Class: Assimp::Matrix4x4
- Inherits:
-
FFI::Struct
- Object
- FFI::Struct
- Assimp::Matrix4x4
show all
- Extended by:
- StructAccessors
- Defined in:
- lib/assimp/matrix4x4.rb
Class Method Summary
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Instance Method Summary
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extended, has_ref?, struct_array_attr_accessor, struct_array_attr_checker, struct_array_attr_reader, struct_array_attr_writer, struct_attr_accessor, struct_attr_reader, struct_attr_writer, struct_ref_array_attr_accessor, struct_ref_array_attr_reader, struct_ref_array_attr_writer
Class Method Details
.identity ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 14
def self.identity
m = Matrix4x4::new
Assimp::aiIdentityMatrix4(m)
m
end
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.rotation(a, axis) ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 20
def self.rotation(a, axis)
c = Math::cos(a)
s = Math::sin(a)
t = 1 - c
x = axis.x
y = axis.y
z = axis.z
out = Matrix4x4
out.a1 = t*x*x + c
out.a2 = t*x*y - s*z
out.a3 = t*x*z + s*y
out.a4 = 0.0
out.b1 = t*x*y + s*z
out.b2 = t*y*y + c
out.b3 = t*y*z - s*x
out.b4 = 0.0
out.c1 = t*x*z - s*y
out.c2 = t*y*z + s*x
out.c3 = t*z*z + c
out.c4 = 0.0
out.d1 = 0.0
out.d2 = 0.0
out.d3 = 0.0
out.d4 = 1.0
out
end
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.scaling(vec) ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 57
def self.scaling(vec)
out = identity
out.a1 = v.x
out.b2 = v.y
out.c3 = v.z
out
end
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.translation(vec) ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 49
def self.translation(vec)
out = identity
out.a4 = vec.x
out.b4 = vec.y
out.c4 = vec.z
out
end
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Instance Method Details
#*(other) ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 97
def *(other)
if other.kind_of?(Matrix4x4)
m = self.dup
Assimp::aiMultiplyMatrix4(m, other)
m
elsif other.kind_of?(Vector3D)
v = other.dup
Assimp::aiTransformVecByMatrix4(v, self)
v
else
raise "Unsupported operand: #{other.inspect}!"
end
end
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#decompose ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 79
def decompose
scaling = Vector3D::new
rotation = Quaternion::new
position = Vector3D::new
Assimp::aiDecomposeMatrix(self, scaling, rotation, position)
[scaling, rotation, position]
end
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#determinant ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 111
def determinant
a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4 +
a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4 -
a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3 +
a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2 +
a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2 -
a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1
end
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#identity! ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 65
def identity!
Assimp::aiIdentityMatrix4(self)
self
end
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#inverse ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 120
def inverse
det = determinant
raise "Not inversible!" if det == 0.0
m = Matrix4x4::new
invdet = 1.0/det
m.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) +
b3 * (c4 * d2 - c2 * d4) +
b4 * (c2 * d3 - c3 * d2))
m.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) +
a3 * (c4 * d2 - c2 * d4) +
a4 * (c2 * d3 - c3 * d2))
m.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) +
a3 * (b4 * d2 - b2 * d4) +
a4 * (b2 * d3 - b3 * d2))
m.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) +
a3 * (b4 * c2 - b2 * c4) +
a4 * (b2 * c3 - b3 * c2))
m.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) +
b3 * (c4 * d1 - c1 * d4) +
b4 * (c1 * d3 - c3 * d1))
m.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) +
a3 * (c4 * d1 - c1 * d4) +
a4 * (c1 * d3 - c3 * d1))
m.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) +
a3 * (b4 * d1 - b1 * d4) +
a4 * (b1 * d3 - b3 * d1))
m.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) +
a3 * (b4 * c1 - b1 * c4) +
a4 * (b1 * c3 - b3 * c1))
m.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) +
b2 * (c4 * d1 - c1 * d4) +
b4 * (c1 * d2 - c2 * d1))
m.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) +
a2 * (c4 * d1 - c1 * d4) +
a4 * (c1 * d2 - c2 * d1))
m.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) +
a2 * (b4 * d1 - b1 * d4) +
a4 * (b1 * d2 - b2 * d1))
m.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) +
a2 * (b4 * c1 - b1 * c4) +
a4 * (b1 * c2 - b2 * c1))
m.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) +
b2 * (c3 * d1 - c1 * d3) +
b3 * (c1 * d2 - c2 * d1))
m.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) +
a2 * (c3 * d1 - c1 * d3) +
a3 * (c1 * d2 - c2 * d1))
m.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) +
a2 * (b3 * d1 - b1 * d3) +
a3 * (b1 * d2 - b2 * d1))
m.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) +
a2 * (b3 * c1 - b1 * c3) +
a3 * (b1 * c2 - b2 * c1))
m
end
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#to_s ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 70
def to_s
<<EOF
< <#{a1}, #{a2}, #{a3}, #{a4}>,
<#{b1}, #{b2}, #{b3}, #{b4}>,
<#{c1}, #{c2}, #{c3}, #{c4}>,
<#{d1}, #{d2}, #{d3}, #{d4}> >
EOF
end
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#transpose ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 92
def transpose
t = self.dup
t.transpose!
end
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#transpose! ⇒ Object
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# File 'lib/assimp/matrix4x4.rb', line 87
def transpose!
Assimp::aiTransposeMatrix4(self)
self
end
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