Class: Visualization_msgs::InteractiveMarkerInit
- Inherits:
-
ROS::Message
- Object
- ROS::Message
- Visualization_msgs::InteractiveMarkerInit
- Defined in:
- lib/visualization_msgs/InteractiveMarkerInit.rb
Constant Summary collapse
- @@struct_C =
::ROS::Struct.new("C")
- @@struct_f =
::ROS::Struct.new("f")
- @@struct_l2 =
::ROS::Struct.new("l2")
- @@struct_Q =
::ROS::Struct.new("Q")
- @@struct_l3 =
::ROS::Struct.new("l3")
- @@struct_f4 =
::ROS::Struct.new("f4")
- @@struct_C3 =
::ROS::Struct.new("C3")
- @@struct_d4 =
::ROS::Struct.new("d4")
- @@struct_L2 =
::ROS::Struct.new("L2")
- @@struct_d3 =
::ROS::Struct.new("d3")
- @@struct_L =
::ROS::Struct.new("L")
- @@slot_types =
['string','uint64','visualization_msgs/InteractiveMarker[]']
Instance Attribute Summary collapse
-
#markers ⇒ Object
Returns the value of attribute markers.
-
#seq_num ⇒ Object
Returns the value of attribute seq_num.
-
#server_id ⇒ Object
Returns the value of attribute server_id.
Class Method Summary collapse
Instance Method Summary collapse
-
#_get_types ⇒ String
internal API method.
-
#deserialize(str) ⇒ Object
unpack serialized message in str into this message instance @param [String] str: byte array of serialized message.
- #has_header? ⇒ Boolean
-
#initialize(args = {}) ⇒ InteractiveMarkerInit
constructor
Constructor.
- #message_definition ⇒ Object
-
#serialize(buff) ⇒ Object
serialize message into buffer.
Constructor Details
#initialize(args = {}) ⇒ InteractiveMarkerInit
Constructor. You can set the default values using keyword operators.
330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 330 def initialize(args={}) # message fields cannot be None, assign default values for those that are if args[:server_id] @server_id = args[:server_id] else @server_id = '' end if args[:seq_num] @seq_num = args[:seq_num] else @seq_num = 0 end if args[:markers] @markers = args[:markers] else @markers = [] end end |
Instance Attribute Details
#markers ⇒ Object
Returns the value of attribute markers.
308 309 310 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 308 def markers @markers end |
#seq_num ⇒ Object
Returns the value of attribute seq_num.
308 309 310 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 308 def seq_num @seq_num end |
#server_id ⇒ Object
Returns the value of attribute server_id.
308 309 310 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 308 def server_id @server_id end |
Class Method Details
.md5sum ⇒ Object
19 20 21 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 19 def self.md5sum "467a93e72a544fd966aafe47c72160b7" end |
.type ⇒ Object
23 24 25 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 23 def self.type "visualization_msgs/InteractiveMarkerInit" end |
Instance Method Details
#_get_types ⇒ String
internal API method
351 352 353 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 351 def _get_types @slot_types end |
#deserialize(str) ⇒ Object
unpack serialized message in str into this message instance
@param [String] str: byte array of serialized message
479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 479 def deserialize(str) begin end_point = 0 start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length @server_id = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('Q') (@seq_num,) = @@struct_Q.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) @markers = [] length.times do val1 = Visualization_msgs::InteractiveMarker.new _v129 = val1.header start = end_point end_point += ROS::Struct::calc_size('L') (_v129.seq,) = @@struct_L.unpack(str[start..(end_point-1)]) _v130 = _v129.stamp _x = _v130 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.secs, _x.nsecs,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length _v129.frame_id = str[start..(end_point-1)] _v131 = val1.pose _v132 = _v131.position _x = _v132 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v133 = _v131.orientation _x = _v133 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.name = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.description = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('f') (val1.scale,) = @@struct_f.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val1. = [] length.times do val2 = Visualization_msgs::MenuEntry.new _x = val2 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.id, _x.parent_id,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.title = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.command = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('C') (val2.command_type,) = @@struct_C.unpack(str[start..(end_point-1)]) val1..push(val2) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val1.controls = [] length.times do val2 = Visualization_msgs::InteractiveMarkerControl.new start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.name = str[start..(end_point-1)] _v134 = val2.orientation _x = _v134 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) _x = val2 start = end_point end_point += ROS::Struct::calc_size('C3') (_x.orientation_mode, _x.interaction_mode, _x.always_visible,) = @@struct_C3.unpack(str[start..(end_point-1)]) val2.always_visible = bool(val2.always_visible) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val2.markers = [] length.times do val3 = Visualization_msgs::Marker.new _v135 = val3.header start = end_point end_point += ROS::Struct::calc_size('L') (_v135.seq,) = @@struct_L.unpack(str[start..(end_point-1)]) _v136 = _v135.stamp _x = _v136 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.secs, _x.nsecs,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length _v135.frame_id = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val3.ns = str[start..(end_point-1)] _x = val3 start = end_point end_point += ROS::Struct::calc_size('l3') (_x.id, _x.type, _x.action,) = @@struct_l3.unpack(str[start..(end_point-1)]) _v137 = val3.pose _v138 = _v137.position _x = _v138 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v139 = _v137.orientation _x = _v139 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) _v140 = val3.scale _x = _v140 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v141 = val3.color _x = _v141 start = end_point end_point += ROS::Struct::calc_size('f4') (_x.r, _x.g, _x.b, _x.a,) = @@struct_f4.unpack(str[start..(end_point-1)]) _v142 = val3.lifetime _x = _v142 start = end_point end_point += ROS::Struct::calc_size('l2') (_x.secs, _x.nsecs,) = @@struct_l2.unpack(str[start..(end_point-1)]) start = end_point end_point += ROS::Struct::calc_size('C') (val3.frame_locked,) = @@struct_C.unpack(str[start..(end_point-1)]) val3.frame_locked = bool(val3.frame_locked) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val3.points = [] length.times do val4 = Geometry_msgs::Point.new _x = val4 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) val3.points.push(val4) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val3.colors = [] length.times do val4 = Std_msgs::ColorRGBA.new _x = val4 start = end_point end_point += ROS::Struct::calc_size('f4') (_x.r, _x.g, _x.b, _x.a,) = @@struct_f4.unpack(str[start..(end_point-1)]) val3.colors.push(val4) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val3.text = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val3.mesh_resource = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('C') (val3.,) = @@struct_C.unpack(str[start..(end_point-1)]) val3. = bool(val3.) val2.markers.push(val3) end start = end_point end_point += ROS::Struct::calc_size('C') (val2.independent_marker_orientation,) = @@struct_C.unpack(str[start..(end_point-1)]) val2.independent_marker_orientation = bool(val2.independent_marker_orientation) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.description = str[start..(end_point-1)] val1.controls.push(val2) end @markers.push(val1) end return self rescue => exception raise "message DeserializationError: #{exception}" #most likely buffer underfill end end |
#has_header? ⇒ Boolean
27 28 29 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 27 def has_header? false end |
#message_definition ⇒ Object
31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 31 def "# Identifying string. Must be unique in the topic namespace # that this server works on. string server_id # Sequence number. # The client will use this to detect if it has missed a subsequent # update. Every update message will have the same sequence number as # an init message. Clients will likely want to unsubscribe from the # init topic after a successful initialization to avoid receiving # duplicate data. uint64 seq_num # All markers. InteractiveMarker[] markers ================================================================================ MSG: visualization_msgs/InteractiveMarker # Time/frame info. # If header.time is set to 0, the marker will be retransformed into # its frame on each timestep. You will receive the pose feedback # in the same frame. # Otherwise, you might receive feedback in a different frame. # For rviz, this will be the current 'fixed frame' set by the user. Header header # Initial pose. Also, defines the pivot point for rotations. geometry_msgs/Pose pose # Identifying string. Must be globally unique in # the topic that this message is sent through. string name # Short description (< 40 characters). string description # Scale to be used for default controls (default=1). float32 scale # All menu and submenu entries associated with this marker. MenuEntry[] menu_entries # List of controls displayed for this marker. InteractiveMarkerControl[] controls ================================================================================ MSG: std_msgs/Header # Standard metadata for higher-level stamped data types. # This is generally used to communicate timestamped data # in a particular coordinate frame. # # sequence ID: consecutively increasing ID uint32 seq #Two-integer timestamp that is expressed as: # * stamp.secs: seconds (stamp_secs) since epoch # * stamp.nsecs: nanoseconds since stamp_secs # time-handling sugar is provided by the client library time stamp #Frame this data is associated with # 0: no frame # 1: global frame string frame_id ================================================================================ MSG: geometry_msgs/Pose # A representation of pose in free space, composed of postion and orientation. Point position Quaternion orientation ================================================================================ MSG: geometry_msgs/Point # This contains the position of a point in free space float64 x float64 y float64 z ================================================================================ MSG: geometry_msgs/Quaternion # This represents an orientation in free space in quaternion form. float64 x float64 y float64 z float64 w ================================================================================ MSG: visualization_msgs/MenuEntry # MenuEntry message. # Each InteractiveMarker message has an array of MenuEntry messages. # A collection of MenuEntries together describe a # menu/submenu/subsubmenu/etc tree, though they are stored in a flat # array. The tree structure is represented by giving each menu entry # an ID number and a \"parent_id\" field. Top-level entries are the # ones with parent_id = 0. Menu entries are ordered within their # level the same way they are ordered in the containing array. Parent # entries must appear before their children. # Example: # - id = 3 # parent_id = 0 # title = \"fun\" # - id = 2 # parent_id = 0 # title = \"robot\" # - id = 4 # parent_id = 2 # title = \"pr2\" # - id = 5 # parent_id = 2 # title = \"turtle\" # # Gives a menu tree like this: # - fun # - robot # - pr2 # - turtle # ID is a number for each menu entry. Must be unique within the # control, and should never be 0. uint32 id # ID of the parent of this menu entry, if it is a submenu. If this # menu entry is a top-level entry, set parent_id to 0. uint32 parent_id # menu / entry title string title # Arguments to command indicated by command_type (below) string command # Command_type stores the type of response desired when this menu # entry is clicked. # FEEDBACK: send an InteractiveMarkerFeedback message with menu_entry_id set to this entry's id. # ROSRUN: execute \"rosrun\" with arguments given in the command field (above). # ROSLAUNCH: execute \"roslaunch\" with arguments given in the command field (above). uint8 FEEDBACK=0 uint8 ROSRUN=1 uint8 ROSLAUNCH=2 uint8 command_type ================================================================================ MSG: visualization_msgs/InteractiveMarkerControl # Represents a control that is to be displayed together with an interactive marker # Identifying string for this control. # You need to assign a unique value to this to receive feedback from the GUI # on what actions the user performs on this control (e.g. a button click). string name # Defines the local coordinate frame (relative to the pose of the parent # interactive marker) in which is being rotated and translated. # Default: Identity geometry_msgs/Quaternion orientation # Orientation mode: controls how orientation changes. # INHERIT: Follow orientation of interactive marker # FIXED: Keep orientation fixed at initial state # VIEW_FACING: Align y-z plane with screen (x: forward, y:left, z:up). uint8 INHERIT = 0 uint8 FIXED = 1 uint8 VIEW_FACING = 2 uint8 orientation_mode # Interaction mode for this control # # NONE: This control is only meant for visualization; no context menu. # MENU: Like NONE, but right-click menu is active. # BUTTON: Element can be left-clicked. # MOVE_AXIS: Translate along local x-axis. # MOVE_PLANE: Translate in local y-z plane. # ROTATE_AXIS: Rotate around local x-axis. # MOVE_ROTATE: Combines MOVE_PLANE and ROTATE_AXIS. uint8 NONE = 0 uint8 MENU = 1 uint8 BUTTON = 2 uint8 MOVE_AXIS = 3 uint8 MOVE_PLANE = 4 uint8 ROTATE_AXIS = 5 uint8 MOVE_ROTATE = 6 uint8 interaction_mode # If true, the contained markers will also be visible # when the gui is not in interactive mode. bool always_visible # Markers to be displayed as custom visual representation. # Leave this empty to use the default control handles. # # Note: # - The markers can be defined in an arbitrary coordinate frame, # but will be transformed into the local frame of the interactive marker. # - If the header of a marker is empty, its pose will be interpreted as # relative to the pose of the parent interactive marker. Marker[] markers # In VIEW_FACING mode, set this to true if you don't want the markers # to be aligned with the camera view point. The markers will show up # as in INHERIT mode. bool independent_marker_orientation # Short description (< 40 characters) of what this control does, # e.g. \"Move the robot\". # Default: A generic description based on the interaction mode string description ================================================================================ MSG: visualization_msgs/Marker # See http://www.ros.org/wiki/rviz/DisplayTypes/Marker and http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes for more information on using this message with rviz uint8 ARROW=0 uint8 CUBE=1 uint8 SPHERE=2 uint8 CYLINDER=3 uint8 LINE_STRIP=4 uint8 LINE_LIST=5 uint8 CUBE_LIST=6 uint8 SPHERE_LIST=7 uint8 POINTS=8 uint8 TEXT_VIEW_FACING=9 uint8 MESH_RESOURCE=10 uint8 TRIANGLE_LIST=11 uint8 ADD=0 uint8 MODIFY=0 uint8 DELETE=2 Header header # header for time/frame information string ns # Namespace to place this object in... used in conjunction with id to create a unique name for the object int32 id # object ID useful in conjunction with the namespace for manipulating and deleting the object later int32 type # Type of object int32 action # 0 add/modify an object, 1 (deprecated), 2 deletes an object geometry_msgs/Pose pose # Pose of the object geometry_msgs/Vector3 scale # Scale of the object 1,1,1 means default (usually 1 meter square) std_msgs/ColorRGBA color # Color [0.0-1.0] duration lifetime # How long the object should last before being automatically deleted. 0 means forever bool frame_locked # If this marker should be frame-locked, i.e. retransformed into its frame every timestep #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...) geometry_msgs/Point[] points #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...) #number of colors must either be 0 or equal to the number of points #NOTE: alpha is not yet used std_msgs/ColorRGBA[] colors # NOTE: only used for text markers string text # NOTE: only used for MESH_RESOURCE markers string mesh_resource bool mesh_use_embedded_materials ================================================================================ MSG: geometry_msgs/Vector3 # This represents a vector in free space. float64 x float64 y float64 z ================================================================================ MSG: std_msgs/ColorRGBA float32 r float32 g float32 b float32 a " end |
#serialize(buff) ⇒ Object
serialize message into buffer
357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 |
# File 'lib/visualization_msgs/InteractiveMarkerInit.rb', line 357 def serialize(buff) begin _x = @server_id length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_Q.pack(@seq_num)) length = @markers.length buff.write(@@struct_L.pack(length)) for val1 in @markers _v115 = val1.header buff.write(@@struct_L.pack(_v115.seq)) _v116 = _v115.stamp _x = _v116 buff.write(@@struct_L2.pack(_x.secs, _x.nsecs)) _x = _v115.frame_id length = _x.length buff.write([length, _x].pack("La#{length}")) _v117 = val1.pose _v118 = _v117.position _x = _v118 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v119 = _v117.orientation _x = _v119 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _x = val1.name length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val1.description length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_f.pack(val1.scale)) length = val1..length buff.write(@@struct_L.pack(length)) for val2 in val1. _x = val2 buff.write(@@struct_L2.pack(_x.id, _x.parent_id)) _x = val2.title length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val2.command length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_C.pack(val2.command_type)) end length = val1.controls.length buff.write(@@struct_L.pack(length)) for val2 in val1.controls _x = val2.name length = _x.length buff.write([length, _x].pack("La#{length}")) _v120 = val2.orientation _x = _v120 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _x = val2 buff.write(@@struct_C3.pack(_x.orientation_mode, _x.interaction_mode, _x.always_visible)) length = val2.markers.length buff.write(@@struct_L.pack(length)) for val3 in val2.markers _v121 = val3.header buff.write(@@struct_L.pack(_v121.seq)) _v122 = _v121.stamp _x = _v122 buff.write(@@struct_L2.pack(_x.secs, _x.nsecs)) _x = _v121.frame_id length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val3.ns length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val3 buff.write(@@struct_l3.pack(_x.id, _x.type, _x.action)) _v123 = val3.pose _v124 = _v123.position _x = _v124 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v125 = _v123.orientation _x = _v125 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _v126 = val3.scale _x = _v126 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v127 = val3.color _x = _v127 buff.write(@@struct_f4.pack(_x.r, _x.g, _x.b, _x.a)) _v128 = val3.lifetime _x = _v128 buff.write(@@struct_l2.pack(_x.secs, _x.nsecs)) buff.write(@@struct_C.pack(val3.frame_locked)) length = val3.points.length buff.write(@@struct_L.pack(length)) for val4 in val3.points _x = val4 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) end length = val3.colors.length buff.write(@@struct_L.pack(length)) for val4 in val3.colors _x = val4 buff.write(@@struct_f4.pack(_x.r, _x.g, _x.b, _x.a)) end _x = val3.text length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val3.mesh_resource length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_C.pack(val3.)) end buff.write(@@struct_C.pack(val2.independent_marker_orientation)) _x = val2.description length = _x.length buff.write([length, _x].pack("La#{length}")) end end rescue => exception raise "some erro in serialize: #{exception}" end end |