Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(name) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 11

def initialize(name)
    @game_name = name
    @players = []
end

Instance Attribute Details

#game_nameObject (readonly)

Returns the value of attribute game_name.



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# File 'lib/studio_game/game.rb', line 9

def game_name
  @game_name
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def add_player(player)
    @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 61

def high_score_entry(player)
    formatted_name = player.player_name.ljust(20, '.')
    "#{formatted_name} #{player.score}"
end

#load_players(filename) ⇒ Object



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# File 'lib/studio_game/game.rb', line 54

def load_players(filename)
    CSV.foreach(filename) do |row|
        player = Player.new(row[0], row[1].to_i)
        add_player(player)
    end
end

#play(rounds, game) ⇒ Object



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# File 'lib/studio_game/game.rb', line 75

def play(rounds, game)
    if @players.length() > 1
        puts "There are #{@players.size} players in #{@game_name}"
    else
        puts "There is #{@players.size} player in #{@game_name}"
    end

    treasures = TreasureTrove::TREASURES
    puts "\nThere are #{treasures.size} treasures in #{@game_name}:"
    treasures.each do |treasure|
        puts "- A #{treasure.name} is worth #{treasure.points} points"
    end

    1.upto(rounds) do |round|
        #check to see if block was given > if yes > break the loop and exit game
        if block_given?
            break if yield
        end

        puts "\nRound #{round}"
        @players.each do |player|
            GameTurn.take_turn(player)
        end
    end
end

#save_high_scores(filename = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 66

def save_high_scores(filename="high_scores.txt")
    File.open(filename, "w") do |file|
        file.puts "#{@game_name} High Scores: "
        @players.sort.each do |player|
            file.puts high_score_entry(player)
        end
    end
end

#statisticsObject



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# File 'lib/studio_game/game.rb', line 24

def statistics
    strong, wimpy = @players.partition { |player| player.strong? }

    puts "\n#{ @game_name } statistics: \n - #{ strong.size } strong player(s): "
    strong.each do |strong_player|
        GameTurn.print_name_and_health(strong_player)
    end

    puts "\n - #{ wimpy.size } wimpy player(s): "
    wimpy.each do |wimpy_player|
        GameTurn.print_name_and_health(wimpy_player)
    end

    @players.each do |player|
        puts "\n#{player.player_name}'s point totals:"
        player.each_found_treasure do |treasure| 
            puts "#{treasure.points} total #{treasure.name} points"
        end
        puts "#{player.points} grand total points"
    end

    puts "\n#{ @game_name} High Scores: "
    
    @players.sort.each do |player|
        puts high_score_entry(player)
    end

    puts "\n#{total_points} total points from treasures found \nWell played!!"
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 20

def total_points
    @players.reduce(0) { |sum, player| sum + player.points}
end