Module: GameMachine::Actor::Development
- Defined in:
- lib/game_machine/actor/development.rb
Defined Under Namespace
Modules: ClassMethods
Class Method Summary collapse
Instance Method Summary collapse
Class Method Details
.included(base) ⇒ Object
5 6 7 8 |
# File 'lib/game_machine/actor/development.rb', line 5 def self.included(base) Reloadable.register(base.name) base.extend(ClassMethods) end |
Instance Method Details
#kill_self(reason) ⇒ Object
17 18 19 |
# File 'lib/game_machine/actor/development.rb', line 17 def kill_self(reason) raise "Killing #{self}: #{reason}" end |
#onReceive(message) ⇒ Object
21 22 23 24 25 26 27 28 |
# File 'lib/game_machine/actor/development.rb', line 21 def onReceive() = Base.model_filter() if == 'reload_because_changed' kill_self("Actor code change") else on_receive() end end |