Class: Mittsu::Mesh
- Inherits:
-
Object3D
show all
- Defined in:
- lib/mittsu/objects/mesh.rb,
lib/mittsu/renderers/opengl/objects/mesh.rb
Constant Summary
Constants inherited
from Object3D
Object3D::DefaultUp
Instance Attribute Summary collapse
Attributes inherited from Object3D
#active, #cast_shadow, #children, #frustum_culled, #geometry, #id, #initted, #matrix, #matrix_auto_update, #matrix_world, #matrix_world_needs_update, #model_view_matrix, #morph_target_influences, #name, #parent, #position, #quaternion, #receive_shadow, #render_order, #rotation, #rotation_auto_update, #scale, #type, #up, #user_data, #uuid, #visible
Instance Method Summary
collapse
-
#add_opengl_object ⇒ Object
-
#check_intersection(object, raycaster, ray, pA, pB, pC, point) ⇒ Object
-
#clone(object = Mesh.new(@geometry, @material), recursive = true) ⇒ Object
-
#init_geometry ⇒ Object
-
#initialize(geometry = Geometry.new, material = MeshBasicMaterial.new(color: (rand * 0xffffff).to_i)) ⇒ Mesh
constructor
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#raycast(raycaster, intersects) ⇒ Object
-
#render_buffer(camera, lights, fog, material, geometry_group, update_buffers) ⇒ Object
-
#update ⇒ Object
-
#update_morph_targets ⇒ Object
Methods inherited from Object3D
#active?, #add, #apply_matrix, #buffer_material, #deinit, #get_object_by_id, #get_object_by_name, #get_object_by_property, #get_world_direction, #get_world_position, #get_world_quaternion, #get_world_rotation, #get_world_scale, #init, #load_uniforms_matrices, #local_to_world, #look_at, #print_tree, #project, #remove, #rotate_on_axis, #rotate_x, #rotate_y, #rotate_z, #set_rotation_from_axis_angle, #set_rotation_from_euler, #set_rotation_from_matrix, #set_rotation_from_quaternion, #setup_matrices, #to_json, #to_s, #translate_on_axis, #translate_x, #translate_y, #translate_z, #traverse, #traverse_ancestors, #traverse_visible, #update_matrix, #update_matrix_world, #world_to_local
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(geometry = Geometry.new, material = MeshBasicMaterial.new(color: (rand * 0xffffff).to_i)) ⇒ Mesh
Returns a new instance of Mesh.
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# File 'lib/mittsu/objects/mesh.rb', line 8
def initialize(geometry = Geometry.new, material = MeshBasicMaterial.new(color: (rand * 0xffffff).to_i))
super()
@type = 'Mesh'
@geometry, @material = geometry, material
update_morph_targets
end
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Instance Attribute Details
#material ⇒ Object
Returns the value of attribute material.
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# File 'lib/mittsu/objects/mesh.rb', line 6
def material
@material
end
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#morph_target_base ⇒ Object
Returns the value of attribute morph_target_base.
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# File 'lib/mittsu/objects/mesh.rb', line 6
def morph_target_base
@morph_target_base
end
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#renderer ⇒ Object
Returns the value of attribute renderer.
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# File 'lib/mittsu/renderers/opengl/objects/mesh.rb', line 3
def renderer
@renderer
end
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Instance Method Details
#add_opengl_object ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/mesh.rb', line 57
def add_opengl_object
case geometry
when BufferGeometry
@renderer.add_opengl_object(geometry, self)
when Geometry
geometry.groups.each do |group|
@renderer.add_opengl_object(group, self)
end
else
raise "GEOMETRY IS NULL"
end
end
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#check_intersection(object, raycaster, ray, pA, pB, pC, point) ⇒ Object
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# File 'lib/mittsu/objects/mesh.rb', line 40
def check_intersection object, raycaster, ray, pA, pB, pC, point
intersect = nil;
material = object.material;
if material.side == BackSide
intersect = ray.intersect_triangle( pC, pB, pA, true, point );
else
intersect = ray.intersect_triangle( pA, pB, pC, material.side != DoubleSide, point );
end
return nil if intersect.nil?
@intersectionPointWorld ||= Vector3.new
@intersectionPointWorld.copy( point );
@intersectionPointWorld.apply_matrix4( @matrix_world );
distance = raycaster.ray.origin.distance_to( @intersectionPointWorld );
return nil if ( distance < raycaster.near || distance > raycaster.far )
return {
distance: distance,
point: @intersectionPointWorld.clone(),
object: object
};
end
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#clone(object = Mesh.new(@geometry, @material), recursive = true) ⇒ Object
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# File 'lib/mittsu/objects/mesh.rb', line 264
def clone(object = Mesh.new(@geometry, @material), recursive = true)
super(object, recursive)
return object
end
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#init_geometry ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/mesh.rb', line 52
def init_geometry
geometry.renderer = @renderer
geometry.init_geometry_groups(self)
end
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#raycast(raycaster, intersects) ⇒ Object
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# File 'lib/mittsu/objects/mesh.rb', line 73
def raycast(raycaster, intersects)
@_inverse_matrix ||= Matrix4.new
@_ray ||= Ray.new
@_sphere ||= Sphere.new
@_v_a ||= Vector3.new
@_v_b ||= Vector3.new
@_v_c ||= Vector3.new
v_a = @_v_a
v_b = @_v_b
v_c = @_v_c
@geometry.compute_bounding_sphere if @geometry.bounding_sphere.nil?
@_sphere.copy(geometry.bounding_sphere)
@_sphere.apply_matrix4(@matrix_world)
return unless raycaster.ray.intersection_sphere?(@_sphere)
@_inverse_matrix = Matrix4.new
@_inverse_matrix.inverse(@matrix_world)
@_ray.copy(raycaster.ray).apply_matrix4(@_inverse_matrix)
if !geometry.bounding_box.nil?
return unless ray.intersection_box?(geometry.bounding_box)
end
if geometry.is_a?(BufferGeometry)
return if @material.nil?
attributes = geometry.attributes
precision = raycaster.precision
if !attributes[:index].nil?
indices = attributes[:index].array
positions = attributes[:position].array
offsets = geometry.offsets
offsets = [BufferGeometry::DrawCall.new(0, indices.length, 0)]
@offsets.each_with_index do |index, oi|
start = offsets[oi].start
count = offsets[oi].count
index = offsets[oi].index
i = start
il = start + count
while i < il
a = index + indices[i]
b = index + indices[i + 1]
c = index + indices[i + 2]
v_a.from_array(positions, a * 3)
v_b.from_array(positions, b * 3)
v_c.from_array(positions, c * 3)
if material.side == BackSide
intersection_point = ray.intersect_triangle(v_c, v_b, v_a, true)
else
intersection_point = ray.intersect_triangle(v_a, v_b, v_c, material.side != DoubleSide)
end
next if intersection_point.nil?
intersection_point.apply_matrix4(@matrix_world)
distance = racaster.ray.origin.distance_to(intersection_point)
next if distance < precision || distance < raycaster.near || distance > raycaster.far
intersects << {
distance: distance,
point: intersection_point,
face: Face.new(a, b, c, Triangle.normal(v_a, v_b, v_c)),
face_index: nil,
object: self
}
i += 3
end
end
else
positions = attributes[:position].array
i = 0
j = 0
il = positions.length
while i < il
a = i
b = i + 1
c = i + 2
v_a.from_array(positions, j)
v_b.from_array(positions, j + 3)
v_c.from_array(positions, j + 6)
if material.side = BackSide
intersection_point = ray.intersect_triangle(v_c, v_b, v_a, true)
else
intersection_point = ray.intersect_triangle(v_a, v_b, v_c, material.side != DoubleSide)
end
next if intersection_point.nil?
intersection_point.apply_matrix4(@matrix_world)
distance = racaster.ray.origin.distance_to(intersection_point)
next if distance < precision || distance < raycaster.near || distance > raycaster.far
intersects << {
distance: distance,
point: intersection_point,
face: Face.new(a, b, c, Triangle.normal(v_a, v_b, v_c)),
face_index: nil,
object: self
}
i += 3
j += 9
end
end
elsif geometry.is_a? Geometry
is_face_material = @material.is_a? MeshFaceMaterial
object_materials = is_face_material ? @material.materials : nil
precision = raycaster.precision
vertices = geometry.vertices
geometry.faces.each do |face|
material = is_face_material ? object_materials[face.material_index] : @material
next if material.nil?
a = vertices[face.a]
b = vertices[face.b]
c = vertices[face.c]
if material.morph_targets
morph_targets = geometry.morph_targets
morph_influences
v_a.set(0.0, 0.0, 0.0)
v_b.set(0.0, 0.0, 0.0)
v_c.set(0.0, 0.0, 0.0)
morph_targets.each_with_index do |morph_target, t|
influence = morph_influences[t]
next if influence.zero?
targets = morph_target.vertices
v_a.x += (targets[face.a].x - a.x) * influence
v_a.y += (targets[face.a].y - a.y) * influence
v_a.z += (targets[face.a].z - a.z) * influence
v_b.x += (targets[face.b].x - b.x) * influence
v_b.y += (targets[face.b].y - b.y) * influence
v_b.z += (targets[face.b].z - b.z) * influence
v_c.x += (targets[face.c].x - c.x) * influence
v_c.y += (targets[face.c].y - c.y) * influence
v_c.z += (targets[face.c].z - c.z) * influence
end
v_a.add(a)
v_b.add(b)
v_c.add(c)
a = v_a
b = v_b
c = v_c
end
intersection_point = Vector3.new
intersection = check_intersection self, raycaster, @_ray, a, b, c, intersection_point
next if not intersection
if intersection
intersection[:face] = face
end
intersects << intersection
end
end
end
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#render_buffer(camera, lights, fog, material, geometry_group, update_buffers) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/mesh.rb', line 5
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
type = GL_UNSIGNED_INT
if material.wireframe
@renderer.state.set_line_width(material.wireframe_linewidth * @renderer.pixel_ratio)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group.line_buffer) if update_buffers
glDrawElements(GL_LINES, geometry_group.line_count, type, 0)
else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group.face_buffer) if update_buffers
glDrawElements(GL_TRIANGLES, geometry_group.face_count, type, 0)
end
@renderer.info[:render][:calls] += 1
@renderer.info[:render][:vertices] += geometry_group.face_count
@renderer.info[:render][:faces] += geometry_group.face_count / 3
end
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#update ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/mesh.rb', line 26
def update
mat = nil
geometry.groups.each do |geometry_group|
mat = buffer_material(geometry_group)
custom_attributes_dirty = mat.attributes && mat.custom_attributes_dirty?
if geometry.vertices_need_update || geometry.morph_targets_need_update || geometry.elements_need_update || geometry.uvs_need_update || geometry.normals_need_update || geometry.colors_need_update || geometry.tangents_need_update || custom_attributes_dirty
geometry_group.set_mesh_buffers(self, GL_DYNAMIC_DRAW, !geometry.dynamic, mat)
end
end
geometry.vertices_need_update = false
geometry.morph_targets_need_update = false
geometry.elements_need_update = false
geometry.uvs_need_update = false
geometry.normals_need_update = false
geometry.colors_need_update = false
geometry.tangents_need_update = false
mat.attributes && mat.clear_custom_attributes
end
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#update_morph_targets ⇒ Object
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# File 'lib/mittsu/objects/mesh.rb', line 18
def update_morph_targets
if !@geometry.morph_targets.nil? && !@geometry.morph_targets.empty?
@morph_targets_base = -1
@morph_target_forced_order = []
@morph_targets_influences = []
@morph_targets_dictionary = {}
@geometry.morph_targets.each_with_index do |target, m|
@morph_targets_influences << 0
@morph_targets_dictionary[target.name] = m
end
def morph_target_index_by_name(name)
morph_target_index = @morph_targets_dictionary[name]
return morph_target_index unless morph_target_index.nil?
puts "WARNING: Mittsu::Mest#morph_target_index_by_name: morph target #{name} does not exist. Returning 0."
0
end
end
end
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