Class: BCDice::GameSystem::InfiniteFantasia
- Defined in:
- lib/bcdice/game_system/InfiniteFantasia.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'InfiniteFantasia'
- NAME =
ゲームシステム名
'無限のファンタジア'
- SORT_KEY =
ゲームシステム名の読みがな
'むけんのふあんたしあ'
- HELP_MESSAGE =
ダイスボットの使い方
"失敗、成功レベルの自動判定を行います。\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#check_1D20(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d20).
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#check_1D20(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d20)
19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 |
# File 'lib/bcdice/game_system/InfiniteFantasia.rb', line 19 def check_1D20(total, _dice_total, cmp_op, target) return '' if target == '?' if cmp_op != :<= return '' elsif total > target return " > 失敗" end output = if total <= (target / 32) " > 32レベル成功(32Lv+)" elsif total <= (target / 16) " > 16レベル成功(16LV+)" elsif total <= (target / 8) " > 8レベル成功" elsif total <= (target / 4) " > 4レベル成功" elsif total <= (target / 2) " > 2レベル成功" else " > 1レベル成功" end if total <= 1 output += "/クリティカル" end output end |