Class: BCDice::GameSystem::MagicPunk

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/MagicPunk.rb

Direct Known Subclasses

MagicPunk_Korean

Constant Summary collapse

ID =

ゲームシステムの識別子

"MagicPunk"
NAME =

ゲームシステム名

"マジックパンクTRPG"
SORT_KEY =

ゲームシステム名の読みがな

"ましつくはんくTRPG"
HELP_MESSAGE =
"\u25A0 \u5224\u5B9A (nMPm)\nnD20\u306E\u30C0\u30A4\u30B9\u30ED\u30FC\u30EB\u3092\u3057\u3066\u3001m\u4EE5\u4E0B\u306E\u76EE\u304C\u3042\u308C\u3070\u6210\u529F\u3002\nm\u3068\u540C\u3058\u76EE\u304C\u3042\u308C\u3070\u30B8\u30E3\u30C3\u30AF\u30DD\u30C3\u30C8(\u81EA\u52D5\u6210\u529F)\u3002\n\u3059\u3079\u3066\u306E\u76EE\u304C1\u306A\u3089\u30D0\u30C3\u30C9\u30D3\u30FC\u30C8(\u81EA\u52D5\u5931\u6557)\u3002\n\u25A0 \u30C1\u30E3\u30EC\u30F3\u30B8\u5224\u5B9A (nMPmCx)\n\u901A\u5E38\u306E\u5224\u5B9A\u306B\u52A0\u3048\u3066\u30C1\u30E3\u30EC\u30F3\u30B8\u5024x\u4EE5\u4E0A\u306E\u76EE\u304C\u5FC5\u8981\u306B\u306A\u308B\u3002\n\u25A0 \u30C0\u30A4\u30B9\u65700 (0MPmCx)\n\u4FEE\u6B63\u306B\u3088\u308A\u30C0\u30A4\u30B9\u6570\u304C0\u306B\u306A\u3063\u305F\u5834\u5408\u306F2d20\u306E\u30C0\u30A4\u30B9\u30ED\u30FC\u30EB\u3092\u884C\u3046\u3002\n2\u3064\u306E\u76EE\u304B\u3089\u3088\u308A\u60AA\u3044\u7D50\u679C\u306B\u306A\u308B\u65B9\u3092\u63A1\u7528\u3059\u308B\u3002\n"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/MagicPunk.rb', line 31

def eval_game_system_specific_command(command)
  return roll_mp(command)
end