Module: GamesAndRpgParadise::GUI::Gtk::MemoryModule
- Includes:
- Memory, Gtk::BaseModule
- Included in:
- MemoryForGtk3
- Defined in:
- lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb
Constant Summary
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- NAMESPACE =
inspect
- TITLE =
::GamesAndRpgParadise::Memory::TITLE
- WIDTH =
500
- HEIGHT =
500
Constants included
from Memory
Memory::ARRAY_IMAGES_FOR_THE_MEMORY_GAME, Memory::FILE_BLACK_BACKGROUND, Memory::FILE_CAMEL_HEAD, Memory::FILE_CARD_RANDOM, Memory::FILE_DONKEY, Memory::FILE_FROG, Memory::FILE_LION, Memory::FILE_NEW_GAME, Memory::FILE_OCTOPUS, Memory::FILE_SAD_CRAB, Memory::FILE_SHEEP, Memory::FILE_SNAIL, Memory::FILE_SPERM_WHALE, Memory::FILE_UNICORN, Memory::GAME_MESSAGE_YOU_WON, Memory::IMAGES_DIRECTORY, Memory::SCREENHEIGHT, Memory::SCREENWIDTH, Memory::USE_THIS_FONT_FAMILY
Class Method Summary
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-
.run(i = ARGV) ⇒ Object
# === GamesAndRpgParadise::GUI::Gtk::MemoryModule.run ========================================================================= #.
Instance Method Summary
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Class Method Details
.run(i = ARGV) ⇒ Object
#
GamesAndRpgParadise::GUI::Gtk::MemoryModule.run
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 205
def self.run(
i = ARGV
)
require 'gtk_paradise/run'
_ = ::GamesAndRpgParadise::GUI::Gtk::MemoryForGtk3.new(i)
r = ::Gtk.run
r << _
r.set_size_request(_.width?, _.height?)
r.automatic_title
r.set_border_width(0)
r.top_left_then_run
end
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Instance Method Details
#border_size? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 101
def border_size?
0
end
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#compare_the_two_revealed_cards ⇒ Object
#
compare_the_two_revealed_cards
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 155
def compare_the_two_revealed_cards
selection = @array_all_buttons.select {|button|
button.am_i_revealed?
}
filenames = selection.map {|entry| File.basename(entry.path?) }
do_hide_all_the_cards
if filenames.uniq.count == 1
selection.each {|this_button|
this_button.remove_it_permanently
}
end
end
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#connect_skeleton ⇒ Object
#
connect_skeleton (connect tag)
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 118
def connect_skeleton
abort_on_exception
end
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#create_skeleton ⇒ Object
#
create_skeleton (create tag)
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 108
def create_skeleton
@grid = gtk_grid
@grid.css_class('pad0px')
@grid.set_column_spacing(0)
@grid.set_row_spacing(0)
end
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#decrement_n_cards_are_revealed ⇒ Object
#
decrement_n_cards_are_revealed
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 184
def decrement_n_cards_are_revealed
@n_cards_are_revealed -= 1
end
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#do_hide_all_the_cards ⇒ Object
#
do_hide_all_the_cards
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 174
def do_hide_all_the_cards
@n_cards_are_revealed = 0
@array_all_buttons.each {|this_button|
this_button.do_hide_the_image
}
end
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#increment_n_cards_are_revealed ⇒ Object
#
increment_n_cards_are_revealed
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 191
def increment_n_cards_are_revealed
@n_cards_are_revealed += 1
end
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#initialize(commandline_arguments = ARGV, run_already = true) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 47
def initialize(
commandline_arguments = ARGV,
run_already = true
)
super(:vertical)
reset
set_commandline_arguments(
commandline_arguments
)
set_border_width(0)
run if run_already
end
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#n_cards_are_revealed? ⇒ Boolean
Also known as:
n_cards_are_revealed
#
n_cards_are_revealed?
#
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 198
def n_cards_are_revealed?
@n_cards_are_revealed
end
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#padding? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 94
def padding?
0
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 63
def reset
reset_the_internal_variables
@configuration = [true, __dir__, NAMESPACE]
@title = TITLE
set_width(WIDTH)
set_height(HEIGHT)
@n_cards_are_revealed = 0
set_use_this_font(:dejavu_condensed_22)
use_gtk_paradise_project_css_file
infer_the_size_automatically
background_colour(:black)
end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/shared_code/memory/memory_module.rb', line 125
def run
create_skeleton_then_connect_skeleton
_ = ARRAY_IMAGES_FOR_THE_MEMORY_GAME[0 .. -3]
_.shuffle!
_ = _ * 2
_.shuffle!
top_position = 0
index = 0
@array_all_buttons = []
_.each {|this_file_path|
button = GamesAndRpgParadise::GUI::Gtk::Memory::Card.new(this_file_path, self)
@array_all_buttons << button
if (index > 0) and ((index % 5) == 0)
top_position += 1
index = 0
end
@grid.attach(button,index, top_position, 1, 1)
index += 1
}
minimal(@grid, 0)
end
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