Module: Core::Game
- Defined in:
- lib/game/magic.rb,
lib/game/item.rb,
lib/game/mind.rb,
lib/game/party.rb,
lib/game/spell.rb,
lib/game/skills.rb,
lib/game/map/fog.rb,
lib/game/map/map.rb,
lib/game/npc/npc.rb,
lib/game/map/tile.rb,
lib/game/npc/goal.rb,
lib/game/character.rb,
lib/game/equipment.rb,
lib/game/inventory.rb,
lib/game/osd/magic.rb,
lib/game/map/events.rb,
lib/game/map/player.rb,
lib/game/npc/bubble.rb,
lib/game/constitution.rb,
lib/game/combat/battle.rb,
lib/game/alchemy/recipe.rb,
lib/game/map/map_loader.rb,
lib/game/map/map_object.rb,
lib/game/map/map_particle.rb,
lib/game/map/map_animation.rb
Overview
FIXME policy = :recalc doesnt work
Defined Under Namespace
Modules: Alchemy, Combat, Events, NPC, OSD, Spells
Classes: Bubble, Character, CompositeGoal, Constitution, Equipment, Fog, Goal, Inventory, Item, Magic, Map, MapAnimation, MapLoader, MapNPC, MapObject, MapParticle, Mind, MotionGoal, Party, Player, Skill, Skills, Spell, Thought, Tile, Wound
Constant Summary
collapse
- NORMAL =
0
- ASLEEP =
1
- DEAD =
2
- UNCONSCIOUS =
3
- WOUND_LOCATIONS =
[:head, :neck, :torso, :abdomen, :leg, :foot, :arm]
Class Method Summary
collapse
Class Method Details
.characters ⇒ Object
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# File 'lib/game/character.rb', line 10
def self.characters
return @characters
end
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.characters=(ary) ⇒ Object
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# File 'lib/game/character.rb', line 13
def self.characters=(ary)
@characters = ary
end
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# File 'lib/game/combat/battle.rb', line 4
def self.enemies
return @enemies
end
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.enemies=(ary) ⇒ Object
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# File 'lib/game/combat/battle.rb', line 8
def self.enemies=(ary)
@enemies = ary
end
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.find_enemy(name) ⇒ Object
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# File 'lib/game/combat/battle.rb', line 12
def self.find_enemy(name)
@enemies.each { |enemy|
if enemy.name == name
return enemy
end
}
return nil
end
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.find_item(name) ⇒ Object
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# File 'lib/game/item.rb', line 17
def self.find_item(name)
@items.each { |item|
if item.name == name
return item
end
}
end
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.find_skill(name) ⇒ Object
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# File 'lib/game/skills.rb', line 13
def self.find_skill(name)
@skills.each { |skill|
if skill.name == name
return skill
end
}
end
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.find_spell(name) ⇒ Object
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# File 'lib/game/spell.rb', line 14
def self.find_spell(name)
@spells.each { |spell|
if spell.name == name
return spell
end
}
return nil
end
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.find_weapon(name) ⇒ Object
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# File 'lib/game/combat/battle.rb', line 29
def self.find_weapon(name)
@weapons.each { |w|
if w.name == name
return w
end
}
end
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# File 'lib/game/item.rb', line 9
def self.items
return @items
end
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.items=(ary) ⇒ Object
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# File 'lib/game/item.rb', line 13
def self.items=(ary)
@items = ary
end
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.itemtype_to_locations(type, equip) ⇒ Object
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# File 'lib/game/item.rb', line 25
def self.itemtype_to_locations(type, equip)
ary = []
case type
when :armor
ary = [:torso]
when :cloth
ary = [:torso]
when :melee
ary = []
if equip.at(:rarm) != nil and equip.at(:rarm).type != :ranged
ary = [:larm, :rarm]
elsif equip.at(:rarm) == nil
ary = [:larm, :rarm]
end
when :pants
ary = [:legs]
when :boots
ary = [:feet]
when :ranged
ary = [:back]
if equip.at(:larm) == nil
ary.push(:rarm)
end
when :ammo
ary = [:back]
end
return ary
end
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# File 'lib/game/skills.rb', line 5
def self.skills
return @skills
end
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.skills=(ary) ⇒ Object
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# File 'lib/game/skills.rb', line 9
def self.skills=(ary)
@skills = ary
end
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# File 'lib/game/spell.rb', line 6
def self.spells
return @spells
end
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.spells=(ary) ⇒ Object
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# File 'lib/game/spell.rb', line 10
def self.spells=(ary)
@spells = ary
end
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# File 'lib/game/combat/battle.rb', line 21
def self.weapons
return @weapons
end
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.weapons=(hash) ⇒ Object
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# File 'lib/game/combat/battle.rb', line 25
def self.weapons=(hash)
@weapons = hash
end
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