Class: Gruesome::Z::Machine
- Inherits:
-
Object
- Object
- Gruesome::Z::Machine
- Defined in:
- lib/gruesome/z/machine.rb
Overview
The class that initializes and maintains a Z-Machine
Instance Method Summary collapse
- #execute ⇒ Object
-
#initialize(game_file) ⇒ Machine
constructor
Will create a new virtual machine for the game file.
Constructor Details
#initialize(game_file) ⇒ Machine
Will create a new virtual machine for the game file
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# File 'lib/gruesome/z/machine.rb', line 15 def initialize(game_file) file = File.open(game_file, "rb") # I. Create memory space memory_size = File.size(game_file) save_file_name = File.basename(file, File.extname(file)) + ".sav" @memory = Memory.new(file.read(memory_size), save_file_name) # Set flags flags = @memory.force_readb(0x01) flags &= ~(0b1110000) @memory.force_writeb(0x01, flags) # Set flags 2 flags = @memory.force_readb(0x10) flags &= ~(0b11111100) @memory.force_writeb(0x10, flags) # II. Read header (at address 0x0000) and associated tables @header = Header.new(@memory.contents) @object_table = ObjectTable.new(@memory) # III. Instantiate CPU @decoder = Decoder.new(@memory) @processor = Processor.new(@memory) end |
Instance Method Details
#execute ⇒ Object
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# File 'lib/gruesome/z/machine.rb', line 43 def execute while true do i = @decoder.fetch # var = @memory.readv(0) # if var != nil # puts "var %00 = " + sprintf("%04x", var) # @memory.writev(0, var) # end # var = @memory.readv(1) # if var != nil # puts "var %01 = " + sprintf("%04x", @memory.readv(0x01)) # end # puts "at $" + sprintf("%04x", @memory.program_counter) + ": " + i.to_s(@header.version) @memory.program_counter += i.length if i.opcode == Opcode::QUIT break end begin @processor.execute(i) rescue RuntimeError => fuh puts "error at $" + sprintf("%04x", @memory.program_counter) + ": " + i.to_s(@header.version) end end end |