Class: RPG::Animation
- Inherits:
-
Object
- Object
- RPG::Animation
- Defined in:
- lib/eidolon/rgssx/rpg/animation.rb,
lib/eidolon/rgssx/rpg/animation/frame.rb,
lib/eidolon/rgssx/rpg/animation/timing.rb
Overview
RGSSx
This class is present and relatively consistent across all RGSS versions.
Animation
The data class for animations.
Defined Under Namespace
Instance Attribute Summary collapse
-
#animation1_hue ⇒ Object
Returns the value of attribute animation1_hue.
-
#animation1_name ⇒ Object
Returns the value of attribute animation1_name.
-
#animation2_hue ⇒ Object
Returns the value of attribute animation2_hue.
-
#animation2_name ⇒ Object
Returns the value of attribute animation2_name.
-
#animation_hue ⇒ Object
Returns the value of attribute animation_hue.
-
#animation_name ⇒ Object
Returns the value of attribute animation_name.
-
#frame_max ⇒ Object
Returns the value of attribute frame_max.
-
#frames ⇒ Object
Returns the value of attribute frames.
-
#id ⇒ Object
Returns the value of attribute id.
-
#name ⇒ Object
Returns the value of attribute name.
-
#position ⇒ Object
Returns the value of attribute position.
-
#timings ⇒ Object
Returns the value of attribute timings.
Instance Attribute Details
#animation1_hue ⇒ Object
Returns the value of attribute animation1_hue.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 10 def animation1_hue @animation1_hue end |
#animation1_name ⇒ Object
Returns the value of attribute animation1_name.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 11 def animation1_name @animation1_name end |
#animation2_hue ⇒ Object
Returns the value of attribute animation2_hue.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 12 def animation2_hue @animation2_hue end |
#animation2_name ⇒ Object
Returns the value of attribute animation2_name.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 13 def animation2_name @animation2_name end |
#animation_hue ⇒ Object
Returns the value of attribute animation_hue.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 9 def animation_hue @animation_hue end |
#animation_name ⇒ Object
Returns the value of attribute animation_name.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 8 def animation_name @animation_name end |
#frame_max ⇒ Object
Returns the value of attribute frame_max.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 14 def frame_max @frame_max end |
#frames ⇒ Object
Returns the value of attribute frames.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 15 def frames @frames end |
#id ⇒ Object
Returns the value of attribute id.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 16 def id @id end |
#name ⇒ Object
Returns the value of attribute name.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 17 def name @name end |
#position ⇒ Object
Returns the value of attribute position.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 18 def position @position end |
#timings ⇒ Object
Returns the value of attribute timings.
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# File 'lib/eidolon/rgssx/rpg/animation.rb', line 19 def timings @timings end |