Class: RPG::System::Vehicle
- Inherits:
-
Object
- Object
- RPG::System::Vehicle
- Defined in:
- lib/eidolon/rgss2/rpg/system/vehicle.rb,
lib/eidolon/rgss3/rpg/system/vehicle.rb
Overview
RGSS3
This data structure is specific to RGSS3 (VX Ace).
Vehicle
Data class for vehicles.
Instance Attribute Summary collapse
-
#bgm ⇒ Object
Returns the value of attribute bgm.
-
#character_index ⇒ Object
Returns the value of attribute character_index.
-
#character_name ⇒ Object
Returns the value of attribute character_name.
-
#start_map_id ⇒ Object
Returns the value of attribute start_map_id.
-
#start_x ⇒ Object
Returns the value of attribute start_x.
-
#start_y ⇒ Object
Returns the value of attribute start_y.
Instance Attribute Details
#bgm ⇒ Object
Returns the value of attribute bgm.
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# File 'lib/eidolon/rgss2/rpg/system/vehicle.rb', line 13 def bgm @bgm end |
#character_index ⇒ Object
Returns the value of attribute character_index.
12 13 14 |
# File 'lib/eidolon/rgss2/rpg/system/vehicle.rb', line 12 def character_index @character_index end |
#character_name ⇒ Object
Returns the value of attribute character_name.
11 12 13 |
# File 'lib/eidolon/rgss2/rpg/system/vehicle.rb', line 11 def character_name @character_name end |
#start_map_id ⇒ Object
Returns the value of attribute start_map_id.
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# File 'lib/eidolon/rgss2/rpg/system/vehicle.rb', line 14 def start_map_id @start_map_id end |
#start_x ⇒ Object
Returns the value of attribute start_x.
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# File 'lib/eidolon/rgss2/rpg/system/vehicle.rb', line 15 def start_x @start_x end |
#start_y ⇒ Object
Returns the value of attribute start_y.
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# File 'lib/eidolon/rgss2/rpg/system/vehicle.rb', line 16 def start_y @start_y end |