Class: Geom::Polygon
- Inherits:
-
TriangleMesh
- Object
- TriangleMesh
- Geom::Polygon
- Defined in:
- lib/geom/polygon.rb
Constant Summary collapse
- WINDING_CW =
0
- WINDING_CCW =
1
- AXIS_X =
1
- AXIS_Y =
2
- AXIS_Z =
3
- CAP_TOP =
4
- CAP_BASE =
5
- CAP_BOTH =
6
Instance Attribute Summary
Attributes inherited from TriangleMesh
#data, #faces, #meshes, #tess, #texcoord, #vertices
Instance Method Summary collapse
- #area ⇒ Object
- #calc_uv ⇒ Object
- #clone ⇒ Object
- #dominant_axis ⇒ Object
- #extrude(distance, direction, cap = CAP_BOTH, update = true) ⇒ Object
-
#plane ⇒ Object
TODO real plane, not just from first 3 vertices.
- #point_inside(pt) ⇒ Object
- #update ⇒ Object
- #winding ⇒ Object
Methods inherited from TriangleMesh
#<<, #bounding_box, #initialize, #merge, #reverse, #transform_vertices
Constructor Details
This class inherits a constructor from Geom::TriangleMesh
Instance Method Details
#area ⇒ Object
65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 |
# File 'lib/geom/polygon.rb', line 65 def area # remove duplicates and invisibles return nil if @vertices.length < 3 @vertices.each{|v| return 0 if @vertices.grep(v).length>1} result = 0 points = @vertices.dup plane = self.plane ax = plane.normal.x > 0 ? plane.normal.x : -plane.normal.x ay = plane.normal.y > 0 ? plane.normal.y : -plane.normal.y az = plane.normal.z > 0 ? plane.normal.z : -plane.normal.z coord = AXIS_Z if ax > ay if ax > az coord = AXIS_X end elsif ay > az coord = AXIS_Y end points.push(points[0],points[1]) # compute area of the 2D projection points.each_with_index do |point,i| next if i.zero? j = (i+1) % points.length k = (i-1) % points.length case coord when AXIS_X result += (point.y * (points[j].z - points[k].z)) when AXIS_Y result += (point.x * (points[j].z - points[k].z)) else result += (point.x * (points[j].y - points[k].y)) end end # scale to get area before projection an = Math.sqrt(ax**2 + ay**2 + az**2) # length of normal vector case coord when AXIS_X result *= (an / (2*ax)) when AXIS_Y result *= (an / (2*ay)) when AXIS_Z result *= (an / (2*az)) end 2.times {points.pop} result end |
#calc_uv ⇒ Object
206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 |
# File 'lib/geom/polygon.rb', line 206 def calc_uv result = [] plane = self.plane up = Number3D.new( 0, 1, 0 ) # get side vector side = Number3D.cross(up, plane.normal) side.normalize # adjust up vector up = Number3D.cross(self.plane.normal, side) up.normalize matrix = Matrix3D[ [side.x, up.x, plane.normal.x, 0], [side.y, up.y, plane.normal.y, 0], [side.z, up.z, plane.normal.z, 0], [0, 0, 0, 1]] v, n, t = nil, nil, nil min = Number3D.new(1000,1000,1000) max = Number3D.new(-min.x, -min.y, -min.z) pts = [] @vertices.each do |v| n = v.position # Matrix3D.multiplyVector3x3( matrix, n ); min.x = n.x if n.x < min.x min.y = n.y if n.y < min.y max.x = n.x if n.x > max.x max.y = n.y if n.y > max.y pts << n result << NumberUV.new end w = max.x - min.x h = max.y - min.y size = w < h ? h : w @vertices.each_with_index do |v,i| n = pts[i] t = result[i] t.u = ((n.x - min.x) / size) * size t.v = ((n.y - min.y) / size) * size end result end |
#clone ⇒ Object
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 |
# File 'lib/geom/polygon.rb', line 15 def clone vertices = @vertices.collect{|v| v.clone} texcoord = @texcoord ? @texcoord.collect{|uv| uv.clone} : nil faces = @faces.collect do |f| if texcoord Triangle.new([ vertices[ @vertices.index(f.vertices[0]) ], vertices[ @vertices.index(f.vertices[1]) ], vertices[ @vertices.index(f.vertices[2]) ] ],[ texcoord[ @texcoord.index(f.texcoord[0]) ], texcoord[ @texcoord.index(f.texcoord[1]) ], texcoord[ @texcoord.index(f.texcoord[2]) ] ]) else Triangle.new([ vertices[ @vertices.index(f.vertices[0]) ], vertices[ @vertices.index(f.vertices[1]) ], vertices[ @vertices.index(f.vertices[2]) ] ]) end end result = Polygon.new(vertices,faces,@data.dup) result.texcoord = texcoord result end |
#dominant_axis ⇒ Object
187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 |
# File 'lib/geom/polygon.rb', line 187 def dominant_axis plane = self.plane return 0 unless plane ax = (plane.normal.x > 0 ? plane.normal.x : -plane.normal.x) ay = (plane.normal.y > 0 ? plane.normal.y : -plane.normal.y) az = (plane.normal.z > 0 ? plane.normal.z : -plane.normal.z) axis = AXIS_Z if ax > ay if ax > az axis = AXIS_X end elsif ay > az axis = AXIS_Y end axis end |
#extrude(distance, direction, cap = CAP_BOTH, update = true) ⇒ Object
153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 |
# File 'lib/geom/polygon.rb', line 153 def extrude(distance,direction,cap=CAP_BOTH,update=true) direction.normalize top_cap = clone top_cap.vertices.each do |v| v.x += distance*direction.x v.y += distance*direction.y v.z += distance*direction.z end top_cap.faces.each {|f| f.normal = direction } num = @vertices.length sides = Array.new(@vertices.length).map!{ Polygon.new } sides.each_with_index do |side,i| j = (i+1) % num side.vertices.push(top_cap.vertices[i],top_cap.vertices[j]) side.vertices.push(@vertices[j],@vertices[i]) side.data[:side] = true side.update if update end case cap when CAP_BASE top_cap.faces.clear when CAP_TOP self.faces.clear when CAP_BOTH self.faces.each do |f| f.flip_normal end end sides + [top_cap] end |
#plane ⇒ Object
TODO real plane, not just from first 3 vertices
121 122 123 124 |
# File 'lib/geom/polygon.rb', line 121 def plane return nil if @vertices.length < 3 Plane.three_points(*@vertices[0..2]) end |
#point_inside(pt) ⇒ Object
126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 |
# File 'lib/geom/polygon.rb', line 126 def point_inside(pt) x = pt.x; y = pt.y; c = false; length = @vertices.length length.times do |i| j = (i+1) % length a = @vertices[i] b = @vertices[j] xpi = a.x ypi = a.y xpj = b.x ypj = b.y if ((((ypi<=y) && (y<ypj)) || ((ypj<=y) && (y<ypi))) && (x < (xpj-xpi)*(y-ypi)/(ypj-ypi)+xpi)) c = !c end end return c; end |
#update ⇒ Object
42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 |
# File 'lib/geom/polygon.rb', line 42 def update return false if @vertices.length < 3 triangles = @tess.triangulate(self) unless triangles @vertices.reverse! triangles = @tess.triangulate(self) return false unless triangles end @texcoord = calc_uv triangles.each do |t| v0 = @vertices[t[0]] v1 = @vertices[t[1]] v2 = @vertices[t[2]] t0 = @texcoord[t[0]] t1 = @texcoord[t[1]] t2 = @texcoord[t[2]] @faces.push(Triangle.new([v2,v1,v0],[t0,t1,t2])) end true end |
#winding ⇒ Object
149 150 151 |
# File 'lib/geom/polygon.rb', line 149 def winding area < 0 ? WINDING_CW : WINDING_CCW end |