Module: GamesAndRpgParadise::GUI::Gtk::Mastermind::MastermindModule

Includes:
Gtk::BaseModule
Included in:
Mastermind
Defined in:
lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb

Constant Summary collapse

NAMESPACE =
#

NAMESPACE

#
inspect
WIDTH =
#

WIDTH

#
22
HEIGHT =
#

HEIGHT

#
22
VERIFY_TEXT =
#

VERIFY_TEXT

#
'_Verify'
MAX_N_ROWS =
#

MAX_N_ROWS

#
10

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#array_circlesObject

Returns the value of attribute array_circles.



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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 60

def array_circles
  @array_circles
end

Class Method Details

.run(i = ARGV) ⇒ Object

#

GamesAndRpgParadise::GUI::Gtk::Mastermind::MastermindModule.run

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 549

def self.run(i = ARGV)
  require 'gtk_paradise/run'
  _ = ::GamesAndRpgParadise::GUI::Gtk::Mastermind::Mastermind.new(i)
  r = ::Gtk.run
  r << _
  r.set_size_request(_.width?, _.height?)
  r.infer_the_title_from_the_child_widget
  r.top_left_then_run
end

Instance Method Details

#array_solution?Boolean Also known as: array_solution

#

array_solution?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 139

def array_solution?
  @array_solution
end

#check_game_statusObject

#

check_game_status

Does the main part of the game logic.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 235

def check_game_status
  unless @game_over
    # If you won the game then we will disable the row
    case @players_last_choice
    when @array_solution
      e sfancy('This game has been won!')
      @button_verify.label = 'Won!'
      @array_circles[0+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[1+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[2+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[3+(4 * (@active_row-1))].set_sensitive(false)
      @array_black_white_box[@active_row-1].set_boxes(@n_black_dots,@n_white_dots)
    # else we will set the new row true, and the old one false.
    else
      @array_circles[0+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[1+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[2+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[3+(4 * (@active_row-1))].set_sensitive(false)
      @array_black_white_box[@active_row-1].set_boxes(@n_black_dots,@n_white_dots)
      # Only if the counter is smaller or queal to MAX_N_ROWS
      # will we continue
      if @active_row < MAX_N_ROWS
        @active_row += 1
        max_number = 3+(4 * (@active_row-1))
        if max_number >= (MAX_N_ROWS*4)
          lose_game
        else
          @array_icon_and_label[@active_row-2].hide_img # zeig das an
          @array_icon_and_label[@active_row-2].change_markup_to(:normal)
          @array_icon_and_label[@active_row-1].reveal_img # zeig das an
          @array_icon_and_label[@active_row-1].change_markup_to(:bold)
          @array_circles[0+(4 * (@active_row-1))].set_sensitive(true)
          @array_circles[1+(4 * (@active_row-1))].set_sensitive(true)
          @array_circles[2+(4 * (@active_row-1))].set_sensitive(true)
          @array_circles[3+(4 * (@active_row-1))].set_sensitive(true)
        end
      end
    end
  end
end

#compare_with_solutionObject

#

compare_with_solution

Simply compares @players_last_choice with our solution.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 217

def compare_with_solution
  @n_black_dots = 0
  @n_white_dots = 0
  @n_black_dots += 1 if @players_last_choice[0] == @array_solution[0]
  @n_black_dots += 1 if @players_last_choice[1] == @array_solution[1]
  @n_black_dots += 1 if @players_last_choice[2] == @array_solution[2]
  @n_black_dots += 1 if @players_last_choice[3] == @array_solution[3]
  @players_last_choice.each { |choice|
    @n_white_dots += 1 if @array_solution.include?(choice)
  }
  @n_white_dots -= @n_black_dots if @n_black_dots > 0
end

#connect_skeletonObject

#

connect_skeleton

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 402

def connect_skeleton
  vbox = gtk_vbox
  vbox.maximal(@main_table, 1)
  vbox.modify_background(:normal, :beige)
  vbox.show
  # ======================================================================= #
  # Die mittlere vbox
  # ======================================================================= #
  vbox2 = create_vbox
  vbox2 << @button_restart
  vbox2 << @button_reveal
  vbox2 << @vbox_label_showing_solution
  vbox2 << @hbox_with_the_solution
  vbox2 << @button_verify
  vbox2.show
  maximal(vbox,2)
  _ = create_vseparator
  _.show
  minimal(_,1)
  maximal(vbox2, 2)
  show
  @hbox_with_the_solution.hide
end

#create_boxesObject

#

create_boxes

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 110

def create_boxes
  @vbox_label_showing_solution = create_vbox
  
  @label_showing_solution = gtk_label('')
  @label_showing_solution.show
  
  @vbox_label_showing_solution.maximal(@label_showing_solution, 0)

  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[0])
  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[1])
  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[2])
  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[3])

  @vbox_label_showing_solution.show_all
end

#create_buttonsObject

#

create_buttons (buttons tag)

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 172

def create_buttons
  @button_restart = create_button('_Restart')
  @button_restart.bblack2
  @button_restart.make_bold
  @button_restart.on_clicked {
    restart_the_game
  }
  @button_restart.relief_none
  @button_restart.show

  @button_reveal = create_button('_Reveal')
  @button_reveal.bblack2
  @button_reveal.make_bold
  @button_reveal.on_clicked {
    reveal_game
  }
  @button_reveal.relief_none
  @button_reveal.show

  # Create the verify-button next.
  @button_verify = create_button(VERIFY_TEXT)
  @button_verify.bblack2
  @button_verify.on_clicked {
    verify_what_the_player_did
    check_game_status
  }
  @button_verify.relief_none
  @button_verify.show
end

#create_main_tableObject

#

create_main_table

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 279

def create_main_table
  @main_table = gtk_table(6, MAX_N_ROWS, true)
  @main_table.modify_background(
    :normal, :mediumaquamarine
  )
  @main_table.set_column_spacings(2)
  @main_table.set_row_spacings(1)
  @main_table.set_border_width(2)

  cntr = 1
  @main_table.attach_defaults(@array_icon_and_label[9] = IconAndLabel.new('10'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[36] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[37] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[38] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[39] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[9] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[8] = IconAndLabel.new('9'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[32] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[33] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[34] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[35] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[8] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[7] = IconAndLabel.new('8'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[28] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[29] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[30] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[31] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[7] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[6] = IconAndLabel.new('7'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[24] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[25] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[26] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[27] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[6] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[5] =IconAndLabel.new('6'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[20] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[21] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[22] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[23] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[5] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[4] = IconAndLabel.new('5'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[16] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[17] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[18] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[19] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[4] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[3] = IconAndLabel.new('4'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[12] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[13] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[14] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[15] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[3] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[2] = IconAndLabel.new('3'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[8] = Circle.new('',self),1,2,  cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[9] = Circle.new('',self),2,3,  cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[10] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[11] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[2] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[1] = IconAndLabel.new('2'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[4] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[5] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[6] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[7] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[1] = BlackWhiteBox.new(),5,6, cntr-1, cntr)
  
  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[0] = IconAndLabel.new('1'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[0] = Circle.new('',self,true),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[1] = Circle.new('',self,true),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[2] = Circle.new('',self,true),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[3] = Circle.new('',self,true),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[0] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  @main_table.show_all

  hide_all_small_images_and_reset_weight
end

#create_skeletonObject

#

create_skeleton

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 376

def create_skeleton
  create_boxes # creates all boxes
  create_main_table
  create_buttons
  create_the_hbox_with_the_solution
end

#create_the_hbox_with_the_solutionObject

#

create_the_hbox_with_the_solution

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 386

def create_the_hbox_with_the_solution
  @hbox_with_the_solution = create_hbox
  @circle1 = Circle.new(@array_solution[0])
  @circle2 = Circle.new(@array_solution[1])
  @circle3 = Circle.new(@array_solution[2])
  @circle4 = Circle.new(@array_solution[3])
  @hbox_with_the_solution << @circle1
  @hbox_with_the_solution << @circle2
  @hbox_with_the_solution << @circle3
  @hbox_with_the_solution << @circle4
  @hbox_with_the_solution.hide
end

#disable_verify_buttonObject

#

disable_verify_button

This method disables our verify button.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 148

def disable_verify_button
  @button_verify.set_sensitive(false)
end

#hide_all_small_images_and_reset_weightObject

#

hide_all_small_images_and_reset_weight

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 162

def hide_all_small_images_and_reset_weight
  @array_icon_and_label.each { |entry|
    entry.hide_img
    entry.change_markup_to(:normal)
  }
end

#initialize(run_already = true) ⇒ Object

#

initialize

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 65

def initialize(
    run_already = true
  )
  super(:horizontal)
  reset
  run if run_already
end

#initialize_variablesObject

#

initialize_variables

Init our vars.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 92

def initialize_variables
  @active_row = 1 # die erste reihe, default. 
  @n_black_dots = 0 # rechts - wie viele schwarze
  @n_white_dots = 0 # rechts - wie viele weisse
  @array_solution = [] # has our solution
  @array_circles  = [] # stores the little circles :>
  @array_icon_and_label = []
  @array_black_white_box = []
  @game_over = false
  @players_last_choice = [] # stores players last choice
  @array_for_box_with_images_showing_solution = []
end

#invoke_random_patternObject

#

invoke_random_pattern

Will fill up our @array_solution.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 131

def invoke_random_pattern
  @array_solution = [] # set new Array
  4.times { @array_solution << ARRAY_COLOURS.sample }
end

#lose_gameObject

#

lose_game

Set stuff when you lose the game.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 207

def lose_game
  @button_verify.label = 'Lost the game!'
  @game_over = true
end

#padding?Boolean

#

padding?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 155

def padding?
  12
end

#properly_reveal_the_first_imageObject

#

properly_reveal_the_first_image

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 446

def properly_reveal_the_first_image
  # now, reveal the first image
  @array_icon_and_label[0].reveal_img
  @array_icon_and_label[0].change_markup_to(:bold)
end

#resetObject

#

reset

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 76

def reset
  reset_the_internal_variables
  # ======================================================================= #
  # === @configuration
  # ======================================================================= #
  @configuration = [true, __dir__, NAMESPACE]
  title_width_height('Mastermind', WIDTH, HEIGHT)
  initialize_variables
  use_gtk_paradise_project_css_file
end

#restart_the_gameObject

#

restart_the_game

This method does all the necessary stuff to allow a new game again.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 504

def restart_the_game
  invoke_random_pattern
  @label_showing_solution.set_text('') # empty label
  @active_row = 1 # start at 1 row again.
  @button_verify.bblack1
  @button_verify.label = VERIFY_TEXT
  @button_verify.make_bold
  @button_verify.fancy_tooltips =
    'By clicking on this button you can check whether your '\
    'guessed colours on the left-hand side are correct. A '\
    'white dot means that the colour is there, but not at '\
    'the correct position. A black dot means that the colour '\
    'is there and the dot is at the correct position as well.'
  # ======================================================================= #
  # Finally iterate over the circles.
  # ======================================================================= #
  @array_circles.each { |circle|
    circle.set_sensitive(false)
    circle.set_blank
  }
  @array_black_white_box.each { |box| box.set_boxes(0,0) }
  @array_circles[0].is_sensitive
  @array_circles[1].is_sensitive
  @array_circles[2].is_sensitive
  @array_circles[3].is_sensitive

  hide_all_small_images_and_reset_weight

  @array_for_box_with_images_showing_solution.each { |circle|
    circle.set_blank
  }

  @array_icon_and_label[0].reveal_img # zeig das an
  @array_icon_and_label[0].change_markup_to(:bold)
  # ======================================================================= #
  # Add the verify-button next.
  # ======================================================================= #
  @button_verify.set_sensitive(true) # react again
  @hbox_with_the_solution.hide
  @game_over = false # last but not least, the most important thing :>
end

#reveal_gameObject

#

reveal_game

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 455

def reveal_game
  show_the_solution(false)
end

#runObject

#

run

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 562

def run
  invoke_random_pattern
  # ======================================================================= #
  # Now we will turn to the creation-part, then the connection-part.
  # ======================================================================= #
  create_skeleton_then_connect_skeleton
  properly_reveal_the_first_image
  restart_the_game
end

#show_the_solution(shall_we_disable_verify_button = true) ⇒ Object

#

show_the_solution

When will we call this solution thing? If we reached the last row.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 465

def show_the_solution(
    shall_we_disable_verify_button = true
  )
  # ======================================================================= #
  # We could use a smaller font as well.
  # @label_showing_solution.set_font(:hack_18)
  # ======================================================================= #
  @label_showing_solution.set_text(
    @array_solution[0].capitalize+', '+"\n"+
    @array_solution[1].capitalize+', '+"\n"+
    @array_solution[2].capitalize+', '+"\n"+
    @array_solution[3].capitalize
  )
  @circle1.use_this_colour = @array_solution[0]
  @circle2.use_this_colour = @array_solution[1]
  @circle3.use_this_colour = @array_solution[2]
  @circle4.use_this_colour = @array_solution[3]

  @hbox_with_the_solution.show_all
  #@array_for_box_with_images_showing_solution.each { |img|
  #  img.attach_image
  #}
  # @box_for_images_showing_solution.show_all
  # @box_for_images_showing_solution = gtk_hbox # carries images
  # @box_for_images_showing_solution.set_size_request(50, 50)
  # 
  # @array_for_box_with_images_showing_solution.each { |circle|
  #   @box_for_images_showing_solution.minimal(circle)
  # }
  # @vbox_label_showing_solution.maximal(@box_for_images_showing_solution, 0)

  disable_verify_button if shall_we_disable_verify_button
end

#verify_what_the_player_didObject

#

verify_what_the_player_did

Fills up our array.

#


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# File 'lib/games_and_rpg_paradise/games/mastermind/shared_code/mastermind_module.rb', line 431

def verify_what_the_player_did
  unless @game_over == true
    @players_last_choice = []
    @players_last_choice << @array_circles[0+(4 * (@active_row-1))].colour? # 0 4 8  
    @players_last_choice << @array_circles[1+(4 * (@active_row-1))].colour? # 1 5 9
    @players_last_choice << @array_circles[2+(4 * (@active_row-1))].colour? # 2 6 10
    @players_last_choice << @array_circles[3+(4 * (@active_row-1))].colour? # 3 7 11 15 19 23 27 31 35 39
    compare_with_solution
  end
  show_the_solution if @active_row == MAX_N_ROWS
end