Class: Core::Game::MapLoader
Instance Attribute Summary collapse
-
#misc ⇒ Object
readonly
Returns the value of attribute misc.
-
#objects ⇒ Object
readonly
Returns the value of attribute objects.
-
#player ⇒ Object
readonly
Returns the value of attribute player.
-
#xoff ⇒ Object
Returns the value of attribute xoff.
-
#yoff ⇒ Object
Returns the value of attribute yoff.
Instance Method Summary collapse
- #current ⇒ Object
- #draw ⇒ Object
-
#initialize ⇒ MapLoader
constructor
A new instance of MapLoader.
- #left ⇒ Object
-
#load(file) ⇒ Object
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- #lower ⇒ Object
- #message(str, x = 256, y = 480, w = 512, h = 224) ⇒ Object
- #right ⇒ Object
- #update ⇒ Object
- #upper ⇒ Object
Constructor Details
#initialize ⇒ MapLoader
Returns a new instance of MapLoader.
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# File 'lib/game/map/map_loader.rb', line 10 def initialize @objects = [] @maps = [] @misc = [] @player = Core::Game::Player.new(0, 0) @tonepic = Core.sprite("pixel", true) @box = Core::GUI::Textfield.new(256, 480, 512, 224, "", 24, :left) @message = false @xoff = 496 @yoff = 360 end |
Instance Attribute Details
#misc ⇒ Object (readonly)
Returns the value of attribute misc.
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# File 'lib/game/map/map_loader.rb', line 7 def misc @misc end |
#objects ⇒ Object (readonly)
Returns the value of attribute objects.
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# File 'lib/game/map/map_loader.rb', line 7 def objects @objects end |
#player ⇒ Object (readonly)
Returns the value of attribute player.
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# File 'lib/game/map/map_loader.rb', line 7 def player @player end |
#xoff ⇒ Object
Returns the value of attribute xoff.
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# File 'lib/game/map/map_loader.rb', line 8 def xoff @xoff end |
#yoff ⇒ Object
Returns the value of attribute yoff.
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# File 'lib/game/map/map_loader.rb', line 8 def yoff @yoff end |
Instance Method Details
#current ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 22 def current return @maps[4] end |
#draw ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 152 def draw @maps.each { |map| map.draw(@xoff, @yoff) if map } @objects.each { |obj| obj.draw(@xoff, @yoff) } @misc.each { |m| m.draw } @fog.draw if @fog @tonepic.draw(0, 0, 500000, 1024, 768, @tone) if @tone if @message @box.draw end end |
#left ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 26 def left return @maps[3] end |
#load(file) ⇒ Object
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4 => current
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# File 'lib/game/map/map_loader.rb', line 48 def load(file) @maps.clear map = Core::Parse.map(file) @objects = map.objects @objects.push(@player) @maps[4] = map if map.upper @maps[1] = Core::Parse.map(map.upper) @maps[1].yoff = -@maps[1].height*32 if @maps[1].left @maps[0] = Core::Parse.map(@maps[1].left) @maps[0].xoff = -@maps[1].height*32 @maps[0].yoff = -@maps[0].height*32 end if @maps[1].right @maps[2] = Core::Parse.map(@maps[1].right) @maps[2].xoff = @maps[1].height*32 @maps[2].yoff = -@maps[1].height*32 end end if map.right @maps[5] = Core::Parse.map(map.right) @maps[5].xoff = @maps[4].width*32 if @maps[5].upper @maps[2] = Core::Parse.map(@maps[5].upper) @maps[2].xoff = @maps[4].width*32 @maps[2].yoff = -@maps[2].height*32 end if @maps[5].lower @maps[8] = Core::Parse.map(@maps[5].lower) @maps[8].xoff = @maps[4].width*32 @maps[8].yoff = @maps[4].height*32 end end if map.left @maps[3] = Core::Parse.map(map.left) @maps[3].xoff = -@maps[3].width*32 if !@maps[1].left and @maps[3].upper @maps[0] = Core::Parse.map(@maps[3].upper) @maps[0].xoff = -@maps[0].width*32 @maps[0].yoff = -@maps[0].height*32 end end if map.lower @maps[7] = Core::Parse.map(map.lower) @maps[7].yoff = @maps[7].height*32 if @maps[7].left @maps[6] = Core::Parse.map(@maps[7].left) @maps[6].xoff = -@maps[7].height*32 @maps[6].yoff = @maps[7].height*32 if !@maps[6].left and @maps[3].lower @maps[6] = Core::Parse.map(@maps[3].lower) @maps[6].xoff = -@maps[6].width*32 @maps[6].yoff = +@maps[6].height*32 end end if @maps[7].right @maps[8] = Core::Parse.map(@maps[7].right) @maps[8].xoff = @maps[7].height*32 @maps[8].yoff = @maps[7].height*32 end end if map.properties[:music] if map.properties[:music] == "nil" @song.stop if @song else @song = Core::Song.new(map.properties[:music]) @song.play(true) end end if map.properties[:fog] if map.properties[:fog] == "nil" @fog = nil else @fog = Core::Game::Fog.new(map.properties[:fog], map.properties[:fogx].to_f, map.properties[:fogy].to_f, map.properties[:foga].to_i, map.properties[:fogr].to_i, map.properties[:fogg].to_i, map.properties[:fogb].to_i) end end if map.properties[:tonea] or map.properties[:toner] or map.properties[:toneg] or map.properties[:toneb] @tone = Gosu::Color.new(map.properties[:tonea].to_i, map.properties[:toner].to_i, map.properties[:toneg].to_i, map.properties[:toneb].to_i) else @tone = nil end end |
#lower ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 38 def lower return @maps[7] end |
#message(str, x = 256, y = 480, w = 512, h = 224) ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 169 def (str, x=256, y=480, w=512, h=224) @box.text = str @message = true @box.x, @box.y = x, y @box.w, @box.h = w, h end |
#right ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 30 def right return @maps[5] end |
#update ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 132 def update if !@message @objects.each { |obj| obj.setup if obj.do_setup? obj.update if obj.dead? @objects.delete(obj) end } @misc.each { |obj| obj.update } @fog.update if @fog else if Core.window.pressed?(Gosu::KbSpace) @message = false end end end |
#upper ⇒ Object
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# File 'lib/game/map/map_loader.rb', line 34 def upper return @maps[1] end |