers Berlin::Fake::Move
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#occupied? Berlin::AI::Node
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on_turn Berlin::AI::Player
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on_turn Berlin::Fake::Random
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#owned_by? Berlin::AI::Node
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#owned_nodes Berlin::AI::Map
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#parse Berlin::AI::Node::Internal::ClassMethods
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#parse Berlin::AI::Map::Internal::ClassMethods
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#paths_as_display Berlin::Fake::Display
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#pause Berlin::Fake::Game
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#player_id Berlin::AI::Node
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#player_id Berlin::AI::Game
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#player_id Berlin::Fake::NodeState
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#player_id Berlin::Fake::Move
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#player_id Berlin::AI::Map
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#points Berlin::AI::Node
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#process Berlin::Fake::ConflictState
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#range Berlin::Fake::Display
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#remove_soldiers Berlin::Fake::State
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#replace Berlin::Fake::Display
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#reset! Berlin::AI::Game::Internal
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#reset! Berlin::AI::Node::Internal
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#run Berlin::Fake::Game
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#soldiers_per_player Berlin::Fake::ConflictState
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#soldiers_per_turn Berlin::AI::Node
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#spawn Berlin::Fake::Game
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#spawn Berlin::Fake::State
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#state Berlin::Fake::State
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#time_limit_per_turn Berlin::AI::Game
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#to Berlin::Fake::Move
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#to_i Berlin::AI::Node::Internal
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#to_s Berlin::AI::Node::Internal
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#turn Berlin::Fake::Game
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#turns_left Berlin::AI::Game
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#type Berlin::AI::Node
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#update Berlin::AI::Map::Internal
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#update Berlin::AI::Game::Internal
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#winner? Berlin::Fake::State
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#x Berlin::Fake::Display::Position
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#y Berlin::Fake::Display::Position