Class: Assimp::Scene
- Inherits:
-
FFI::ManagedStruct
- Object
- FFI::ManagedStruct
- Assimp::Scene
show all
- Extended by:
- StructAccessors
- Defined in:
- lib/assimp/scene.rb
Class Method Summary
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Instance Method Summary
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extended, has_ref?, struct_array_attr_accessor, struct_array_attr_checker, struct_array_attr_reader, struct_array_attr_writer, struct_attr_accessor, struct_attr_reader, struct_attr_writer, struct_ref_array_attr_accessor, struct_ref_array_attr_reader, struct_ref_array_attr_writer
Class Method Details
.inherited(klass) ⇒ Object
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# File 'lib/assimp/scene.rb', line 140
def self.inherited(klass)
klass.instance_variable_set(:@layout, @layout)
end
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.release(ptr) ⇒ Object
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# File 'lib/assimp/scene.rb', line 144
def self.release(ptr)
Assimp::aiReleaseImport(ptr)
end
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Instance Method Details
#apply_post_processing(steps) ⇒ Object
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# File 'lib/assimp/scene.rb', line 158
def apply_post_processing(steps)
ptr = Assimp::aiApplyPostProcessing(self, steps)
raise "Post processing failed!" if ptr.null?
self
end
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#copy ⇒ Object
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# File 'lib/assimp/scene.rb', line 170
def copy
m = FFI::MemoryPointer::new(:pointer)
Assimp::aiCopyScene(self, m)
ptr = m.read_pointer
raise "Could not copy scene: #{Assimp::LogStream::error_string}" if ptr.null?
Assimp::SceneCopy::new(ptr)
end
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#each_node(&block) ⇒ Object
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# File 'lib/assimp/scene.rb', line 148
def each_node(&block)
if block then
node = root_node
node.each_node(&block)
return self
else
to_enum(:each_obj)
end
end
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#export(format_id, file_name, preprocessing: 0, io: nil) ⇒ Object
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# File 'lib/assimp/scene.rb', line 178
def export(format_id, file_name, preprocessing: 0, io: nil)
if io
Assimp::aiExportSceneEx(self, format_id, file_name, io, preprocessing)
else
Assimp::aiExportScene(self, format_id, file_name, preprocessing)
end
end
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#export_to_blob(format_id, preprocessing: 0) ⇒ Object
#memory_requirements ⇒ Object
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# File 'lib/assimp/scene.rb', line 164
def memory_requirements
m = Assimp::MemoryInfo::new
Assimp::aiGetMemoryRequirements(self, m)
m
end
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