Class: RPG::System

Inherits:
Object
  • Object
show all
Defined in:
lib/eidolon/rgss/rpg/system.rb,
lib/eidolon/rgss2/rpg/system.rb,
lib/eidolon/rgss3/rpg/system.rb,
lib/eidolon/rgss/rpg/system/words.rb,
lib/eidolon/rgss2/rpg/system/terms.rb,
lib/eidolon/rgss3/rpg/system/terms.rb,
lib/eidolon/rgss2/rpg/system/vehicle.rb,
lib/eidolon/rgss3/rpg/system/vehicle.rb,
lib/eidolon/rgss/rpg/system/test_battler.rb,
lib/eidolon/rgss2/rpg/system/test_battler.rb,
lib/eidolon/rgss3/rpg/system/test_battler.rb

Overview

RGSS3

This data structure is specific to RGSS3 (VX Ace).

System

Data class for the system (miscellaneous configuration options).

Defined Under Namespace

Classes: Terms, TestBattler, Vehicle, Words

Instance Attribute Summary collapse

Instance Attribute Details

#actor_collapse_seObject

Returns the value of attribute actor_collapse_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 31

def actor_collapse_se
  @actor_collapse_se
end

#airshipObject

Returns the value of attribute airship.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 17

def airship
  @airship
end

#armor_typesObject

Returns the value of attribute armor_types.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 15

def armor_types
  @armor_types
end

#battle_bgmObject

Returns the value of attribute battle_bgm.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 18

def battle_bgm
  @battle_bgm
end

#battle_end_meObject

Returns the value of attribute battle_end_me.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 19

def battle_end_me
  @battle_end_me
end

#battle_start_seObject

Returns the value of attribute battle_start_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 29

def battle_start_se
  @battle_start_se
end

#battle_transitionObject

Returns the value of attribute battle_transition.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 16

def battle_transition
  @battle_transition
end

#battleback1_nameObject

Returns the value of attribute battleback1_name.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 44

def battleback1_name
  @battleback1_name
end

#battleback2_nameObject

Returns the value of attribute battleback2_name.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 45

def battleback2_name
  @battleback2_name
end

#battleback_nameObject

Returns the value of attribute battleback_name.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 39

def battleback_name
  @battleback_name
end

#battler_hueObject

Returns the value of attribute battler_hue.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 41

def battler_hue
  @battler_hue
end

#battler_nameObject

Returns the value of attribute battler_name.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 40

def battler_name
  @battler_name
end

#boatObject

Returns the value of attribute boat.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 15

def boat
  @boat
end

#buzzer_seObject

Returns the value of attribute buzzer_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 24

def buzzer_se
  @buzzer_se
end

#cancel_seObject

Returns the value of attribute cancel_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 23

def cancel_se
  @cancel_se
end

#currency_unitObject

Returns the value of attribute currency_unit.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 12

def currency_unit
  @currency_unit
end

#cursor_seObject

Returns the value of attribute cursor_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 21

def cursor_se
  @cursor_se
end

#decision_seObject

Returns the value of attribute decision_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 22

def decision_se
  @decision_se
end

#edit_map_idObject

Returns the value of attribute edit_map_id.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 42

def edit_map_id
  @edit_map_id
end

#elementsObject

Returns the value of attribute elements.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 10

def elements
  @elements
end

#enemy_collapse_seObject

Returns the value of attribute enemy_collapse_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 32

def enemy_collapse_se
  @enemy_collapse_se
end

#equip_seObject

Returns the value of attribute equip_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 25

def equip_se
  @equip_se
end

#escape_seObject

Returns the value of attribute escape_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 30

def escape_se
  @escape_se
end

#game_titleObject

Returns the value of attribute game_title.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 8

def game_title
  @game_title
end

#gameover_meObject

Returns the value of attribute gameover_me.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 20

def gameover_me
  @gameover_me
end

#gameover_nameObject

Returns the value of attribute gameover_name.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 15

def gameover_name
  @gameover_name
end

#japaneseObject

Returns the value of attribute japanese.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 10

def japanese
  @japanese
end

#load_seObject

Returns the value of attribute load_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 28

def load_se
  @load_se
end

#magic_numberObject

Returns the value of attribute magic_number.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 8

def magic_number
  @magic_number
end

#opt_display_tpObject

Returns the value of attribute opt_display_tp.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 30

def opt_display_tp
  @opt_display_tp
end

#opt_draw_titleObject

Returns the value of attribute opt_draw_title.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 24

def opt_draw_title
  @opt_draw_title
end

#opt_extra_expObject

Returns the value of attribute opt_extra_exp.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 31

def opt_extra_exp
  @opt_extra_exp
end

#opt_floor_deathObject

Returns the value of attribute opt_floor_death.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 29

def opt_floor_death
  @opt_floor_death
end

#opt_followersObject

Returns the value of attribute opt_followers.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 27

def opt_followers
  @opt_followers
end

#opt_slip_deathObject

Returns the value of attribute opt_slip_death.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 28

def opt_slip_death
  @opt_slip_death
end

#opt_transparentObject

Returns the value of attribute opt_transparent.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 26

def opt_transparent
  @opt_transparent
end

#opt_use_midiObject

Returns the value of attribute opt_use_midi.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 25

def opt_use_midi
  @opt_use_midi
end

#party_membersObject

Returns the value of attribute party_members.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 9

def party_members
  @party_members
end

#passagesObject

Returns the value of attribute passages.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 14

def passages
  @passages
end

#save_seObject

Returns the value of attribute save_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 27

def save_se
  @save_se
end

#shipObject

Returns the value of attribute ship.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 16

def ship
  @ship
end

#shop_seObject

Returns the value of attribute shop_se.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 26

def shop_se
  @shop_se
end

#skill_typesObject

Returns the value of attribute skill_types.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 13

def skill_types
  @skill_types
end

#soundsObject

Returns the value of attribute sounds.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 22

def sounds
  @sounds
end

#start_map_idObject

Returns the value of attribute start_map_id.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 36

def start_map_id
  @start_map_id
end

#start_xObject

Returns the value of attribute start_x.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 37

def start_x
  @start_x
end

#start_yObject

Returns the value of attribute start_y.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 38

def start_y
  @start_y
end

#switchesObject

Returns the value of attribute switches.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 11

def switches
  @switches
end

#termsObject

Returns the value of attribute terms.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 28

def terms
  @terms
end

#test_battlersObject

Returns the value of attribute test_battlers.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 34

def test_battlers
  @test_battlers
end

#test_troop_idObject

Returns the value of attribute test_troop_id.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 35

def test_troop_id
  @test_troop_id
end

#title1_nameObject

Returns the value of attribute title1_name.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 22

def title1_name
  @title1_name
end

#title2_nameObject

Returns the value of attribute title2_name.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 23

def title2_name
  @title2_name
end

#title_bgmObject

Returns the value of attribute title_bgm.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 17

def title_bgm
  @title_bgm
end

#title_nameObject

Returns the value of attribute title_name.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 14

def title_name
  @title_name
end

#variablesObject

Returns the value of attribute variables.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 12

def variables
  @variables
end

#version_idObject

Returns the value of attribute version_id.



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# File 'lib/eidolon/rgss2/rpg/system.rb', line 9

def version_id
  @version_id
end

#weapon_typesObject

Returns the value of attribute weapon_types.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 14

def weapon_types
  @weapon_types
end

#window_toneObject

Returns the value of attribute window_tone.



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# File 'lib/eidolon/rgss3/rpg/system.rb', line 32

def window_tone
  @window_tone
end

#windowskin_nameObject

Returns the value of attribute windowskin_name.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 13

def windowskin_name
  @windowskin_name
end

#wordsObject

Returns the value of attribute words.



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# File 'lib/eidolon/rgss/rpg/system.rb', line 33

def words
  @words
end