Class: GamespyQuery::SocketMaster
- Defined in:
- lib/gamespy_query/socket_master.rb
Constant Summary collapse
- FILL_UP_ON_SPACE =
true
- DEFAULT_MAX_CONNECTIONS =
128
Constants included from Funcs
Funcs::RX_F, Funcs::RX_I, Funcs::RX_S
Instance Attribute Summary collapse
-
#max_connections ⇒ Object
Returns the value of attribute max_connections.
-
#timeout ⇒ Object
Returns the value of attribute timeout.
Instance Method Summary collapse
-
#initialize(addrs) ⇒ SocketMaster
constructor
A new instance of SocketMaster.
- #process! ⇒ Object
Methods included from Funcs
#clean, #clean_string, #get_string, #handle_chr, #strip_tags
Constructor Details
#initialize(addrs) ⇒ SocketMaster
Returns a new instance of SocketMaster.
10 11 12 13 14 |
# File 'lib/gamespy_query/socket_master.rb', line 10 def initialize addrs @addrs = addrs @timeout, @max_connections = Socket::DEFAULT_TIMEOUT, DEFAULT_MAX_CONNECTIONS # Per select iteration end |
Instance Attribute Details
#max_connections ⇒ Object
Returns the value of attribute max_connections.
8 9 10 |
# File 'lib/gamespy_query/socket_master.rb', line 8 def max_connections @max_connections end |
#timeout ⇒ Object
Returns the value of attribute timeout.
8 9 10 |
# File 'lib/gamespy_query/socket_master.rb', line 8 def timeout @timeout end |
Instance Method Details
#process! ⇒ Object
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 |
# File 'lib/gamespy_query/socket_master.rb', line 16 def process! sockets = [] until @addrs.empty? addrs = @addrs.shift @max_connections queue = addrs.map { |addr| Socket.new(addr) } sockets += queue until queue.empty? # Fill up the Sockets pool until max_conn if FILL_UP_ON_SPACE && queue.size < @max_connections addrs = @addrs.shift (@max_connections - queue.size) socks = addrs.map { |addr| Socket.new(addr) } queue += socks sockets += socks end write_sockets, read_sockets = queue.reject {|s| s.valid? }.partition {|s| s.handle_state } unless ready = IO.select(read_sockets, write_sockets, nil, @timeout) Tools.logger.warn "Timeout, no usable sockets in current queue, within timeout period (#{@timeout}s)" queue.each{|s| s.close unless s.closed?} queue = [] next end Tools.debug {"Sockets: #{queue.size}, AddrsLeft: #{@addrs.size}, ReadReady: #{"#{ready[0].size} / #{read_sockets.size}, WriteReady: #{ready[1].size} / #{write_sockets.size}, ExcReady: #{ready[2].size} / #{queue.size}" unless ready.nil?}"} # Read ready[0].each { |s| queue.delete(s) unless s.handle_read() } # Write ready[1].each { |s| queue.delete(s) unless s.handle_write() } # Exceptions #ready[2].each { |s| queue.delete(s) unless s.handle_exc } end end return sockets end |