Class: BCDice::GameSystem::Hieizan

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Hieizan.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'Hieizan'
NAME =

ゲームシステム名

'比叡山炎上'
SORT_KEY =

ゲームシステム名の読みがな

'ひえいさんえんしよう'
HELP_MESSAGE =

ダイスボットの使い方

"大成功、自動成功、失敗、自動失敗、大失敗の自動判定を行います。\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#check_1D100(total, _dice_total, _cmp_op, target) ⇒ Object

ゲーム別成功度判定(1d100)



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# File 'lib/bcdice/game_system/Hieizan.rb', line 19

def check_1D100(total, _dice_total, _cmp_op, target)
  return '' if target == '?'

  if total <= 1
    # 1は自動成功
    if total <= (target / 5)
      " > 大成功"
    else
      " > 自動成功"
    end
  elsif total >= 100
    # 00は大失敗(大失敗は自動失敗でもある)
    " > 大失敗"
  elsif total >= 96
    # 96-00は自動失敗
    " > 自動失敗"
  elsif total <= target
    if total <= (target / 5)
      # 目標値の1/5以下は大成功
      " > 大成功"
    else
      " > 成功"
    end
  else
    " > 失敗"
  end
end