Class: Flr::Command
- Inherits:
-
Object
- Object
- Flr::Command
- Defined in:
- lib/flr/command.rb
Constant Summary collapse
- @@listener =
Listen Class Instance
nil
Class Method Summary collapse
-
.display_recommended_flutter_resource_structure ⇒ Object
display recommended flutter resource structure.
- .generate_all ⇒ Object
-
.generate_one(flutter_project_root_dir) ⇒ Object
为指定 flutter 工程扫描资源目录,自动为资源添加声明到 pubspec.yaml 和生成 r.g.dart.
-
.get_r_dart_library_version ⇒ Object
get the right version of r_dart_library package based on flutter’s version to get more detail, see github.com/YK-Unit/r_dart_library#dependency-relationship-table.
- .init_all ⇒ Object
-
.init_one(flutter_project_root_dir) ⇒ Object
对指定 flutter 工程进行初始化.
-
.start_monitor ⇒ Object
启动一个资源变化监控服务,若检测到flutter主工程和其子工程有资源变化,就自动执行generate_all操作; 手动输入‘Ctrl-C`,可终止当前服务.
-
.stop_monitor ⇒ Object
停止资源变化监控服务.
-
.version ⇒ Object
display the version of flr.
Class Method Details
.display_recommended_flutter_resource_structure ⇒ Object
display recommended flutter resource structure
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# File 'lib/flr/command.rb', line 37 def self.display_recommended_flutter_resource_structure = <<-MESSAGE Flr recommends the following flutter resource structure schemes: #{"------------------------------ scheme 1 ------------------------------".bold.bg_red} flutter_project_root_dir ├── build │ ├── .. ├── lib │ ├── assets │ │ ├── images #{"// image resource directory of all modules".red} │ │ │ ├── \#{module} #{"// image resource directory of a module".red} │ │ │ │ ├── \#{main_image_asset} │ │ │ │ ├── \#{variant-dir} #{"// image resource directory of a variant".red} │ │ │ │ │ ├── \#{image_asset_variant} │ │ │ │ │ │ │ ├── home #{"// image resource directory of home module".red} │ │ │ │ ├── home_badge.svg │ │ │ │ ├── home_icon.png │ │ │ │ ├── 3.0x #{"// image resource directory of a 3.0x-ratio-variant".red} │ │ │ │ │ ├── home_icon.png │ │ │ │ │ │ ├── texts #{"// text resource directory".red} │ │ │ │ #{"// (you can also break it down further by module)".red} │ │ │ └── test.json │ │ │ └── test.yaml │ │ │ │ │ │ ├── fonts #{"// font resource directory of all font-families".red} │ │ │ ├── \#{font-family} #{"// font resource directory of a font-family".red} │ │ │ │ ├── \#{font-family}-\#{font_weight_or_style}.ttf │ │ │ │ │ │ │ ├── Amiri #{"// font resource directory of Amiri font-family".red} │ │ │ │ ├── Amiri-Regular.ttf │ │ │ │ ├── Amiri-Bold.ttf │ │ │ │ ├── Amiri-Italic.ttf │ │ │ │ ├── Amiri-BoldItalic.ttf │ ├── .. #{"[*]: Then config the resource directories that need to be scanned as follows:".tips_style} #{"flr:".tips_style} #{"core_version: #{Flr::CORE_VERSION}".tips_style} #{"dartfmt_line_length: #{Flr::DARTFMT_LINE_LENGTH}".tips_style} #{"# config the image and text resource directories that need to be scanned".tips_style} #{"assets:".tips_style} #{"- lib/assets/images".tips_style} #{"- lib/assets/texts".tips_style} #{"# config the font resource directories that need to be scanned".tips_style} #{"fonts:".tips_style} #{"- lib/assets/fonts".tips_style} #{"------------------------------ scheme 2 ------------------------------".bold.bg_red} flutter_project_root_dir ├── build │ ├── .. ├── lib │ ├── .. ├── assets │ ├── images #{"// image resource directory of all modules".red} │ │ ├── \#{module} #{"// image resource directory of a module".red} │ │ │ ├── \#{main_image_asset} │ │ │ ├── \#{variant-dir} #{"// image resource directory of a variant".red} │ │ │ │ ├── \#{image_asset_variant} │ │ │ │ │ ├── home #{"// image resource directory of home module".red} │ │ │ ├── home_badge.svg │ │ │ ├── home_icon.png │ │ │ ├── 3.0x #{"// image resource directory of a 3.0x-ratio-variant".red} │ │ │ │ ├── home_icon.png │ │ │ │ ├── texts #{"// text resource directory".red} │ │ │ #{"// (you can also break it down further by module)".red} │ │ └── test.json │ │ └── test.yaml │ │ │ │ ├── fonts #{"// font resource directory of all font-families".red} │ │ ├── \#{font-family} #{"// font resource directory of a font-family".red} │ │ │ ├── \#{font-family}-\#{font_weight_or_style}.ttf │ │ │ │ │ ├── Amiri #{"// font resource directory of Amiri font-family".red} │ │ │ ├── Amiri-Regular.ttf │ │ │ ├── Amiri-Bold.ttf │ │ │ ├── Amiri-Italic.ttf │ │ │ ├── Amiri-BoldItalic.ttf │ ├── .. #{"[*]: Then config the resource directories that need to be scanned as follows:".tips_style} #{"flr:".tips_style} #{"core_version: #{Flr::CORE_VERSION}".tips_style} #{"dartfmt_line_length: #{Flr::DARTFMT_LINE_LENGTH}".tips_style} #{"# config the image and text resource directories that need to be scanned".tips_style} #{"assets:".tips_style} #{"- assets/images".tips_style} #{"- assets/texts".tips_style} #{"# config the font resource directories that need to be scanned".tips_style} #{"fonts:".tips_style} #{"- assets/fonts".tips_style} MESSAGE puts() end |
.generate_all ⇒ Object
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# File 'lib/flr/command.rb', line 362 def self.generate_all flutter_main_project_root_dir = FileUtil.get_flutter_main_project_root_dir # ----- Step-1 Begin ----- # 进行环境检测;若发现不合法的环境,则抛出异常,终止当前进程。 # - 检测当前flutter主工程根目录是否存在 pubspec.yaml # begin Checker.check_pubspec_file_is_existed(flutter_main_project_root_dir) rescue Exception => e puts(e.) return end # ----- Step-1 End ----- puts("generate for all flutter projects now...") # ----- Step-2 Begin ----- # 获取主工程和其所有子工程,对它们进行generate_one操作 # - 获取flutter主工程根目录下所有的子工程目录 # - 对主工程执行generate_one操作 # - 对所有子工程执行generate_one操作 # flutter_sub_project_root_dir_array = FileUtil.get_flutter_sub_project_root_dirs(flutter_main_project_root_dir) puts("") generate_one(flutter_main_project_root_dir) flutter_sub_project_root_dir_array.each do |flutter_project_root_dir| puts("") generate_one(flutter_project_root_dir) end # ----- Step-2 End ----- # ----- Step-3 Begin ----- # 调用 flutter 工具,为主工程和所有子工程获取依赖 # puts("") puts("get dependencies for all flutter projects via execute \"flutter pub get\" now ...") get_flutter_pub_cmd = "flutter pub get" system(get_flutter_pub_cmd) puts("[√]: get dependencies for all flutter projects done !!!") # ----- Step-3 End ----- puts("") puts("[√]: generate for all flutter projects done !!!") end |
.generate_one(flutter_project_root_dir) ⇒ Object
为指定 flutter 工程扫描资源目录,自动为资源添加声明到 pubspec.yaml 和生成 r.g.dart
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# File 'lib/flr/command.rb', line 415 def self.generate_one(flutter_project_root_dir) puts("--------------------------- generate for specified project ---------------------------") puts("generate for #{flutter_project_root_dir} now...") # 警告日志数组 = [] # ----- Step-1 Begin ----- # 进行环境检测;若发现不合法的环境,则抛出异常,终止当前进程: # - 检测当前flutter工程根目录是否存在pubspec.yaml # - 检测当前pubspec.yaml中是否存在Flr的配置 # - 检测当前flr_config中的resource_dir配置是否合法: # 判断合法的标准是:assets配置或者fonts配置了至少1个legal_resource_dir # begin Checker.check_pubspec_file_is_existed(flutter_project_root_dir) pubspec_file_path = FileUtil.get_pubspec_file_path(flutter_project_root_dir) pubspec_config = FileUtil.load_pubspec_config_from_file(pubspec_file_path) Checker.check_flr_config_is_existed(pubspec_config) flr_config = pubspec_config["flr"] resource_dir_result_tuple = Checker.check_flr_assets_is_legal(flutter_project_root_dir, flr_config) rescue Exception => e puts(e.) puts("[x]: generate for #{flutter_project_root_dir} failed".error_style) puts("--------------------------------------------------------------------------------------") return end is_package_project_type = FileUtil.is_package_project_type?(flutter_project_root_dir) package_name = pubspec_config["name"] # ----- Step-1 End ----- # ----- Step-2 Begin ----- # 进行核心逻辑版本检测: # 检测flr_config中的core_version和当前工具的core_version是否一致;若不一致,则按照以下规则处理: # - 更新flr_config中的core_version的值为当前工具的core_version; # - 生成“核心逻辑版本不一致”的警告日志,存放到警告日志数组。 # flr_core_version = flr_config["core_version"] if flr_core_version.nil? flr_core_version = "unknown" end if flr_core_version != Flr::CORE_VERSION flr_config["core_version"] = Flr::CORE_VERSION = <<-MESSAGE #{"[!]: warning, some team members may be using Flr tool with core_version #{flr_core_version}, while you are using Flr tool with core_version #{Flr::CORE_VERSION}".warning_style} #{"[*]: to fix it, you and your team members should use the Flr tool with same core_version".tips_style} #{"[*]: \"core_version\" is the core logic version of Flr tool, you can run \"flr version\" to get it".tips_style} MESSAGE .push() end # ----- Step-2 End ----- # ----- Step-3 Begin ----- # 获取assets_legal_resource_dir数组、fonts_legal_resource_dir数组和illegal_resource_dir数组: # - 从flr_config中的assets配置获取assets_legal_resource_dir数组和assets_illegal_resource_dir数组; # - 从flr_config中的fonts配置获取fonts_legal_resource_dir数组和fonts_illegal_resource_dir数组; # - 合并assets_illegal_resource_dir数组和fonts_illegal_resource_dir数组为illegal_resource_dir数组‘;若illegal_resource_dir数组长度大于0,则生成“存在非法的资源目录”的警告日志,存放到警告日志数组。 # 合法的资源目录数组 assets_legal_resource_dir_array = resource_dir_result_tuple[0] fonts_legal_resource_dir_array = resource_dir_result_tuple[1] # 非法的资源目录数组 illegal_resource_dir_array = resource_dir_result_tuple[2] if illegal_resource_dir_array.length > 0 = "[!]: warning, found the following resource directory which is not existed: ".warning_style illegal_resource_dir_array.each do |resource_dir| = + "\n" + " - #{resource_dir}".warning_style end .push() end # ----- Step-3 End ----- # 扫描资源 puts("scan assets now ...") # ----- Step-4 Begin ----- # 扫描assets_legal_resource_dir数组中的legal_resource_dir,输出有序的image_asset数组、non_svg_image_asset数组、svg_image_asset数组、illegal_image_file数组: # - 创建image_asset数组、illegal_image_file数组; # - 遍历assets_legal_resource_dir数组,按照如下处理每个资源目录: # - 扫描当前资源目录和其所有层级的子目录,查找所有image_file; # - 根据legal_resource_file的标准,筛选查找结果生成legal_image_file子数组和illegal_image_file子数组;illegal_image_file子数组合并到illegal_image_file数组; # - 根据image_asset的定义,遍历legal_image_file子数组,生成image_asset子数;组;image_asset子数组合并到image_asset数组。 # - 对image_asset数组做去重处理; # - 按照字典顺序对image_asset数组做升序排列(一般使用开发语言提供的默认的sort算法即可); # - 按照SVG分类,从image_asset数组筛选得到有序的non_svg_image_asset数组和svg_image_asset数组: # - 按照SVG分类,从image_asset数组筛选得到non_svg_image_asset数组和svg_image_asset数组; # - 按照字典顺序对non_svg_image_asset数组和svg_image_asset数组做升序排列(一般使用开发语言提供的默认的sort算法即可); # - 输出有序的image_asset数组、non_svg_image_asset数组、svg_image_asset数组、illegal_image_file数组。 image_asset_array = [] illegal_image_file_array = [] assets_legal_resource_dir_array.each do |resource_dir| image_file_result_tuple = FileUtil.find_image_files(resource_dir) = image_file_result_tuple[0] = image_file_result_tuple[1] illegal_image_file_array += = AssetUtil.generate_image_assets(flutter_project_root_dir, package_name, ) image_asset_array += end image_asset_array.uniq! image_asset_array.sort! non_svg_image_asset_array = [] svg_image_asset_array = [] image_asset_array.each do |image_asset| if FileUtil.is_svg_image_resource_file?(image_asset) svg_image_asset_array.push(image_asset) else non_svg_image_asset_array.push(image_asset) end end non_svg_image_asset_array.sort! svg_image_asset_array.sort! # ----- Step-4 End ----- # ----- Step-5 Begin ----- # 扫描assets_legal_resource_dir数组中的legal_resource_dir,输出text_asset数组和illegal_text_file数组: # - 创建text_asset数组、illegal_text_file数组; # - 遍历assets_legal_resource_dir数组,按照如下处理每个资源目录: # - 扫描当前资源目录和其所有层级的子目录,查找所有text_file; # - 根据legal_resource_file的标准,筛选查找结果生成legal_text_file子数组和illegal_text_file子数组;illegal_text_file子数组合并到illegal_text_file数组; # - 根据text_asset的定义,遍历legal_text_file子数组,生成text_asset子数组;text_asset子数组合并到text_asset数组。 # - 对text_asset数组做去重处理; # - 按照字典顺序对text_asset数组做升序排列(一般使用开发语言提供的默认的sort算法即可); # - 输出text_asset数组和illegal_image_file数组。 # text_asset_array = [] illegal_text_file_array = [] assets_legal_resource_dir_array.each do |resource_dir| text_file_result_tuple = FileUtil.find_text_files(resource_dir) = text_file_result_tuple[0] = text_file_result_tuple[1] illegal_text_file_array += = AssetUtil.generate_text_assets(flutter_project_root_dir, package_name, ) text_asset_array += end text_asset_array.uniq! text_asset_array.sort! # ----- Step-5 End ----- # ----- Step-6 Begin ----- # 扫描fonts_legal_resource_dir数组中的legal_resource_dir,输出font_family_config数组、illegal_font_file数组: # - 创建font_family_config数组、illegal_font_file数组; # - 遍历fonts_legal_resource_dir数组,按照如下处理每个资源目录: # - 扫描当前资源目录,获得其第1级子目录数组,并按照字典顺序对数组做升序排列(一般使用开发语言提供的默认的sort算法即可); # - 遍历第1级子目录数组,按照如下处理每个子目录: # - 获取当前子目录的名称,生成font_family_name; # - 扫描当前子目录和其所有子目录,查找所有font_file; # - 根据legal_resource_file的标准,筛选查找结果生成legal_font_file数组和illegal_font_file子数组;illegal_font_file子数组合并到illegal_font_file数组; # - 据font_asset的定义,遍历legal_font_file数组,生成font_asset_config数组; # - 按照字典顺序对生成font_asset_config数组做升序排列(比较asset的值); # - 根据font_family_config的定义,为当前子目录组织font_family_name和font_asset_config数组生成font_family_config对象,添加到font_family_config子数组;font_family_config子数组合并到font_family_config数组。 # - 输出font_family_config数组、illegal_font_file数组; # - 按照字典顺序对font_family_config数组做升序排列(比较family的值)。 # font_family_config_array = [] illegal_font_file_array = [] fonts_legal_resource_dir_array.each do |resource_dir| font_family_dir_array = FileUtil.find_top_child_dirs(resource_dir) font_family_dir_array.each do |font_family_dir| font_family_name = File.basename(font_family_dir) font_file_result_tuple = FileUtil.find_font_files_in_font_family_dir(font_family_dir) legal_font_file_array = font_file_result_tuple[0] = font_file_result_tuple[1] illegal_font_file_array += unless legal_font_file_array.length > 0 next end font_asset_config_array = AssetUtil.generate_font_asset_configs(flutter_project_root_dir, package_name, legal_font_file_array) font_asset_config_array.sort!{|a, b| a["asset"] <=> b["asset"]} font_family_config = Hash["family" => font_family_name , "fonts" => font_asset_config_array] font_family_config_array.push(font_family_config) end end font_family_config_array.sort!{|a, b| a["family"] <=> b["family"]} # ----- Step-6 End ----- puts("scan assets done !!!") # ----- Step-7 Begin ----- # 检测是否存在illegal_resource_file: # - 合并illegal_image_file数组、illegal_text_file数组和illegal_font_file数组为illegal_resource_file数组; # - 若illegal_resource_file数组长度大于0,则生成“存在非法的资源文件”的警告日志,存放到警告日志数组。 illegal_resource_file_array = illegal_image_file_array + illegal_text_file_array + illegal_font_file_array if illegal_resource_file_array.length > 0 = "[!]: warning, found the following illegal resource file who's file basename contains illegal characters: ".warning_style illegal_resource_file_array.each do |resource_file| = + "\n" + " - #{resource_file}".warning_style end = + "\n" + "[*]: to fix it, you should only use letters (a-z, A-Z), numbers (0-9), and the other legal characters ('_', '+', '-', '.', '·', '!', '@', '&', '$', '¥') to name the file".tips_style .push() end # ----- Step-7 End ----- puts("specify scanned assets in pubspec.yaml now ...") # ----- Step-8 Begin ----- # 为扫描得到的legal_resource_file添加资源声明到pubspec.yaml: # - 合并image_asset数组和text_asset数组为new_asset_array(image_asset数组元素在前); # - 读取pubspec.yaml中flutter-assets配置,获得old_asset_array,然后和new_asset_array合并为asset数组; # - 修改pubspec.yaml中flutter-assets配置的值为asset数组; # - 修改pubspec.yaml中flutter-fonts配置的值为font_family_config数组。 flutter_config = pubspec_config["flutter"] if flutter_config.nil? flutter_config = {} end new_asset_array = image_asset_array + text_asset_array old_asset_array = flutter_config["assets"] if old_asset_array.nil? or old_asset_array.is_a?(Array) == false old_asset_array = [] end asset_array = AssetUtil.mergeFlutterAssets(flutter_project_root_dir, package_name, new_asset_array, old_asset_array) if asset_array.length > 0 flutter_config["assets"] = asset_array else flutter_config.delete("assets") end if font_family_config_array.length > 0 flutter_config["fonts"] = font_family_config_array else flutter_config.delete("fonts") end pubspec_config["flutter"] = flutter_config FileUtil.dump_pubspec_config_to_file(pubspec_config, pubspec_file_path) # ----- Step-8 End ----- puts("specify scanned assets in pubspec.yaml done !!!") # ----- Step-9 Begin ----- # 分别遍历non_svg_image_asset数组、svg_image_asset数组、text_asset数组, # 根据asset_id生成算法,分别输出non_svg_image_asset_id字典、svg_image_asset_id 字典、text_asset_id字典。 # 字典的key为asset,value为asset_id。 # non_svg_image_asset_id_dict = Hash[] svg_image_asset_id_dict = Hash[] text_asset_id_dict = Hash[] non_svg_image_asset_array.each do |asset| used_asset_id_array = non_svg_image_asset_id_dict.values asset_id = CodeUtil.generate_asset_id(asset, used_asset_id_array, Flr::PRIOR_NON_SVG_IMAGE_FILE_TYPE) non_svg_image_asset_id_dict[asset] = asset_id end svg_image_asset_array.each do |asset| used_asset_id_array = svg_image_asset_id_dict.values asset_id = CodeUtil.generate_asset_id(asset, used_asset_id_array, Flr::PRIOR_SVG_IMAGE_FILE_TYPE) svg_image_asset_id_dict[asset] = asset_id end text_asset_array.each do |asset| used_asset_id_array = text_asset_id_dict.values asset_id = CodeUtil.generate_asset_id(asset, used_asset_id_array, Flr::PRIOR_TEXT_FILE_TYPE) text_asset_id_dict[asset] = asset_id end # ----- Step-9 End ----- puts("generate \"r.g.dart\" now ...") # ----- Step-10 Begin ----- # 在当前根目录下创建新的r.g.dart文件。 # r_dart_path = "#{flutter_project_root_dir}/lib/r.g.dart" r_dart_file = File.open(r_dart_path, "w") # ----- Step-10 End ----- # ----- Step-11 Begin ----- # 生成 R 类的代码,追加写入r.g.dart # g_R_class_code = CodeUtil.generate_R_class(package_name) r_dart_file.puts(g_R_class_code) # ----- Step-11 End ----- # ----- Step-12 Begin ----- # 生成 AssetResource 类的代码,追加写入r.g.dart # r_dart_file.puts("\n") g_AssetResource_class_code = CodeUtil.generate_AssetResource_class(package_name) r_dart_file.puts(g_AssetResource_class_code) # ----- Step-12 End ----- # ----- Step-13 Begin ----- # 遍历 non_svg_image_asset 数组,生成 _R_Image_AssetResource 类,追加写入 r.g.dart # r_dart_file.puts("\n") g__R_Image_AssetResource_class_code = CodeUtil.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) r_dart_file.puts(g__R_Image_AssetResource_class_code) # ----- Step-13 End ----- # ----- Step-14 Begin ----- # 遍历 svg_image_asset 数组,生成 _R_Svg_AssetResource 类,追加写入 r.g.dart。 # r_dart_file.puts("\n") g__R_Svg_AssetResource_class_code = CodeUtil.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) r_dart_file.puts(g__R_Svg_AssetResource_class_code) # ----- Step-14 End ----- # ----- Step-15 Begin ----- # 遍历 text_asset 数组,生成 _R_Image_AssetResource 类,追加写入 r.g.dart # r_dart_file.puts("\n") g__R_Text_AssetResource_class_code = CodeUtil.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) r_dart_file.puts(g__R_Text_AssetResource_class_code) # ----- Step-15 End ----- # ----- Step-16 Begin ----- # 遍历non_svg_image_asset数组,生成 _R_Image 类,追加写入 r.g.dart # r_dart_file.puts("\n") g__R_Image_class_code = CodeUtil.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) r_dart_file.puts(g__R_Image_class_code) # ----- Step-16 End ----- # ----- Step-17 Begin ----- # 遍历 svg_image_asset 数组,生成 _R_Svg 类,追加写入 r.g.dart。 # r_dart_file.puts("\n") g__R_Svg_class_code = CodeUtil.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) r_dart_file.puts(g__R_Svg_class_code) # ----- Step-17 End ----- # ----- Step-18 Begin ----- # 遍历 text_asset 数组,生成 _R_Image 类,追加写入 r.g.dart。 # r_dart_file.puts("\n") g__R_Text_class_code = CodeUtil.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) r_dart_file.puts(g__R_Text_class_code) # ----- Step-18 End ----- # ----- Step-19 Begin ----- # 遍历font_family_config数组,根据下面的模板生成_R_Font_Family类,追加写入r.g.dart。 r_dart_file.puts("\n") g__R_Font_Family_class_code = CodeUtil.generate__R_FontFamily_class(font_family_config_array, package_name) r_dart_file.puts(g__R_Font_Family_class_code) # ----- Step-19 End ----- # ----- Step-20 Begin ----- # 结束操作,保存 r.g.dart # r_dart_file.close puts("generate \"r.g.dart\" done !!!") # ----- Step-20 End ----- # ----- Step-21 Begin ----- # 调用 flutter 工具对 r.g.dart 进行格式化操作 # dartfmt_line_length = flr_config["dartfmt_line_length"] if dartfmt_line_length.nil? or dartfmt_line_length.is_a?(Integer) == false dartfmt_line_length = Flr::DARTFMT_LINE_LENGTH end if dartfmt_line_length < Flr::DARTFMT_LINE_LENGTH dartfmt_line_length = Flr::DARTFMT_LINE_LENGTH end flutter_format_cmd = "flutter format #{r_dart_path} -l #{dartfmt_line_length}" puts("execute \"#{flutter_format_cmd}\" now ...") system(flutter_format_cmd) puts("execute \"#{flutter_format_cmd}\" done !!!") # ----- Step-21 End ----- # ----- Step-22 Begin ----- # 判断警告日志数组是否为空,若不为空,输出所有警告日志 # if .length > 0 .each do || puts("") puts() end end # ----- Step-22 End ----- puts("[√]: generate for #{flutter_project_root_dir} done !!!") puts("--------------------------------------------------------------------------------------") end |
.get_r_dart_library_version ⇒ Object
get the right version of r_dart_library package based on flutter’s version to get more detail, see github.com/YK-Unit/r_dart_library#dependency-relationship-table
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# File 'lib/flr/command.rb', line 144 def self.get_r_dart_library_version r_dart_library_version = "0.1.1" # $ flutter --version # Flutter 1.12.13+hotfix.5 • channel stable • https://github.com/flutter/flutter.git # Framework • revision 27321ebbad (5 weeks ago) • 2019-12-10 18:15:01 -0800 # Engine • revision 2994f7e1e6 # Tools • Dart 2.7.0 flutter_version_result = `flutter --version` if (flutter_version_result.nil? == true || flutter_version_result.empty? == true) return r_dart_library_version end flutter_version_with_hotfix_str = flutter_version_result.split(" ")[1] flutter_version_without_hotfix_str = flutter_version_with_hotfix_str.split("+")[0] dart_version_str = flutter_version_result.split("Dart")[1] dart_version_str.strip! puts("the flutter development environment is:") puts(" - Flutter SDK Version: #{flutter_version_with_hotfix_str}") puts(" - Dart SDK Version: #{dart_version_str}") if Version.new(flutter_version_with_hotfix_str) >= Version.new("1.10.15") r_dart_library_version = "0.2.1" if Version.new(dart_version_str) >= Version.new("2.12.0") r_dart_library_version = "0.4.0-nullsafety.0" end end return r_dart_library_version end |
.init_all ⇒ Object
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# File 'lib/flr/command.rb', line 177 def self.init_all flutter_main_project_root_dir = FileUtil.get_flutter_main_project_root_dir # ----- Step-1 Begin ----- # 进行环境检测;若发现不合法的环境,则抛出异常,终止当前进程 # - 检测当前flutter主工程根目录是否存在 pubspec.yaml # begin Checker.check_pubspec_file_is_existed(flutter_main_project_root_dir) rescue Exception => e puts(e.) return end # ----- Step-1 End ----- puts("init all flutter projects now...") # ----- Step-2 Begin ----- # 获取主工程和其所有子工程,对它们进行init_one操作 # - 获取flutter主工程根目录下所有的子工程目录 # - 初始化主工程 # - 初始化所有子工程 # flutter_sub_project_root_dir_array = FileUtil.get_flutter_sub_project_root_dirs(flutter_main_project_root_dir) puts("") init_one(flutter_main_project_root_dir) flutter_sub_project_root_dir_array.each do |flutter_project_root_dir| puts("") init_one(flutter_project_root_dir) end # ----- Step-2 End ----- # ----- Step-3 Begin ----- # 调用 flutter 工具,为主工程和所有子工程获取依赖 # puts("") puts("get dependencies for all flutter projects via execute \"flutter pub get\" now ...") get_flutter_pub_cmd = "flutter pub get" system(get_flutter_pub_cmd) puts("[√]: get dependencies for all flutter projects done !!!") # ----- Step-3 End ----- puts("") puts("[√]: init all flutter projects done !!!") puts("") puts("[*]: if you want to know how to make a good resource structure for your flutter project, please run \"flr recommend\" ".tips_style) end |
.init_one(flutter_project_root_dir) ⇒ Object
对指定 flutter 工程进行初始化
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# File 'lib/flr/command.rb', line 234 def self.init_one(flutter_project_root_dir) puts("------------------------------- init specified project -------------------------------") puts("init #{flutter_project_root_dir} now...") # ----- Step-1 Begin ----- # 进行环境检测;若发现不合法的环境,则抛出异常,终止当前进程 # - 检测 pubspec.yaml 是否存在 # - 检测 pubspec.yaml 是否合法 # begin Checker.check_pubspec_file_is_existed(flutter_project_root_dir) pubspec_file_path = FileUtil.get_pubspec_file_path(flutter_project_root_dir) pubspec_config = FileUtil.load_pubspec_config_from_file(pubspec_file_path) rescue Exception => e puts(e.) puts("[x]: init #{flutter_project_root_dir} failed".error_style) puts("--------------------------------------------------------------------------------------") return end # ----- Step-1 End ----- # ----- Step-2 Begin ----- # 添加 flr_config 和 r_dart_library 的依赖声明到 pubspec.yaml # dependencies_config = pubspec_config["dependencies"] # 添加flr_config到pubspec.yaml:检测当前是否存在flr_config;若不存在,则添加flr_config;若存在,则按照以下步骤处理: # - 读取dartfmt_line_length选项、assets选项和fonts选项的值(这些选项值若存在,则应用于新建的flr_config;需要注意,使用前需要判断选项值是否合法:dartfmt_line_length选项值 >=80;assets选项和fonts选项的值为数组) # - 新建flr_config,然后使用旧值或者默认值设置各个选项 # # flr_config: Flr的配置信息 # ```yaml # flr: # core_version: 1.0.0 # dartfmt_line_length: 80 # assets: [] # fonts: [] # ``` dartfmt_line_length = Flr::DARTFMT_LINE_LENGTH asset_resource_dir_array = [] font_resource_dir_array = [] old_flr_config = pubspec_config["flr"] if old_flr_config.is_a?(Hash) dartfmt_line_length = old_flr_config["dartfmt_line_length"] if dartfmt_line_length.nil? or dartfmt_line_length.is_a?(Integer) == false dartfmt_line_length = Flr::DARTFMT_LINE_LENGTH end if dartfmt_line_length < Flr::DARTFMT_LINE_LENGTH dartfmt_line_length = Flr::DARTFMT_LINE_LENGTH end asset_resource_dir_array = old_flr_config["assets"] if asset_resource_dir_array.nil? or asset_resource_dir_array.is_a?(Array) == false asset_resource_dir_array = [] end font_resource_dir_array = old_flr_config["fonts"] if font_resource_dir_array.nil? or font_resource_dir_array.is_a?(Array) == false font_resource_dir_array = [] end end flr_config = Hash["core_version" => "#{Flr::CORE_VERSION}", "dartfmt_line_length" => dartfmt_line_length, "assets" => asset_resource_dir_array, "fonts" => font_resource_dir_array] pubspec_config["flr"] = flr_config # 添加 r_dart_library(https://github.com/YK-Unit/r_dart_library)的依赖声明 # - 获取正确的库版本 # - 添加依赖声明 # # r_dart_library的依赖声明: # ```yaml # r_dart_library: 0.1.1 # ``` r_dart_library_version = get_r_dart_library_version dependencies_config["r_dart_library"] = r_dart_library_version pubspec_config["dependencies"] = dependencies_config puts("add flr configuration into pubspec.yaml done!") puts("add dependency \"r_dart_library\"(https://github.com/YK-Unit/r_dart_library) into pubspec.yaml done!") # ----- Step-2 End ----- # ----- Step-3 Begin ----- # 对Flutter配置进行修正,以避免执行获取依赖操作时会失败: # - 检测Flutter配置中的assets选项是否是一个非空数组;若不是,则删除assets选项; # - 检测Flutter配置中的fonts选项是否是一个非空数组;若不是,则删除fonts选项。 # flutter_config = pubspec_config["flutter"] if flutter_config.nil? flutter_config = {} end flutter_assets = flutter_config["assets"] should_rm_flutter_assets_Key = true if flutter_assets.is_a?(Array) == true and flutter_assets.empty? == false should_rm_flutter_assets_Key = false end if should_rm_flutter_assets_Key flutter_config.delete("assets") end flutter_fonts = flutter_config["fonts"] should_rm_flutter_fonts_Key = true if flutter_fonts.is_a?(Array) == true and flutter_fonts.empty? == false should_rm_flutter_fonts_Key = false end if should_rm_flutter_fonts_Key flutter_config.delete("fonts") end pubspec_config["flutter"] = flutter_config # ----- Step-3 End ----- # 保存 pubspec.yaml FileUtil.dump_pubspec_config_to_file(pubspec_config, pubspec_file_path) puts("[√]: init #{flutter_project_root_dir} done !!!") puts("--------------------------------------------------------------------------------------") end |
.start_monitor ⇒ Object
启动一个资源变化监控服务,若检测到flutter主工程和其子工程有资源变化,就自动执行generate_all操作; 手动输入‘Ctrl-C`,可终止当前服务
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# File 'lib/flr/command.rb', line 873 def self.start_monitor flutter_main_project_root_dir = FileUtil.get_flutter_main_project_root_dir # ----- Step-1 Begin ----- # 对flutter主工程进行环境检测: # - 检测当前flutter主工程根目录是否存在 pubspec.yaml # begin Checker.check_pubspec_file_is_existed(flutter_main_project_root_dir) rescue Exception => e puts(e.) return end # ----- Step-1 End ----- # ----- Step-2 Begin ----- # 对flutter工程进行合法资源目录检测: # - 获取主工程的所有子工程根目录,生成工程根目录数组flutter_project_root_dir_array # - 遍历flutter_project_root_dir_array,获取每个工程的legal_resource_dir数组: # - 从flr_config中的assets配置获取assets_legal_resource_dir数组; # - 从flr_config中的fonts配置获取fonts_legal_resource_dir数组; # - 合并assets_legal_resource_dir数组和fonts_legal_resource_dir数组到legal_resource_dir数组。 # - 检测legal_resource_dir数组是否为空,为空则结束运行。 # puts("") puts("get the valid resource directories of all projects now ...") flutter_main_project_root_dir = FileUtil.get_flutter_main_project_root_dir flutter_sub_project_root_dir_array = FileUtil.get_flutter_sub_project_root_dirs(flutter_main_project_root_dir) flutter_project_root_dir_array = [] flutter_project_root_dir_array.push(flutter_main_project_root_dir) flutter_project_root_dir_array += flutter_sub_project_root_dir_array # 合法的资源目录数组 legal_resource_dir_array = [] # 非法的资源目录数组 illegal_resource_dir_array = [] flutter_project_root_dir_array.each do |flutter_project_root_dir| begin puts("") puts("--------------------------- get info of specified project ----------------------------") puts("get the valid resource directories from #{flutter_project_root_dir} now...") Checker.check_pubspec_file_is_existed(flutter_project_root_dir) pubspec_file_path = FileUtil.get_pubspec_file_path(flutter_project_root_dir) pubspec_config = FileUtil.load_pubspec_config_from_file(pubspec_file_path) Checker.check_flr_config_is_existed(pubspec_config) flr_config = pubspec_config["flr"] resource_dir_result_tuple = Checker.check_flr_assets_is_legal(flutter_project_root_dir, flr_config) assets_legal_resource_dir_array = resource_dir_result_tuple[0] fonts_legal_resource_dir_array = resource_dir_result_tuple[1] legal_resource_dir_array += (assets_legal_resource_dir_array + fonts_legal_resource_dir_array) illegal_resource_dir_array += resource_dir_result_tuple[2] puts("get the valid resource directories from #{flutter_project_root_dir} done !!!") puts("--------------------------------------------------------------------------------------") rescue Exception => e puts(e.) puts("[x]: #{flutter_project_root_dir} has no valid resource directories".error_style) puts("--------------------------------------------------------------------------------------") end end if legal_resource_dir_array.length <= 0 puts("") puts("[x]: have no valid resource directories to be monitored".error_style) return end puts("") puts("get the valid resource directories of all projects done !!!") # ----- Step-2 End ----- # ----- Step-3 Begin ----- # 执行一次 generate_all 操作 # puts("") puts("now generate for all projects once before launching the monitoring service ...") puts("") generate_all puts("") puts("did generate for all projects, now is going to launching the monitoring service ...") # ----- Step-3 End ----- # ----- Step-4 Begin ----- # 启动资源监控服务 # - 启动一个文件监控服务,对 legal_resource_dir 数组中的资源目录进行文件监控 # - 若服务检测到资源变化(资源目录下的发生增/删/改文件),则执行一次 flr generate 操作 # puts("") now_str = Time.now.to_s puts("----------------------------- #{now_str} -----------------------------") puts("launch a monitoring service now ...") puts("launching ...") # stop the monitoring service if exists stop_monitor puts("launch a monitoring service done !!!") puts("the monitoring service is monitoring the following resource directory:") legal_resource_dir_array.each do |resource_dir| puts(" - #{resource_dir}") end if illegal_resource_dir_array.length > 0 puts("") puts("[!]: warning, found the following resource directory which is not existed: ".warning_style) illegal_resource_dir_array.each do |resource_dir| puts(" - #{resource_dir}".warning_style) end end puts("--------------------------------------------------------------------------------------") puts("\n") # Allow array of directories as input #92 # https://github.com/guard/listen/pull/92 @@listener = Listen.to(*legal_resource_dir_array, ignore: [/\.DS_Store/], latency: 0.5, wait_for_delay: 5, relative: true) do |modified, added, removed| # for example: 2013-03-30 03:13:14 +0900 now_str = Time.now.to_s puts("----------------------------- #{now_str} -----------------------------") puts("modified resource files: #{modified}") puts("added resource files: #{added}") puts("removed resource files: #{removed}") puts("generate for all projects now ...") puts("\n") generate_all puts("\n") puts("generate for all projects done !!!") puts("--------------------------------------------------------------------------------------") puts("\n") puts("[*]: the monitoring service is monitoring the asset changes, and then auto scan assets, specifies assets and generates \"r.g.dart\" ...".tips_style) puts("[*]: you can press \"Ctrl-C\" to terminate it".tips_style) puts("\n") end # not blocking @@listener.start # https://ruby-doc.org/core-2.5.0/Interrupt.html begin puts("[*]: the monitoring service is monitoring the asset changes, and then auto scan assets, specifies assets and generates \"r.g.dart\" ...".tips_style) puts("[*]: you can press \"Ctrl-C\" to terminate it".tips_style) puts("\n") loop {} rescue Interrupt => e stop_monitor puts("") puts("[√]: terminate monitor service done !!!") end # ----- Step-4 End ----- end |
.stop_monitor ⇒ Object
停止资源变化监控服务
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# File 'lib/flr/command.rb', line 1042 def self.stop_monitor if @@listener.nil? == false @@listener.stop @@listener = nil end end |
.version ⇒ Object
display the version of flr
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# File 'lib/flr/command.rb', line 31 def self.version version_desc = "Flr version #{Flr::VERSION}\nCoreLogic version #{Flr::CORE_VERSION}" puts(version_desc) end |