Class: BCDice::GameSystem::Skynauts

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Skynauts.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'Skynauts'
NAME =

ゲームシステム名

'歯車の塔の探空士'
SORT_KEY =

ゲームシステム名の読みがな

'すかいのおつ'
HELP_MESSAGE =

ダイスボットの使い方

<<~MESSAGETEXT
  ◆判定 (SNn)、(2D6<=n) n:目標値(省略時:7)
   例)SN5 SN5 SN(3+2)
  ◆航行チェック (NV+n) n:修正値(省略時:0)
   例)NV NV+1
  ◆ダメージチェック (Dx/y@m) x:ダメージ左側の値、y:ダメージ右側の値
   m:《弾道学》(省略可)上:8、下:2、左:4、右:6
   飛空艇シート外の座標は()が付きます。
   例) D/4 D19/2 D/3@8 D[大揺れ]/2
  ◆砲撃判定+ダメージチェック (BOMn/Dx/y@m) n:目標値(省略時:7)
   x:ダメージ左側の値、y:ダメージ右側の値
   m:《弾道学》(省略可)上:8、下:2、左:4、右:6
   例) BOM/D/4 BOM9/D19/2@4
  ◆《回避運動》 (AVOn@mXX) n:目標値(省略時:7)
   m:回避方向。上:8、下:2、左:4、右:6、XX:ダメージチェック結果
   例)
   AVO9@8[縦1,横4],[縦2,横6],[縦3,横8] AVO@2[縦6,横4],[縦2,横6]
MESSAGETEXT
DIRECTION_INFOS =
{
  1 => {name: "左下", position_diff: {x: -1, y: +1}},
  2 => {name: "", position_diff: {x: 0, y: +1}},
  3 => {name: "右下", position_diff: {x: +1, y: +1}},
  4 => {name: "",   position_diff: {x: -1, y: 0}},
  # 5 は中央。算出する意味がないので対象外
  6 => {name: "",   position_diff: {x: +1, y: 0}},
  7 => {name: "左上", position_diff: {x: -1, y: -1}},
  8 => {name: "", position_diff: {x: 0, y: -1}},
  9 => {name: "右上", position_diff: {x: +1, y: -1}},
}.freeze

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Skynauts

Returns a new instance of Skynauts.



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# File 'lib/bcdice/game_system/Skynauts.rb', line 37

def initialize(command)
  super(command)
  @round_type = RoundType::FLOOR # 端数切り捨て
end

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 42

def eval_game_system_specific_command(command)
  debug("\n=======================================\n")
  debug("eval_game_system_specific_command command", command)

  # 通常判定
  result = getJudgeResult(command)
  return result unless result.nil?

  # 航行チェック
  result = navigationResult(command)
  return result unless result.nil?

  # ダメージチェック
  result = getFireResult(command)
  return result unless result.nil?

  # 砲撃判定+ダメージチェック
  result = getBomberResult(command)
  return result unless result.nil?

  # 回避運動(操舵判定含む)
  result = getAvoidResult(command)
  return result unless result.nil?

  debug("rollCommand result")
  return nil
end

#getAvoidResult(command) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 262

def getAvoidResult(command)
  return nil unless (m = /^AVO(\d*)?(@([2468]))(\(?\[縦\d+,横\d+\]\)?,?)+$/.match(command))

  debug("====getAvoidResult====", command)

  direction = m[3].to_i
  debug("回避方向", direction)

  judgeCommand = command.slice(/^AVO(\d*)?(@([2468]))/) # 判定部分
  text = "#{judgeCommand} > 《回避運動》"
  text += getJudgeResult("SN" + Regexp.last_match(1).to_s) # 操舵判定

  return text unless text =~ /成功/

  pointCommand = command.slice(/(\(?\[縦\d+,横\d+\]\)?,?)+/) # 砲撃座標

  firePoint = scanFirePoints(pointCommand)
  fireCount = firePoint.size

  text += "\n > #{pointCommand}"
  text += " > 《回避運動》:"
  text += getDirectionInfo(direction, :name, "")
  text += "\n > "
  text += getFirePointText(firePoint, fireCount, direction)

  return text
end

#getBomberResult(command) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 240

def getBomberResult(command)
  return nil unless (m = %r{^BOM(\d*)?/D([12346789]*)(\[.+\])*/(\d+)(@([2468]))?$}i.match(command))

  debug("====getBomberResult====", command)

  target = m[1].to_s
  direction = m[6].to_i
  debug("弾道学方向", direction)

  text = "#{command}"
  text += getJudgeResult("SN" + target) # 砲撃判定

  return text unless text =~ /成功/

  # ダメージチェック部分
  fireCommand = command.slice(%r{D([12346789]*)(\[.+\])*/(\d+)(@([2468]))?})

  text += "\n > #{getFireResult(fireCommand)}"

  return text
end

#getDirectionInfo(direction, key, defaultValue = nil) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 126

def getDirectionInfo(direction, key, defaultValue = nil)
  info = DIRECTION_INFOS[direction.to_i]
  return defaultValue if info.nil?

  return info[key]
end

#getFirePoint(fireRange, fireCount) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 163

def getFirePoint(fireRange, fireCount)
  debug("====getFirePoint====")

  firePoint = []

  fireCount.times do |count|
    debug("\n砲撃回数", count + 1)

    firePoint << []

    yPos = @randomizer.roll_once(6) # 縦
    xPos = @randomizer.roll_sum(2, 6) # 横
    position = [xPos, yPos]

    firePoint[-1] << position

    debug("着弾点", firePoint)

    fireRange.split(//).each do |rangeText|
      debug("範囲", rangeText)

      position_diff = getDirectionInfo(rangeText, :position_diff, {})
      position = [xPos + position_diff[:x].to_i, yPos + position_diff[:y].to_i]

      firePoint[-1] << position
      debug("着弾点:範囲", firePoint)
    end
  end

  debug("\n最終着弾点", firePoint)

  return firePoint
end

#getFirePointText(firePoint, _fireCount, direction = 0) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 197

def getFirePointText(firePoint, _fireCount, direction = 0)
  debug("====getFirePointText====")

  fireTextList = []
  firePoint.each do |point|
    text = ""
    point.each do |x, y|
      # 《弾道学》《回避運動》などによる座標移動
      x, y = getMovePoint(x, y, direction)

      # マップ外の座標は括弧を付ける
      text += (isInMapPosition(x, y) ? "[縦#{y},横#{x}]" : "([縦#{y},横#{x}])")
      debug("着弾点テキスト", text)
    end

    fireTextList << text
  end

  fireText = fireTextList.join(",")

  debug("\n最終着弾点テキスト", fireText)
  return fireText
end

#getFireResult(command) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 133

def getFireResult(command)
  return nil unless (m = %r{^D([12346789]*)(\[.+\])*/(\d+)(@([2468]))?$}.match(command))

  debug("====getFireResult====")

  fireCount = m[3].to_i # 砲撃回数
  fireRange = m[1].to_s # 砲撃範囲
  ballistics = m[5].to_i # 《弾道学》
  debug("fireCount", fireCount)
  debug("fireRange", fireRange)
  debug("ballistics", ballistics)

  fireCountMax = 25
  fireCount = [fireCount, fireCountMax].min

  firePoint = getFirePoint(fireRange, fireCount) # 着弾座標取得(3次元配列)
  fireText = getFirePointText(firePoint, fireCount) # 表示用文字列作成

  if ballistics != 0 # 《弾道学》有
    fireText += " > 《弾道学》:"
    fireText += getDirectionInfo(ballistics, :name, "")
    fireText += "\n > "
    fireText += getFirePointText(firePoint, fireCount, ballistics)
  end

  text = "#{command}#{fireText}"

  return text
end

#getJudgeResult(command) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 70

def getJudgeResult(command)
  return nil unless (m = (/^2D6<=(\d)$/i.match(command) || /^SN(\d*)$/i.match(command)))

  debug("====getJudgeResult====")

  target = m[1].empty? ? 7 : m[1].to_i # 目標値。省略時は7
  debug("目標値", target)

  dice_list = @randomizer.roll_barabara(2, 6)
  total = dice_list.sum()
  diceText = dice_list.join(",")

  if total <= 2
    result = "ファンブル"
  elsif total <= target
    result = "成功"
  else
    result = "失敗"
  end

  text = "(2D6<=#{target}) > #{total}[#{diceText}] > #{total}#{result}"

  return text
end

#getMovePoint(x, y, direction) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 225

def getMovePoint(x, y, direction)
  debug("====getMovePoint====")
  debug("方向", direction)
  debug("座標移動前x", x)
  debug("座標移動前y", y)

  position_diff = getDirectionInfo(direction, :position_diff, {})
  x += position_diff[:x].to_i
  y += position_diff[:y].to_i

  debug("\n座標移動後x", x)
  debug("座標移動後y", y)
  return x, y
end

#isInMapPosition(x, y) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 221

def isInMapPosition(x, y)
  ((1 <= y) && (y <= 6)) && ((2 <= x) && (x <= 12))
end


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# File 'lib/bcdice/game_system/Skynauts.rb', line 95

def navigationResult(command)
  return nil unless (m = /^NV(\+(\d+))?$/.match(command))

  debug("====navigationResult====")

  bonus = m[2].to_i # 〈操舵室〉の修正。GMの任意修正にも対応できるように(マイナスは無視)
  debug("移動修正", bonus)

  total = @randomizer.roll_once(6)
  movePointBase = (total / 2) <= 0 ? 1 : (total / 2)
  movePoint = movePointBase + bonus
  debug("移動エリア数", movePoint)

  text = "航行チェック(最低1) (1D6/2+#{bonus}) > #{total} /2+#{bonus}"
  text += "#{movePointBase}+#{bonus}#{movePoint}エリア進む"

  return text
end

#scanFirePoints(command) ⇒ Object



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# File 'lib/bcdice/game_system/Skynauts.rb', line 290

def scanFirePoints(command)
  debug("====scanFirePoints====", command)

  command = command.gsub(/\(|\)/, "") # 正規表現が大変なので最初に括弧を外しておく

  firePoint = []

  # 一組ずつに分ける("[縦y,横xの単位)
  command.split(/\],/).each do |pointText|
    debug("pointText", pointText)

    firePoint << []

    # D以外の砲撃範囲がある時に必要
    pointText.split(/\]/).each do |point|
      debug("point", point)

      firePoint[-1] << []

      next unless point =~ /[^\d]*(\d+),[^\d]*(\d+)/

      y = Regexp.last_match(1).to_i
      x = Regexp.last_match(2).to_i

      firePoint[-1][-1] = [x, y]

      debug("着弾点", firePoint)
    end
  end

  return firePoint
end