Class: Core::Game::Combat::Battle
Instance Attribute Summary collapse
-
#background ⇒ Object
readonly
Returns the value of attribute background.
-
#enemies ⇒ Object
readonly
Returns the value of attribute enemies.
Instance Method Summary collapse
- #attack(attacker, target) ⇒ Object
- #draw ⇒ Object
-
#initialize(party, enemies, bg, control = nil) ⇒ Battle
constructor
A new instance of Battle.
- #item(attacker, target, item) ⇒ Object
- #spell(attacker, targets, spell) ⇒ Object
- #update ⇒ Object
Constructor Details
#initialize(party, enemies, bg, control = nil) ⇒ Battle
Returns a new instance of Battle.
260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 |
# File 'lib/game/combat/battle.rb', line 260 def initialize(party, enemies, bg, control=nil) @background = Background.new(bg) @enemies = [] @party = Party.new(party) @control = control if @control @control.battle = self end @gui = GUI.new x = y = 0 enemies.each { |e| # TODO this is crap too e = BattleEnemy.new(e, 64+(x*64)+rand(32), 128+(y*96)+rand(48), 50) y += 1 if y >= 4 y = 0 x += 1 end e.gui = @gui @enemies.push(e) } end |
Instance Attribute Details
#background ⇒ Object (readonly)
Returns the value of attribute background.
258 259 260 |
# File 'lib/game/combat/battle.rb', line 258 def background @background end |
#enemies ⇒ Object (readonly)
Returns the value of attribute enemies.
258 259 260 |
# File 'lib/game/combat/battle.rb', line 258 def enemies @enemies end |
Instance Method Details
#attack(attacker, target) ⇒ Object
283 284 285 |
# File 'lib/game/combat/battle.rb', line 283 def attack(attacker, target) puts("STUB: Battle.attack(#{attacker.name}, #{target.name})") end |
#draw ⇒ Object
326 327 328 329 330 331 332 333 334 335 336 |
# File 'lib/game/combat/battle.rb', line 326 def draw @background.draw @control.draw @enemies.each { |enemy| enemy.draw } @party.members.each { |actor| actor.draw } @gui.draw end |
#item(attacker, target, item) ⇒ Object
291 292 293 |
# File 'lib/game/combat/battle.rb', line 291 def item(attacker, target, item) puts("STUB: Battle.item(#{attacker.name}, #{target.name}, #{item.name})") end |
#spell(attacker, targets, spell) ⇒ Object
287 288 289 |
# File 'lib/game/combat/battle.rb', line 287 def spell(attacker, targets, spell) puts("STUB: Battle.spell(#{attacker.name}, #{targets.name}, #{spell.name})") end |
#update ⇒ Object
295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 |
# File 'lib/game/combat/battle.rb', line 295 def update pause = @gui.paused? @background.update @control.update if !@gui.attacking.empty? attack(@gui.attacking.first, @gui.attacking.last) @gui.attacked end if !@gui.casting.empty? spell(@gui.casting.first, @gui.casting[1], @gui.casting.last) @gui.spell_cast end if !@gui.using.empty? item(@gui.using.first, @gui.using[1], @gui.using.last) @gui.item_used end @enemies.each { |enemy| enemy.update(pause) } @party.members.each { |actor| actor.update(pause) if actor.ready? and !actor.ready_shown @gui.push(:ready, actor) actor.ready_shown = true elsif !actor.ready? actor.ready_shown = false end } @gui.update end |