Class: Mittsu::PerspectiveCamera
- Defined in:
- lib/mittsu/cameras/perspective_camera.rb
Constant Summary
Constants inherited from Object3D
Instance Attribute Summary collapse
-
#aspect ⇒ Object
Returns the value of attribute aspect.
-
#far ⇒ Object
Returns the value of attribute far.
-
#fov ⇒ Object
Returns the value of attribute fov.
-
#near ⇒ Object
Returns the value of attribute near.
-
#zoom ⇒ Object
Returns the value of attribute zoom.
Attributes inherited from Camera
#matrix_world_inverse, #projection_matrix
Attributes inherited from Object3D
#active, #cast_shadow, #children, #frustum_culled, #geometry, #id, #initted, #matrix, #matrix_auto_update, #matrix_world, #matrix_world_needs_update, #model_view_matrix, #morph_target_influences, #name, #parent, #position, #quaternion, #receive_shadow, #render_order, #renderer, #rotation, #rotation_auto_update, #scale, #type, #up, #user_data, #uuid, #visible
Instance Method Summary collapse
- #clone ⇒ Object
-
#initialize(fov = 50.0, aspect = 1.0, near = 0.1, far = 2000.0) ⇒ PerspectiveCamera
constructor
A new instance of PerspectiveCamera.
-
#set_lens(focal_length, frame_height = 24.0) ⇒ Object
Uses Focal Length (in mm) to estimate and set FOV 35mm (fullframe) camera is used if frame size is not specified; Formula based on www.bobatkins.com/photography/technical/field_of_view.html.
-
#set_view_offset(full_width, full_height, x, y, width, height) ⇒ Object
Sets an offset in a larger frustum.
- #update_projection_matrix ⇒ Object
Methods inherited from Camera
#get_world_direction, #look_at
Methods inherited from Object3D
#active?, #add, #add_opengl_object, #apply_matrix, #buffer_material, #deinit, #get_object_by_id, #get_object_by_name, #get_object_by_property, #get_world_direction, #get_world_position, #get_world_quaternion, #get_world_rotation, #get_world_scale, #init, #init_geometry, #load_uniforms_matrices, #local_to_world, #look_at, #print_tree, #project, #raycast, #remove, #rotate_on_axis, #rotate_x, #rotate_y, #rotate_z, #set_rotation_from_axis_angle, #set_rotation_from_euler, #set_rotation_from_matrix, #set_rotation_from_quaternion, #setup_matrices, #to_json, #to_s, #translate_on_axis, #translate_x, #translate_y, #translate_z, #traverse, #traverse_ancestors, #traverse_visible, #update_matrix, #update_matrix_world, #world_to_local
Methods included from EventDispatcher
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(fov = 50.0, aspect = 1.0, near = 0.1, far = 2000.0) ⇒ PerspectiveCamera
Returns a new instance of PerspectiveCamera.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 5 def initialize(fov = 50.0, aspect = 1.0, near = 0.1, far = 2000.0) super() @type = 'PerspectiveCamera' @zoom = 1.0 @fov = fov.to_f @aspect = aspect.to_f @near = near.to_f @far = far.to_f @full_width = nil update_projection_matrix end |
Instance Attribute Details
#aspect ⇒ Object
Returns the value of attribute aspect.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 3 def aspect @aspect end |
#far ⇒ Object
Returns the value of attribute far.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 3 def far @far end |
#fov ⇒ Object
Returns the value of attribute fov.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 3 def fov @fov end |
#near ⇒ Object
Returns the value of attribute near.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 3 def near @near end |
#zoom ⇒ Object
Returns the value of attribute zoom.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 3 def zoom @zoom end |
Instance Method Details
#clone ⇒ Object
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 99 def clone camera = Mittsu::PerspectiveCamera.new super(camera) camera.zoom = zoom camera.fov = fov camera.aspect = aspect camera.near = near camera.far = far camera.projection_matrix.copy(projection_matrix) camera end |
#set_lens(focal_length, frame_height = 24.0) ⇒ Object
Uses Focal Length (in mm) to estimate and set FOV 35mm (fullframe) camera is used if frame size is not specified; Formula based on www.bobatkins.com/photography/technical/field_of_view.html
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 24 def set_lens(focal_length, frame_height = 24.0) @fov = 2.0 * Math.rad_to_deg(::Math.atan(frame_height / (focal_length * 2.0))) update_projection_matrix end |
#set_view_offset(full_width, full_height, x, y, width, height) ⇒ Object
Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups.
For example, if you have 3x2 monitors and each monitor is 1920x1080 and the monitors are in grid like this
---
—---
| A | B | C | ---
—---
| D | E | F | ---
—---
then for each monitor you would call it like this
var w = 1920; var h = 1080; var fullWidth = w * 3; var fullHeight = h * 2;
–A– camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); –B– camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); –C– camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); –D– camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); –E– camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); –F– camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
Note there is no reason monitors have to be the same size or in a grid.
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 63 def set_view_offset(full_width, full_height, x, y, width, height) @full_width = full_width @full_height = full_height @x = x @y = y @width = width @height = height update_projection_matrix end |
#update_projection_matrix ⇒ Object
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# File 'lib/mittsu/cameras/perspective_camera.rb', line 74 def update_projection_matrix new_fov = Math.rad_to_deg(2.0 * ::Math.atan(::Math.tan(Math.deg_to_rad(@fov) * 0.5) / @zoom)) if @full_width aspect = @full_width / @full_height top = ::Math.tan(Math.deg_to_rad(new_fov * 0.5)) * @near bottom = -top left = aspect * bottom right = aspect * top width = (right - left).abs height = (top - bottom).abs projection_matrix.make_frustum( left + @x * width / @full_width, left + (@x + @width) * width / @full_width, top - (@y + @height) * height / @full_height, top - @y * height / @full_height, @near, @far ) else projection_matrix.make_perspective(new_fov, @aspect, @near, @far) end end |