Class: Geom::TriangleMesh
- Inherits:
-
Object
- Object
- Geom::TriangleMesh
- Defined in:
- lib/geom/triangle_mesh.rb
Direct Known Subclasses
Collada::Geometry, Floorplanner::AreaBuilder, Floorplanner::Opening3D, Floorplanner::Wall3D, Floorplanner::WallBuilder, Polygon
Instance Attribute Summary collapse
-
#data ⇒ Object
Returns the value of attribute data.
-
#faces ⇒ Object
Returns the value of attribute faces.
-
#meshes ⇒ Object
Returns the value of attribute meshes.
-
#tess ⇒ Object
Returns the value of attribute tess.
-
#texcoord ⇒ Object
Returns the value of attribute texcoord.
-
#vertices ⇒ Object
Returns the value of attribute vertices.
Instance Method Summary collapse
- #<<(mesh) ⇒ Object
- #bounding_box ⇒ Object
-
#initialize(vertices = nil, faces = nil, user_data = nil) ⇒ TriangleMesh
constructor
A new instance of TriangleMesh.
- #merge(other) ⇒ Object
- #reverse ⇒ Object
- #transform_vertices(transformation) ⇒ Object
- #update ⇒ Object
Constructor Details
#initialize(vertices = nil, faces = nil, user_data = nil) ⇒ TriangleMesh
Returns a new instance of TriangleMesh.
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# File 'lib/geom/triangle_mesh.rb', line 6 def initialize( vertices=nil, faces=nil, user_data=nil ) @data = user_data || Hash.new @faces = faces || Array.new @vertices = vertices || Array.new @meshes = Array.new @tess = EarTrim end |
Instance Attribute Details
#data ⇒ Object
Returns the value of attribute data.
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# File 'lib/geom/triangle_mesh.rb', line 4 def data @data end |
#faces ⇒ Object
Returns the value of attribute faces.
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# File 'lib/geom/triangle_mesh.rb', line 4 def faces @faces end |
#meshes ⇒ Object
Returns the value of attribute meshes.
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# File 'lib/geom/triangle_mesh.rb', line 4 def meshes @meshes end |
#tess ⇒ Object
Returns the value of attribute tess.
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# File 'lib/geom/triangle_mesh.rb', line 4 def tess @tess end |
#texcoord ⇒ Object
Returns the value of attribute texcoord.
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# File 'lib/geom/triangle_mesh.rb', line 4 def texcoord @texcoord end |
#vertices ⇒ Object
Returns the value of attribute vertices.
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# File 'lib/geom/triangle_mesh.rb', line 4 def vertices @vertices end |
Instance Method Details
#<<(mesh) ⇒ Object
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# File 'lib/geom/triangle_mesh.rb', line 15 def << (mesh) @meshes << mesh end |
#bounding_box ⇒ Object
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# File 'lib/geom/triangle_mesh.rb', line 73 def bounding_box min = Geom::Number3D.new( 1000, 1000, 1000) max = Geom::Number3D.new(-1000,-1000,-1000) vertices.each do |v| min.x = v.x if v.x < min.x min.y = v.y if v.y < min.y min.z = v.z if v.z < min.z max.x = v.x if v.x > max.x max.y = v.y if v.y > max.y max.z = v.z if v.z > max.z end { :max => max , :min => min } end |
#merge(other) ⇒ Object
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# File 'lib/geom/triangle_mesh.rb', line 90 def merge(other) @vertices.concat other.vertices end |
#reverse ⇒ Object
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# File 'lib/geom/triangle_mesh.rb', line 38 def reverse faces.each {|f| f.vertices.reverse! } end |
#transform_vertices(transformation) ⇒ Object
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# File 'lib/geom/triangle_mesh.rb', line 42 def transform_vertices(transformation) ta = transformation.to_a m11 = ta[0][0] m12 = ta[0][1] m13 = ta[0][2] m21 = ta[1][0] m22 = ta[1][1] m23 = ta[1][2] m31 = ta[2][0] m32 = ta[2][1] m33 = ta[2][2] m14 = ta[0][3] m24 = ta[1][3] m34 = ta[2][3] @vertices.each do |v| vx = v.x vy = v.y vz = v.z tx = vx * m11 + vy * m12 + vz * m13 + m14 ty = vx * m21 + vy * m22 + vz * m23 + m24 tz = vx * m31 + vy * m32 + vz * m33 + m34 v.x = tx v.y = ty v.z = tz end end |
#update ⇒ Object
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# File 'lib/geom/triangle_mesh.rb', line 34 def update @meshes.each {|m| m.update} end |