Class: Rb2048::Game
- Inherits:
-
Object
- Object
- Rb2048::Game
- Defined in:
- lib/rb2048/game.rb
Class Method Summary collapse
Instance Method Summary collapse
- #action ⇒ Object
- #init_game(init_elements = nil) ⇒ Object
-
#initialize(init_elements = nil, size = 4, level = 2) ⇒ Game
constructor
A new instance of Game.
- #key_listener ⇒ Object
- #main_loop ⇒ Object
- #render ⇒ Object
- #run ⇒ Object
Constructor Details
#initialize(init_elements = nil, size = 4, level = 2) ⇒ Game
Returns a new instance of Game.
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# File 'lib/rb2048/game.rb', line 17 def initialize(init_elements = nil, size=4, level=2) @logger = LoggerMan @level = level @size = size @render = ::Rb2048::GameRender.new @window = @render.window @frame_data_channel = Queue.new @refresh_rate = 60 @frame_delta = 1.0 / @refresh_rate @io_data_channel = Queue.new init_game(init_elements) end |
Class Method Details
.quit_game ⇒ Object
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# File 'lib/rb2048/game.rb', line 12 def self.quit_game Curses.close_screen printf "Goodbye :P \n" end |
Instance Method Details
#action ⇒ Object
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# File 'lib/rb2048/game.rb', line 56 def action while (command = @io_data_channel.shift) if command == :QUIT self.class.quit_game exit 0 elsif command == :RESTART self.init_game else @backend.__send__("#{command.to_s.downcase}_merge") frame_data = @backend.tun_result @frame_data_channel << frame_data end end end |
#init_game(init_elements = nil) ⇒ Object
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# File 'lib/rb2048/game.rb', line 40 def init_game(init_elements=nil) @backend = ::Rb2048::GameBoard.new(@size,@level) @backend.create_elements(init_elements) @logger.log("INIT", "start") @frame_data_channel << @backend.tun_result end |
#key_listener ⇒ Object
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# File 'lib/rb2048/game.rb', line 72 def key_listener() while true command = nil k = @window.getch if k == Curses::KEY_UP || k == "w" command = :UP elsif k == Curses::KEY_DOWN || k == "s" command = :DOWN elsif k == Curses::KEY_LEFT || k == "a" command = :LEFT elsif k == Curses::KEY_RIGHT || k == "d" command = :RIGHT elsif k == "q" command = :QUIT elsif k == "r" command = :RESTART else end @io_data_channel << command if command sleep 0.08 end end |
#main_loop ⇒ Object
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# File 'lib/rb2048/game.rb', line 48 def main_loop key_listener_thr = Thread.new { self.key_listener } action_thr = Thread.new { self.action } render_thr = Thread.new { self.render } [key_listener_thr,action_thr, render_thr].map(&:join) end |
#render ⇒ Object
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# File 'lib/rb2048/game.rb', line 97 def render while (frame_data = @frame_data_channel.shift) break if frame_data == :done @render.draw(frame_data) if frame_data sleep 0.16 end end |
#run ⇒ Object
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# File 'lib/rb2048/game.rb', line 35 def run init_game main_loop end |