Class: Mittsu::PointCloud
- Defined in:
- lib/mittsu/objects/point_cloud.rb,
lib/mittsu/renderers/opengl/objects/point_cloud.rb
Constant Summary
Constants inherited from Object3D
Instance Attribute Summary collapse
-
#geometry ⇒ Object
Returns the value of attribute geometry.
-
#material ⇒ Object
Returns the value of attribute material.
Attributes inherited from Object3D
#active, #cast_shadow, #children, #frustum_culled, #id, #initted, #matrix, #matrix_auto_update, #matrix_world, #matrix_world_needs_update, #model_view_matrix, #morph_target_influences, #name, #parent, #position, #quaternion, #receive_shadow, #render_order, #renderer, #rotation, #rotation_auto_update, #scale, #type, #up, #user_data, #uuid, #visible
Instance Method Summary collapse
- #add_opengl_object ⇒ Object
- #clone(object = PointCloud.new(@geometry, @material)) ⇒ Object
- #init_geometry ⇒ Object
-
#initialize(geometry = Geometry.new, material = PointCloudMaterial.new(color: rand * 0xffffff)) ⇒ PointCloud
constructor
A new instance of PointCloud.
- #raycast(raycaster, intersects) ⇒ Object
- #render_buffer(camera, lights, fog, material, geometry_group, update_buffers) ⇒ Object
- #update ⇒ Object
Methods inherited from Object3D
#active?, #add, #apply_matrix, #buffer_material, #deinit, #get_object_by_id, #get_object_by_name, #get_object_by_property, #get_world_direction, #get_world_position, #get_world_quaternion, #get_world_rotation, #get_world_scale, #init, #load_uniforms_matrices, #local_to_world, #look_at, #print_tree, #project, #remove, #rotate_on_axis, #rotate_x, #rotate_y, #rotate_z, #set_rotation_from_axis_angle, #set_rotation_from_euler, #set_rotation_from_matrix, #set_rotation_from_quaternion, #setup_matrices, #to_json, #to_s, #translate_on_axis, #translate_x, #translate_y, #translate_z, #traverse, #traverse_ancestors, #traverse_visible, #update_matrix, #update_matrix_world, #world_to_local
Methods included from EventDispatcher
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(geometry = Geometry.new, material = PointCloudMaterial.new(color: rand * 0xffffff)) ⇒ PointCloud
Returns a new instance of PointCloud.
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# File 'lib/mittsu/objects/point_cloud.rb', line 5 def initialize(geometry = Geometry.new, material = PointCloudMaterial.new(color: rand * 0xffffff)) super() @type = 'PointCloud' @geometry = geometry @material = material @_inverse_matrix = Matrix4.new @_ray = Ray.new end |
Instance Attribute Details
#geometry ⇒ Object
Returns the value of attribute geometry.
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# File 'lib/mittsu/objects/point_cloud.rb', line 3 def geometry @geometry end |
#material ⇒ Object
Returns the value of attribute material.
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# File 'lib/mittsu/objects/point_cloud.rb', line 3 def material @material end |
Instance Method Details
#add_opengl_object ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 35 def add_opengl_object @renderer.add_opengl_object(geometry, self) end |
#clone(object = PointCloud.new(@geometry, @material)) ⇒ Object
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# File 'lib/mittsu/objects/point_cloud.rb', line 76 def clone(object = PointCloud.new(@geometry, @material)) super(object) end |
#init_geometry ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 24 def init_geometry geometry.renderer = @renderer if geometry.vertex_buffer.nil? geometry.create_particle_buffers geometry.init_particle_buffers(self) geometry.vertices_need_update = true geometry.colors_need_update = true end end |
#raycast(raycaster, intersects) ⇒ Object
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# File 'lib/mittsu/objects/point_cloud.rb', line 17 def raycast(raycaster, intersects) threshold = raycaster.params[:point_cloud][:threshold] @_inverse_matrix.inverse(self.materix_world) @_ray.copy(raycaster.ray).apply_matrix4(@_inverse_matrix) if !geometry.bounding_box.nil? return if ray.intersection_box?(geometry.bounding_box) == false end local_threshold = threshold / ((self.scale.x + self.scale.y + self.scale.z) / 3.0) position = Vector3.new if geometry.is_a?(BufferGeometry) attributes = geometry.attributes positions = attributes.position.array if !attributes[:index].nil? indices = attributes[:index][:array] offsets = geometry.compute_offsets if offsets.empty? offsets = [{ start: 0, count: indices.length, index: 0 }] end offsets.each do |offset| start = offset[:start] count = offset[:count] index = offset[:index] (start...start+count).each do |i| a = index + indices[i] position.from_array(positions, a * 3) test_point(position, a, local_threshold, raycaster, intersects) end end else point_count = positions.count / 3 point_count.times do |i| position.set( positions[3 * i], positions[3 * i + 1], positions[3 * i + 2] ) test_point(position, i, local_threshold, raycaster, intersects) end end else geometry.vertices.each_with_index do |vertex, i| test_point(vertex, i, local_threshold, raycaster, intersects) end end end |
#render_buffer(camera, lights, fog, material, geometry_group, update_buffers) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 3 def render_buffer(camera, lights, fog, material, geometry_group, update_buffers) glDrawArrays(GL_POINTS, 0, geometry_group.particle_count) @renderer.info[:render][:calls] += 1 @renderer.info[:render][:points] += geometry_group.particle_count end |
#update ⇒ Object
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# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 10 def update material = buffer_material(geometry) custom_attributes_dirty = material.attributes && material.custom_attributes_dirty? if geometry.vertices_need_update || geometry.colors_need_update || custom_attributes_dirty geometry.set_particle_buffers(GL_DYNAMIC_DRAW) end geometry.vertices_need_update = false geometry.colors_need_update = false material.attributes && material.clear_custom_attributes end |