Class: GameMachine::ObjectDb
Constant Summary
Constants inherited
from Actor::Base
Actor::Base::ON_RECEIVE_HOOKS
Instance Attribute Summary collapse
Class Method Summary
collapse
Instance Method Summary
collapse
Methods inherited from Actor::Base
aspect, aspects, find, find_by_address, find_distributed, find_distributed_local, find_remote, hashring, local_path, model_filter, #onReceive, player_controller, #receive_message, #schedule_message, #sender, set_player_controller
Instance Attribute Details
#entities ⇒ Object
Returns the value of attribute entities.
14
15
16
|
# File 'lib/game_machine/object_db.rb', line 14
def entities
@entities
end
|
#store ⇒ Object
Returns the value of attribute store.
14
15
16
|
# File 'lib/game_machine/object_db.rb', line 14
def store
@store
end
|
Class Method Details
.dbprocs ⇒ Object
5
6
7
8
9
10
11
|
# File 'lib/game_machine/object_db.rb', line 5
def dbprocs
if @dbprocs
@dbprocs
else
@dbprocs = java.util.concurrent.ConcurrentHashMap.new
end
end
|
Instance Method Details
#delete_all ⇒ Object
25
26
27
28
|
# File 'lib/game_machine/object_db.rb', line 25
def delete_all
entities = {}
store.delete_all
end
|
#delete_entity(entity_id) ⇒ Object
20
21
22
23
|
# File 'lib/game_machine/object_db.rb', line 20
def delete_entity(entity_id)
entities.delete(entity_id)
@store.delete(entity_id)
end
|
#get_entity(entity_id, klass) ⇒ Object
35
36
37
38
39
40
41
42
|
# File 'lib/game_machine/object_db.rb', line 35
def get_entity(entity_id,klass)
entity = entities.fetch(entity_id,nil)
if entity.nil?
entity = store.get(entity_id,klass)
else
entity.clone
end
end
|
#on_receive(message) ⇒ Object
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
# File 'lib/game_machine/object_db.rb', line 44
def on_receive(message)
if message.is_a?(MessageLib::ObjectdbUpdate)
procname = message.get_update_method.to_sym
current_entity_id = message.get_current_entity_id
update_entity = message.get_update_entity
current_entity = get_entity(current_entity_id,'Entity')
if self.class.dbprocs.has_key?(procname)
dbproc = self.class.dbprocs[procname]
returned_entity = dbproc.call(
current_entity_id,current_entity,update_entity
)
set_entity(returned_entity)
sender.tell(returned_entity || false)
else
GameMachine.logger.warn("Unable to find dbproc #{procname}")
end
elsif message.is_a?(MessageLib::ObjectdbPut)
set_entity(message.get_entity)
get_sender.tell(true,nil)
elsif message.is_a?(MessageLib::ObjectdbGet)
if entity = get_entity(message.get_entity_id,message.get_klass)
get_sender.tell(entity,nil)
end
elsif message.is_a?(MessageLib::ObjectdbDel)
delete_entity(message.get_entity_id)
elsif message.respond_to?(:get_id)
set_entity(message)
get_sender.tell(true,nil)
else
unhandled(message)
end
end
|
#post_init(*args) ⇒ Object
15
16
17
18
|
# File 'lib/game_machine/object_db.rb', line 15
def post_init(*args)
@entities = {}
@store = DataStore.instance
end
|
#set_entity(entity) ⇒ Object
30
31
32
33
|
# File 'lib/game_machine/object_db.rb', line 30
def set_entity(entity)
entities[entity.id] = entity
WriteBehindCache.find_distributed(entity.id).tell(entity)
end
|