Class: RPG::Animation::Timing
- Inherits:
-
Object
- Object
- RPG::Animation::Timing
- Defined in:
- lib/eidolon/rgssx/rpg/animation/timing.rb
Overview
RGSSx
This class is present and relatively consistent across all RGSS versions.
Timing
The data class for the timing of an animation’s SE and flash effects.
Instance Attribute Summary collapse
-
#condition ⇒ Object
Returns the value of attribute condition.
-
#flash_color ⇒ Object
Returns the value of attribute flash_color.
-
#flash_duration ⇒ Object
Returns the value of attribute flash_duration.
-
#flash_scope ⇒ Object
Returns the value of attribute flash_scope.
-
#frame ⇒ Object
Returns the value of attribute frame.
-
#se ⇒ Object
Returns the value of attribute se.
Instance Attribute Details
#condition ⇒ Object
Returns the value of attribute condition.
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# File 'lib/eidolon/rgssx/rpg/animation/timing.rb', line 11 def condition @condition end |
#flash_color ⇒ Object
Returns the value of attribute flash_color.
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# File 'lib/eidolon/rgssx/rpg/animation/timing.rb', line 12 def flash_color @flash_color end |
#flash_duration ⇒ Object
Returns the value of attribute flash_duration.
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# File 'lib/eidolon/rgssx/rpg/animation/timing.rb', line 13 def flash_duration @flash_duration end |
#flash_scope ⇒ Object
Returns the value of attribute flash_scope.
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# File 'lib/eidolon/rgssx/rpg/animation/timing.rb', line 14 def flash_scope @flash_scope end |
#frame ⇒ Object
Returns the value of attribute frame.
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# File 'lib/eidolon/rgssx/rpg/animation/timing.rb', line 15 def frame @frame end |
#se ⇒ Object
Returns the value of attribute se.
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# File 'lib/eidolon/rgssx/rpg/animation/timing.rb', line 16 def se @se end |