Class: BCDice::GameSystem::YearZeroEngine
- Defined in:
- lib/bcdice/game_system/YearZeroEngine.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'YearZeroEngine'
- NAME =
ゲームシステム名
'YearZeroEngine'
- SORT_KEY =
ゲームシステム名の読みがな
'いやあせろえんしん'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・判定コマンド(nYZEx+x+x) (難易度)YZE(能力ダイス数)+(技能ダイス数)+(アイテムダイス数) # (6のみを数える) ・判定コマンド(nMYZx+x+x) (難易度)MYZ(能力ダイス数)+(技能ダイス数)+(アイテムダイス数) # (1と6を数え、プッシュ可能数を表示) ※ 難易度と技能、アイテムダイス数は省略可能 INFO_MESSAGE_TEXT
- DIFFICULTY_INDEX =
難易度のインデックス
1
- COMMAND_TYPE_INDEX =
コマンドタイプのインデックス
2
- ABILITY_INDEX =
能力値ダイスのインデックス
3
- SKILL_INDEX =
技能値ダイスのインデックス
5
- MODIFIED_INDEX =
修正ダイスのインデックス
7
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #dice_info_init ⇒ Object
- #eval_game_system_specific_command(command) ⇒ Object
- #make_dice_roll(dice_pool) ⇒ Object
- #make_result_text(command_type, dice_count_text, dice_text) ⇒ Object
- #make_result_with_myz(dice_count_text, dice_text) ⇒ Object
- #make_result_with_yze(dice_count_text, dice_text) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#dice_info_init ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 34 def dice_info_init() @total_success_dice = 0 @total_botch_dice = 0 @base_botch_dice = 0 @skill_botch_dice = 0 @gear_botch_dice = 0 @push_dice = 0 @difficulty = 0 end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 44 def eval_game_system_specific_command(command) m = /\A(\d+)?(YZE|MYZ)(\d+)(\+(\d+))?(\+(\d+))?/.match(command) unless m return '' end dice_info_init @difficulty = m[DIFFICULTY_INDEX].to_i command_type = m[COMMAND_TYPE_INDEX] @total_success_dice = 0 dice_pool = m[ABILITY_INDEX].to_i ability_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool) @total_success_dice += success_dice @total_botch_dice += botch_dice @base_botch_dice += botch_dice # 能力ダメージ @push_dice += (dice_pool - (success_dice + botch_dice)) dice_count_text = "(#{dice_pool}D6)" dice_text = ability_dice_text if m[SKILL_INDEX] dice_pool = m[SKILL_INDEX].to_i skill_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool) @total_success_dice += success_dice @total_botch_dice += botch_dice @skill_botch_dice += botch_dice # 技能ダイスの1はpushで振り直し可能 @push_dice += (dice_pool - success_dice) # 技能ダイスのみ1を含む dice_count_text += "+(#{dice_pool}D6)" dice_text += "+#{skill_dice_text}" end if m[MODIFIED_INDEX] dice_pool = m[MODIFIED_INDEX].to_i modified_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool) @total_success_dice += success_dice @total_botch_dice += botch_dice @gear_botch_dice += botch_dice # ギアダメージ @push_dice += (dice_pool - (success_dice + botch_dice)) dice_count_text += "+(#{dice_pool}D6)" dice_text += "+#{modified_dice_text}" end return make_result_text(command_type, dice_count_text, dice_text) end |
#make_dice_roll(dice_pool) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 125 def make_dice_roll(dice_pool) dice_list = @randomizer.(dice_pool, 6) success_dice = dice_list.count(6) botch_dice = dice_list.count(1) return "[#{dice_list.join(',')}]", success_dice, botch_dice end |
#make_result_text(command_type, dice_count_text, dice_text) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 97 def make_result_text(command_type, dice_count_text, dice_text) if command_type == 'YZE' return make_result_with_yze(dice_count_text, dice_text) elsif command_type == 'MYZ' return make_result_with_myz(dice_count_text, dice_text) end return 'Error' # 到達しないはず end |
#make_result_with_myz(dice_count_text, dice_text) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 119 def make_result_with_myz(dice_count_text, dice_text) result_text = make_result_with_yze(dice_count_text, dice_text) return "#{result_text}\n出目1:[能力:#{@base_botch_dice},技能:#{@skill_botch_dice},アイテム:#{@gear_botch_dice}) プッシュ可能=#{@push_dice}ダイス" end |
#make_result_with_yze(dice_count_text, dice_text) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 107 def make_result_with_yze(dice_count_text, dice_text) result_text = "#{dice_count_text} > #{dice_text} 成功数:#{@total_success_dice}" if @difficulty > 0 if @total_success_dice >= @difficulty result_text = "#{result_text} 難易度=#{@difficulty}:判定成功!" else result_text = "#{result_text} 難易度=#{@difficulty}:判定失敗!" end end return result_text end |