Class: Core::Game::Player
- Includes:
- Gosu
- Defined in:
- lib/game/map/player.rb
Constant Summary
Constants inherited from MapObject
Instance Attribute Summary collapse
-
#x ⇒ Object
Returns the value of attribute x.
-
#y ⇒ Object
Returns the value of attribute y.
Attributes inherited from MapNPC
#behaviour, #children, #gamename, #goal
Attributes inherited from MapObject
#dx, #dy, #follow, #name, #properties, #through, #tx, #ty, #z
Instance Method Summary collapse
-
#initialize(x = 0, y = 0) ⇒ Player
constructor
A new instance of Player.
- #teleport(tx, ty) ⇒ Object
- #update ⇒ Object
Methods inherited from MapNPC
#destroy_goal, #draw, #find_path_to, #setup, #talk
Methods inherited from MapObject
#dead?, #direction, #do_setup?, #draw, #setup, #to_save, #trigger, #update_move, #update_trigger
Constructor Details
#initialize(x = 0, y = 0) ⇒ Player
Returns a new instance of Player.
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# File 'lib/game/map/player.rb', line 12 def initialize(x=0, y=0) super(x, y, {:file => Core.window.state.party.player.charset}) @speed = 2 @x, @y = x, y @name = "player" @gamename = Core.window.state.party.player.name end |
Instance Attribute Details
#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/game/map/player.rb', line 10 def x @x end |
#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/game/map/player.rb', line 10 def y @y end |
Instance Method Details
#teleport(tx, ty) ⇒ Object
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# File 'lib/game/map/player.rb', line 59 def teleport(tx, ty) if tx < @tx Core.window.state.map.xoff += (@tx - tx) * 32 elsif @tx < tx Core.window.state.map.xoff -= (tx - @tx) * 32 end if ty < @ty Core.window.state.map.yoff += (@ty - ty) * 32 elsif @ty < ty Core.window.state.map.yoff -= (ty - @ty) * 32 end @tx = tx @ty = ty @x = @tx * 32 @y = @ty * 32 end |
#update ⇒ Object
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# File 'lib/game/map/player.rb', line 20 def update window = Core.window if @dx == 0 and @dy == 0 if window.(KbLeft) @dx = -32 @dy = 0 destroy_goal elsif window.(KbRight) @dx = 32 @dy = 0 destroy_goal elsif window.(KbUp) @dx = 0 @dy = -32 destroy_goal elsif window.(KbDown) @dx = 0 @dy = 32 destroy_goal end end if window.pressed?(KbSpace) or window.pressed?(KbReturn) or window.pressed?(KbEnter) update_trigger end super if @stepped if @dx < 0 Core.window.state.map.xoff += @speed elsif @dx > 0 Core.window.state.map.xoff -= @speed end if @dy < 0 Core.window.state.map.yoff += @speed elsif @dy > 0 Core.window.state.map.yoff -= @speed end end end |