Class: Ig3tool::VendingMachineWindow

Inherits:
GladeHelper show all
Defined in:
lib/ui/automaatwindow.rb

Constant Summary collapse

["Automaat"]
ICON =
"cola_xsmall.png"
LEFTCOL =
[
	[ "Coca Cola",            "5449000000996" ],
	[ "Coca Cola Light",      "5449000050205" ],
	[ "Coca Cola Zero",       "5449000131805" ],
	[ "Coca Light Lemon",     "5449000089229" ],
	[ "Fanta Orange",         "5449000011527" ],
	[ "Fanta Lemon",          "5449000006004" ],
]
RIGHTCOL =
[
	[ "Minute Maid",          "90494024"      ],
	[ "Minute Maid Tropical", "5449000100573" ],
	[ "Minute Maid Appelsap", "90494031"      ],
	[ "Nestea",               "5449000027382" ],
	[ "Aquarius Orange",      "5449000033819" ],
	[ "Nalu",                 "5449000067456" ],
]

Constants inherited from GladeHelper

GladeHelper::GLADE_DIR

Instance Method Summary collapse

Methods inherited from GladeHelper

#_get_widget, #add_window_colorer, #load_sounds, #make_debugger_combo, #make_eval_widget, #make_status_combo, #play, #present, #show, #speak

Constructor Details

#initializeVendingMachineWindow

Returns a new instance of VendingMachineWindow.



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# File 'lib/ui/automaatwindow.rb', line 25

def initialize
	super("vendingmachine.glade")

	@notification = @glade.get_widget("notification")

	@entries = [ ]

	[[LEFTCOL,  @glade.get_widget("blikjes_table")],
		[RIGHTCOL, @glade.get_widget("flesjes_table")]].
		each do |list, table|
		table.resize(list.length, 2)
		list.each_with_index do |(name, barcode), i|
		label = Gtk::Label.new(name + ":")
		label.set_alignment(0, 0.5)
		table.attach(label, 0, 1, i, i + 1)
		entry = Gtk::Entry.new
		entry.name = barcode
		make_eval_widget entry
		table.attach(entry, 1, 2, i, i + 1)
		@entries <<= entry
		end
		end

	@debuggers = @glade.get_widget("debuggers")
	make_debugger_combo(@debuggers)

	@window.show_all
end

Instance Method Details

#_print_msg(msg) ⇒ Object



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# File 'lib/ui/automaatwindow.rb', line 95

def _print_msg(msg)
	@notification.text = msg
	puts msg
end

#number_eval_widget(widget, fallback) ⇒ Object



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# File 'lib/ui/automaatwindow.rb', line 54

def number_eval_widget(widget, fallback)
	# Controleer of het een nummer is
	super(widget, fallback)
	# Clear notification
	@notification.text = ""
end

#sell_clickedObject



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# File 'lib/ui/automaatwindow.rb', line 61

def sell_clicked
	if @debuggers.active_iter.nil?
		_print_msg("Selecteer eerst uw naam uit de debugger-lijst!")
		return
	end

	debugger = @debuggers.active_iter[0]
	aantal = 0
	items  = {}

	filled_entries = @entries.select {|x| !x.text.nil? and x.text.to_i > 0}
	filled_entries.each do |entry|
		items[entry.name] = entry.text.to_i
		aantal += entry.text.to_i
	end

	if items.empty?
		_print_msg("Minstens een element nodig om te verkopen!")
		return
	end

	begin
		total = $client.product_restock!( :debugger => debugger.username,
																							 :items => items)
	rescue Exception => e
		_print_msg "Fout: Verkopen: #{$!}"
	else
		_print_msg "#{aantal} items verkocht, voor EUR #{total.from_c}!"
	end

	# Maak alle velden leeg
	@entries.each { |entry| entry.text = "" }
end