Class: GameMachine::Actor::Reloadable
- Inherits:
-
Object
- Object
- GameMachine::Actor::Reloadable
- Defined in:
- lib/game_machine/actor/reloadable.rb
Class Method Summary collapse
- .actor_changed?(name) ⇒ Boolean
- .games_root ⇒ Object
- .paths ⇒ Object
- .register(name) ⇒ Object
- .registered_actors ⇒ Object
- .reload_actor(basename) ⇒ Object
- .reload_if_changed(name) ⇒ Object
- .update_paths(first_run = false) ⇒ Object
Class Method Details
.actor_changed?(name) ⇒ Boolean
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# File 'lib/game_machine/actor/reloadable.rb', line 71 def actor_changed?(name) path = File.basename(name.underscore) if fileinfo = paths.fetch(path,nil) if fileinfo[:changed] return true end end false end |
.games_root ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 24 def games_root File.join(GameMachine.app_root,'/games') end |
.paths ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 8 def paths if @paths @paths else @paths = java.util.concurrent.ConcurrentHashMap.new end end |
.register(name) ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 29 def register(name) registered_actors[File.basename(name.underscore)] = name end |
.registered_actors ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 16 def registered_actors if @registered_actors @registered_actors else @registered_actors = java.util.concurrent.ConcurrentHashMap.new end end |
.reload_actor(basename) ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 33 def reload_actor(basename) if klassname = registered_actors.fetch(basename,nil) Base.find(klassname).tell('reload_because_changed') end end |
.reload_if_changed(name) ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 81 def reload_if_changed(name) filename = File.basename(name.underscore) if fileinfo = paths.fetch(filename,nil) if fileinfo[:changed] GameMachine.logger.info "Reloading #{name} (#{fileinfo[:file]})" path = fileinfo[:file] klassname = name.split('::').last module_name = name.sub("::#{klassname}",'') module_name.constantize.send(:remove_const,klassname.to_sym) load "#{path}" fileinfo[:changed] = false else GameMachine.logger.info "Not reloading #{name} as it has not changed" end else GameMachine.logger.info "#{filename} not found in watch list" end end |
.update_paths(first_run = false) ⇒ Object
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# File 'lib/game_machine/actor/reloadable.rb', line 39 def update_paths(first_run=false) Dir.glob(File.join(games_root,'**','*.rb')).each do |file| mtime = File.mtime(file) basename = File.basename(file,'.rb') # existing file if fileinfo = paths.fetch(basename,nil) if mtime != fileinfo[:mtime] fileinfo[:changed] = true fileinfo[:mtime] = mtime GameMachine.logger.info "Game actor #{basename} changed" reload_actor(basename) end # new file else File.open(file,'rb') do |f| str = f.read if str.match(/Actor\:\:Development/) fileinfo = {:changed => true, :file => file, :mtime => mtime} if first_run fileinfo[:changed] = false end GameMachine.logger.info "Game actor #{basename} added to watch list changed=#{fileinfo[:changed]}" paths[basename] = fileinfo end end end end end |