Class: RPG::System
- Inherits:
-
Object
- Object
- RPG::System
- Defined in:
- lib/eidolon/rgss/rpg/system.rb,
lib/eidolon/rgss2/rpg/system.rb,
lib/eidolon/rgss3/rpg/system.rb,
lib/eidolon/rgss/rpg/system/words.rb,
lib/eidolon/rgss2/rpg/system/terms.rb,
lib/eidolon/rgss3/rpg/system/terms.rb,
lib/eidolon/rgss2/rpg/system/vehicle.rb,
lib/eidolon/rgss3/rpg/system/vehicle.rb,
lib/eidolon/rgss/rpg/system/test_battler.rb,
lib/eidolon/rgss2/rpg/system/test_battler.rb,
lib/eidolon/rgss3/rpg/system/test_battler.rb
Overview
RGSS3
This data structure is specific to RGSS3 (VX Ace).
System
Data class for the system (miscellaneous configuration options).
Defined Under Namespace
Classes: Terms, TestBattler, Vehicle, Words
Instance Attribute Summary collapse
-
#actor_collapse_se ⇒ Object
Returns the value of attribute actor_collapse_se.
-
#airship ⇒ Object
Returns the value of attribute airship.
-
#armor_types ⇒ Object
Returns the value of attribute armor_types.
-
#battle_bgm ⇒ Object
Returns the value of attribute battle_bgm.
-
#battle_end_me ⇒ Object
Returns the value of attribute battle_end_me.
-
#battle_start_se ⇒ Object
Returns the value of attribute battle_start_se.
-
#battle_transition ⇒ Object
Returns the value of attribute battle_transition.
-
#battleback1_name ⇒ Object
Returns the value of attribute battleback1_name.
-
#battleback2_name ⇒ Object
Returns the value of attribute battleback2_name.
-
#battleback_name ⇒ Object
Returns the value of attribute battleback_name.
-
#battler_hue ⇒ Object
Returns the value of attribute battler_hue.
-
#battler_name ⇒ Object
Returns the value of attribute battler_name.
-
#boat ⇒ Object
Returns the value of attribute boat.
-
#buzzer_se ⇒ Object
Returns the value of attribute buzzer_se.
-
#cancel_se ⇒ Object
Returns the value of attribute cancel_se.
-
#currency_unit ⇒ Object
Returns the value of attribute currency_unit.
-
#cursor_se ⇒ Object
Returns the value of attribute cursor_se.
-
#decision_se ⇒ Object
Returns the value of attribute decision_se.
-
#edit_map_id ⇒ Object
Returns the value of attribute edit_map_id.
-
#elements ⇒ Object
Returns the value of attribute elements.
-
#enemy_collapse_se ⇒ Object
Returns the value of attribute enemy_collapse_se.
-
#equip_se ⇒ Object
Returns the value of attribute equip_se.
-
#escape_se ⇒ Object
Returns the value of attribute escape_se.
-
#game_title ⇒ Object
Returns the value of attribute game_title.
-
#gameover_me ⇒ Object
Returns the value of attribute gameover_me.
-
#gameover_name ⇒ Object
Returns the value of attribute gameover_name.
-
#japanese ⇒ Object
Returns the value of attribute japanese.
-
#load_se ⇒ Object
Returns the value of attribute load_se.
-
#magic_number ⇒ Object
Returns the value of attribute magic_number.
-
#opt_display_tp ⇒ Object
Returns the value of attribute opt_display_tp.
-
#opt_draw_title ⇒ Object
Returns the value of attribute opt_draw_title.
-
#opt_extra_exp ⇒ Object
Returns the value of attribute opt_extra_exp.
-
#opt_floor_death ⇒ Object
Returns the value of attribute opt_floor_death.
-
#opt_followers ⇒ Object
Returns the value of attribute opt_followers.
-
#opt_slip_death ⇒ Object
Returns the value of attribute opt_slip_death.
-
#opt_transparent ⇒ Object
Returns the value of attribute opt_transparent.
-
#opt_use_midi ⇒ Object
Returns the value of attribute opt_use_midi.
-
#party_members ⇒ Object
Returns the value of attribute party_members.
-
#passages ⇒ Object
Returns the value of attribute passages.
-
#save_se ⇒ Object
Returns the value of attribute save_se.
-
#ship ⇒ Object
Returns the value of attribute ship.
-
#shop_se ⇒ Object
Returns the value of attribute shop_se.
-
#skill_types ⇒ Object
Returns the value of attribute skill_types.
-
#sounds ⇒ Object
Returns the value of attribute sounds.
-
#start_map_id ⇒ Object
Returns the value of attribute start_map_id.
-
#start_x ⇒ Object
Returns the value of attribute start_x.
-
#start_y ⇒ Object
Returns the value of attribute start_y.
-
#switches ⇒ Object
Returns the value of attribute switches.
-
#terms ⇒ Object
Returns the value of attribute terms.
-
#test_battlers ⇒ Object
Returns the value of attribute test_battlers.
-
#test_troop_id ⇒ Object
Returns the value of attribute test_troop_id.
-
#title1_name ⇒ Object
Returns the value of attribute title1_name.
-
#title2_name ⇒ Object
Returns the value of attribute title2_name.
-
#title_bgm ⇒ Object
Returns the value of attribute title_bgm.
-
#title_name ⇒ Object
Returns the value of attribute title_name.
-
#variables ⇒ Object
Returns the value of attribute variables.
-
#version_id ⇒ Object
Returns the value of attribute version_id.
-
#weapon_types ⇒ Object
Returns the value of attribute weapon_types.
-
#window_tone ⇒ Object
Returns the value of attribute window_tone.
-
#windowskin_name ⇒ Object
Returns the value of attribute windowskin_name.
-
#words ⇒ Object
Returns the value of attribute words.
Instance Attribute Details
#actor_collapse_se ⇒ Object
Returns the value of attribute actor_collapse_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 31 def actor_collapse_se @actor_collapse_se end |
#airship ⇒ Object
Returns the value of attribute airship.
17 18 19 |
# File 'lib/eidolon/rgss2/rpg/system.rb', line 17 def airship @airship end |
#armor_types ⇒ Object
Returns the value of attribute armor_types.
15 16 17 |
# File 'lib/eidolon/rgss3/rpg/system.rb', line 15 def armor_types @armor_types end |
#battle_bgm ⇒ Object
Returns the value of attribute battle_bgm.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 18 def battle_bgm @battle_bgm end |
#battle_end_me ⇒ Object
Returns the value of attribute battle_end_me.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 19 def battle_end_me @battle_end_me end |
#battle_start_se ⇒ Object
Returns the value of attribute battle_start_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 29 def battle_start_se @battle_start_se end |
#battle_transition ⇒ Object
Returns the value of attribute battle_transition.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 16 def battle_transition @battle_transition end |
#battleback1_name ⇒ Object
Returns the value of attribute battleback1_name.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 44 def battleback1_name @battleback1_name end |
#battleback2_name ⇒ Object
Returns the value of attribute battleback2_name.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 45 def battleback2_name @battleback2_name end |
#battleback_name ⇒ Object
Returns the value of attribute battleback_name.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 39 def battleback_name @battleback_name end |
#battler_hue ⇒ Object
Returns the value of attribute battler_hue.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 41 def battler_hue @battler_hue end |
#battler_name ⇒ Object
Returns the value of attribute battler_name.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 40 def battler_name @battler_name end |
#boat ⇒ Object
Returns the value of attribute boat.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 15 def boat @boat end |
#buzzer_se ⇒ Object
Returns the value of attribute buzzer_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 24 def buzzer_se @buzzer_se end |
#cancel_se ⇒ Object
Returns the value of attribute cancel_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 23 def cancel_se @cancel_se end |
#currency_unit ⇒ Object
Returns the value of attribute currency_unit.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 12 def currency_unit @currency_unit end |
#cursor_se ⇒ Object
Returns the value of attribute cursor_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 21 def cursor_se @cursor_se end |
#decision_se ⇒ Object
Returns the value of attribute decision_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 22 def decision_se @decision_se end |
#edit_map_id ⇒ Object
Returns the value of attribute edit_map_id.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 42 def edit_map_id @edit_map_id end |
#elements ⇒ Object
Returns the value of attribute elements.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 10 def elements @elements end |
#enemy_collapse_se ⇒ Object
Returns the value of attribute enemy_collapse_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 32 def enemy_collapse_se @enemy_collapse_se end |
#equip_se ⇒ Object
Returns the value of attribute equip_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 25 def equip_se @equip_se end |
#escape_se ⇒ Object
Returns the value of attribute escape_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 30 def escape_se @escape_se end |
#game_title ⇒ Object
Returns the value of attribute game_title.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 8 def game_title @game_title end |
#gameover_me ⇒ Object
Returns the value of attribute gameover_me.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 20 def gameover_me @gameover_me end |
#gameover_name ⇒ Object
Returns the value of attribute gameover_name.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 15 def gameover_name @gameover_name end |
#japanese ⇒ Object
Returns the value of attribute japanese.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 10 def japanese @japanese end |
#load_se ⇒ Object
Returns the value of attribute load_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 28 def load_se @load_se end |
#magic_number ⇒ Object
Returns the value of attribute magic_number.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 8 def magic_number @magic_number end |
#opt_display_tp ⇒ Object
Returns the value of attribute opt_display_tp.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 30 def opt_display_tp @opt_display_tp end |
#opt_draw_title ⇒ Object
Returns the value of attribute opt_draw_title.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 24 def opt_draw_title @opt_draw_title end |
#opt_extra_exp ⇒ Object
Returns the value of attribute opt_extra_exp.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 31 def opt_extra_exp @opt_extra_exp end |
#opt_floor_death ⇒ Object
Returns the value of attribute opt_floor_death.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 29 def opt_floor_death @opt_floor_death end |
#opt_followers ⇒ Object
Returns the value of attribute opt_followers.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 27 def opt_followers @opt_followers end |
#opt_slip_death ⇒ Object
Returns the value of attribute opt_slip_death.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 28 def opt_slip_death @opt_slip_death end |
#opt_transparent ⇒ Object
Returns the value of attribute opt_transparent.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 26 def opt_transparent @opt_transparent end |
#opt_use_midi ⇒ Object
Returns the value of attribute opt_use_midi.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 25 def opt_use_midi @opt_use_midi end |
#party_members ⇒ Object
Returns the value of attribute party_members.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 9 def party_members @party_members end |
#passages ⇒ Object
Returns the value of attribute passages.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 14 def passages @passages end |
#save_se ⇒ Object
Returns the value of attribute save_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 27 def save_se @save_se end |
#ship ⇒ Object
Returns the value of attribute ship.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 16 def ship @ship end |
#shop_se ⇒ Object
Returns the value of attribute shop_se.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 26 def shop_se @shop_se end |
#skill_types ⇒ Object
Returns the value of attribute skill_types.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 13 def skill_types @skill_types end |
#sounds ⇒ Object
Returns the value of attribute sounds.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 22 def sounds @sounds end |
#start_map_id ⇒ Object
Returns the value of attribute start_map_id.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 36 def start_map_id @start_map_id end |
#start_x ⇒ Object
Returns the value of attribute start_x.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 37 def start_x @start_x end |
#start_y ⇒ Object
Returns the value of attribute start_y.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 38 def start_y @start_y end |
#switches ⇒ Object
Returns the value of attribute switches.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 11 def switches @switches end |
#terms ⇒ Object
Returns the value of attribute terms.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 28 def terms @terms end |
#test_battlers ⇒ Object
Returns the value of attribute test_battlers.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 34 def test_battlers @test_battlers end |
#test_troop_id ⇒ Object
Returns the value of attribute test_troop_id.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 35 def test_troop_id @test_troop_id end |
#title1_name ⇒ Object
Returns the value of attribute title1_name.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 22 def title1_name @title1_name end |
#title2_name ⇒ Object
Returns the value of attribute title2_name.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 23 def title2_name @title2_name end |
#title_bgm ⇒ Object
Returns the value of attribute title_bgm.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 17 def title_bgm @title_bgm end |
#title_name ⇒ Object
Returns the value of attribute title_name.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 14 def title_name @title_name end |
#variables ⇒ Object
Returns the value of attribute variables.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 12 def variables @variables end |
#version_id ⇒ Object
Returns the value of attribute version_id.
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# File 'lib/eidolon/rgss2/rpg/system.rb', line 9 def version_id @version_id end |
#weapon_types ⇒ Object
Returns the value of attribute weapon_types.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 14 def weapon_types @weapon_types end |
#window_tone ⇒ Object
Returns the value of attribute window_tone.
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# File 'lib/eidolon/rgss3/rpg/system.rb', line 32 def window_tone @window_tone end |
#windowskin_name ⇒ Object
Returns the value of attribute windowskin_name.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 13 def windowskin_name @windowskin_name end |
#words ⇒ Object
Returns the value of attribute words.
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# File 'lib/eidolon/rgss/rpg/system.rb', line 33 def words @words end |