Class: Core::Game::Combat::Actor
- Inherits:
-
BattleObject
- Object
- BattleObject
- Core::Game::Combat::Actor
- Defined in:
- lib/game/combat/battle.rb
Overview
Party member
Instance Attribute Summary collapse
-
#character ⇒ Object
readonly
Returns the value of attribute character.
-
#ready_shown ⇒ Object
Returns the value of attribute ready_shown.
Attributes inherited from BattleObject
Instance Method Summary collapse
- #draw ⇒ Object
-
#initialize(char, x, y, z) ⇒ Actor
constructor
A new instance of Actor.
- #name ⇒ Object
- #ready! ⇒ Object
- #ready? ⇒ Boolean
- #update(pause) ⇒ Object
Methods inherited from BattleObject
Constructor Details
#initialize(char, x, y, z) ⇒ Actor
Returns a new instance of Actor.
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# File 'lib/game/combat/battle.rb', line 187 def initialize(char, x, y, z) super(char.charset, x, y, z) @character = char @health = Bar.new(x - 8, y - 8, 100, 48, 6, :health, 100, false) @health.set(@character.health) @next = Bar.new(x - 8, y - 16, 100, 48, 6, :health, 600 - (@character.agility*5), false) @next.visible = false @ready = false @ready_shown = false @moving = false @ready_time = 600 - (@character.agility*5) end |
Instance Attribute Details
#character ⇒ Object (readonly)
Returns the value of attribute character.
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# File 'lib/game/combat/battle.rb', line 185 def character @character end |
#ready_shown ⇒ Object
Returns the value of attribute ready_shown.
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# File 'lib/game/combat/battle.rb', line 186 def ready_shown @ready_shown end |
Instance Method Details
#draw ⇒ Object
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# File 'lib/game/combat/battle.rb', line 218 def draw super @health.draw @next.draw end |
#name ⇒ Object
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# File 'lib/game/combat/battle.rb', line 231 def name return @character.name end |
#ready! ⇒ Object
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# File 'lib/game/combat/battle.rb', line 226 def ready! @next.fade @ready = true end |
#ready? ⇒ Boolean
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# File 'lib/game/combat/battle.rb', line 223 def ready? return @ready end |
#update(pause) ⇒ Object
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# File 'lib/game/combat/battle.rb', line 199 def update(pause) super if !pause if @moving @health.x, @health.y = @x - 8, @y - 8 @next.x, @health.y = @x - 8, @y - 16 end if @ready_time == 0 ready! @ready_time = -1 elsif @ready_time > 0 @ready_time -= 1 @next.visible = true @next.set(@next.max - @ready_time) end end @health.update @next.update end |