Class: BCDice::GameSystem::IthaWenUa

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/IthaWenUa.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'IthaWenUa'
NAME =

ゲームシステム名

'イサー・ウェン=アー'
SORT_KEY =

ゲームシステム名の読みがな

'いさあうえんああ'
HELP_MESSAGE =

ダイスボットの使い方

"1D100<=m 方式の判定で成否、クリティカル(01)・ファンブル(00)を自動判定します。\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#check_1D100(total, _dice_total, cmp_op, target) ⇒ Object



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# File 'lib/bcdice/game_system/IthaWenUa.rb', line 18

def check_1D100(total, _dice_total, cmp_op, target)
  return '' if target == '?'
  return '' unless cmp_op == :<=

  diceValue = total % 100
  dice0 = diceValue / 10 # 10の位を代入
  dice1 = diceValue % 10 # 1の位を代入

  if (dice0 == 0) && (dice1 == 1)
    ' > 01 > クリティカル'
  elsif (dice0 == 0) && (dice1 == 0)
    ' > 00 > ファンブル'
  elsif total <= target
    ' > 成功'
  else
    ' > 失敗'
  end
end