Class: Visualization_msgs::InteractiveMarkerUpdate
- Inherits:
-
ROS::Message
- Object
- ROS::Message
- Visualization_msgs::InteractiveMarkerUpdate
- Defined in:
- lib/visualization_msgs/InteractiveMarkerUpdate.rb
Constant Summary collapse
- KEEP_ALIVE =
Pseudo-constants
0
- UPDATE =
1
- @@struct_C =
::ROS::Struct.new("C")
- @@struct_f =
::ROS::Struct.new("f")
- @@struct_l2 =
::ROS::Struct.new("l2")
- @@struct_l3 =
::ROS::Struct.new("l3")
- @@struct_QC =
::ROS::Struct.new("QC")
- @@struct_f4 =
::ROS::Struct.new("f4")
- @@struct_C3 =
::ROS::Struct.new("C3")
- @@struct_d4 =
::ROS::Struct.new("d4")
- @@struct_L2 =
::ROS::Struct.new("L2")
- @@struct_d3 =
::ROS::Struct.new("d3")
- @@struct_L =
::ROS::Struct.new("L")
- @@slot_types =
['string','uint64','uint8','visualization_msgs/InteractiveMarker[]','visualization_msgs/InteractiveMarkerPose[]','string[]']
Instance Attribute Summary collapse
-
#erases ⇒ Object
Returns the value of attribute erases.
-
#markers ⇒ Object
Returns the value of attribute markers.
-
#poses ⇒ Object
Returns the value of attribute poses.
-
#seq_num ⇒ Object
Returns the value of attribute seq_num.
-
#server_id ⇒ Object
Returns the value of attribute server_id.
-
#type ⇒ Object
Returns the value of attribute type.
Class Method Summary collapse
Instance Method Summary collapse
-
#_get_types ⇒ String
internal API method.
-
#deserialize(str) ⇒ Object
unpack serialized message in str into this message instance @param [String] str: byte array of serialized message.
- #has_header? ⇒ Boolean
-
#initialize(args = {}) ⇒ InteractiveMarkerUpdate
constructor
Constructor.
- #message_definition ⇒ Object
-
#serialize(buff) ⇒ Object
serialize message into buffer.
Constructor Details
#initialize(args = {}) ⇒ InteractiveMarkerUpdate
Constructor. You can set the default values using keyword operators.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 367 def initialize(args={}) # message fields cannot be None, assign default values for those that are if args[:server_id] @server_id = args[:server_id] else @server_id = '' end if args[:seq_num] @seq_num = args[:seq_num] else @seq_num = 0 end if args[:type] @type = args[:type] else @type = 0 end if args[:markers] @markers = args[:markers] else @markers = [] end if args[:poses] @poses = args[:poses] else @poses = [] end if args[:erases] @erases = args[:erases] else @erases = [] end end |
Instance Attribute Details
#erases ⇒ Object
Returns the value of attribute erases.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 342 def erases @erases end |
#markers ⇒ Object
Returns the value of attribute markers.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 342 def markers @markers end |
#poses ⇒ Object
Returns the value of attribute poses.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 342 def poses @poses end |
#seq_num ⇒ Object
Returns the value of attribute seq_num.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 342 def seq_num @seq_num end |
#server_id ⇒ Object
Returns the value of attribute server_id.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 342 def server_id @server_id end |
#type ⇒ Object
Returns the value of attribute type.
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 342 def type @type end |
Class Method Details
.md5sum ⇒ Object
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 20 def self.md5sum "f9687b34e042d26cfd564728fc644bff" end |
.type ⇒ Object
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 24 def self.type "visualization_msgs/InteractiveMarkerUpdate" end |
Instance Method Details
#_get_types ⇒ String
internal API method
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 403 def _get_types @slot_types end |
#deserialize(str) ⇒ Object
unpack serialized message in str into this message instance
@param [String] str: byte array of serialized message
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 559 def deserialize(str) begin end_point = 0 start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length @server_id = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('QC') (@seq_num, @type,) = @@struct_QC.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) @markers = [] length.times do val1 = Visualization_msgs::InteractiveMarker.new _v96 = val1.header start = end_point end_point += ROS::Struct::calc_size('L') (_v96.seq,) = @@struct_L.unpack(str[start..(end_point-1)]) _v97 = _v96.stamp _x = _v97 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.secs, _x.nsecs,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length _v96.frame_id = str[start..(end_point-1)] _v98 = val1.pose _v99 = _v98.position _x = _v99 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v100 = _v98.orientation _x = _v100 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.name = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.description = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('f') (val1.scale,) = @@struct_f.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val1. = [] length.times do val2 = Visualization_msgs::MenuEntry.new _x = val2 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.id, _x.parent_id,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.title = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.command = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('C') (val2.command_type,) = @@struct_C.unpack(str[start..(end_point-1)]) val1..push(val2) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val1.controls = [] length.times do val2 = Visualization_msgs::InteractiveMarkerControl.new start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.name = str[start..(end_point-1)] _v101 = val2.orientation _x = _v101 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) _x = val2 start = end_point end_point += ROS::Struct::calc_size('C3') (_x.orientation_mode, _x.interaction_mode, _x.always_visible,) = @@struct_C3.unpack(str[start..(end_point-1)]) val2.always_visible = bool(val2.always_visible) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val2.markers = [] length.times do val3 = Visualization_msgs::Marker.new _v102 = val3.header start = end_point end_point += ROS::Struct::calc_size('L') (_v102.seq,) = @@struct_L.unpack(str[start..(end_point-1)]) _v103 = _v102.stamp _x = _v103 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.secs, _x.nsecs,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length _v102.frame_id = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val3.ns = str[start..(end_point-1)] _x = val3 start = end_point end_point += ROS::Struct::calc_size('l3') (_x.id, _x.type, _x.action,) = @@struct_l3.unpack(str[start..(end_point-1)]) _v104 = val3.pose _v105 = _v104.position _x = _v105 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v106 = _v104.orientation _x = _v106 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) _v107 = val3.scale _x = _v107 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v108 = val3.color _x = _v108 start = end_point end_point += ROS::Struct::calc_size('f4') (_x.r, _x.g, _x.b, _x.a,) = @@struct_f4.unpack(str[start..(end_point-1)]) _v109 = val3.lifetime _x = _v109 start = end_point end_point += ROS::Struct::calc_size('l2') (_x.secs, _x.nsecs,) = @@struct_l2.unpack(str[start..(end_point-1)]) start = end_point end_point += ROS::Struct::calc_size('C') (val3.frame_locked,) = @@struct_C.unpack(str[start..(end_point-1)]) val3.frame_locked = bool(val3.frame_locked) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val3.points = [] length.times do val4 = Geometry_msgs::Point.new _x = val4 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) val3.points.push(val4) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val3.colors = [] length.times do val4 = Std_msgs::ColorRGBA.new _x = val4 start = end_point end_point += ROS::Struct::calc_size('f4') (_x.r, _x.g, _x.b, _x.a,) = @@struct_f4.unpack(str[start..(end_point-1)]) val3.colors.push(val4) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val3.text = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val3.mesh_resource = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('C') (val3.,) = @@struct_C.unpack(str[start..(end_point-1)]) val3. = bool(val3.) val2.markers.push(val3) end start = end_point end_point += ROS::Struct::calc_size('C') (val2.independent_marker_orientation,) = @@struct_C.unpack(str[start..(end_point-1)]) val2.independent_marker_orientation = bool(val2.independent_marker_orientation) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val2.description = str[start..(end_point-1)] val1.controls.push(val2) end @markers.push(val1) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) @poses = [] length.times do val1 = Visualization_msgs::InteractiveMarkerPose.new _v110 = val1.header start = end_point end_point += ROS::Struct::calc_size('L') (_v110.seq,) = @@struct_L.unpack(str[start..(end_point-1)]) _v111 = _v110.stamp _x = _v111 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.secs, _x.nsecs,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length _v110.frame_id = str[start..(end_point-1)] _v112 = val1.pose _v113 = _v112.position _x = _v113 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v114 = _v112.orientation _x = _v114 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.name = str[start..(end_point-1)] @poses.push(val1) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) @erases = [] length.times do start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1 = str[start..(end_point-1)] @erases.push(val1) end return self rescue => exception raise "message DeserializationError: #{exception}" #most likely buffer underfill end end |
#has_header? ⇒ Boolean
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 28 def has_header? false end |
#message_definition ⇒ Object
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 32 def "# Identifying string. Must be unique in the topic namespace # that this server works on. string server_id # Sequence number. # The client will use this to detect if it has missed an update. uint64 seq_num # Type holds the purpose of this message. It must be one of UPDATE or KEEP_ALIVE. # UPDATE: Incremental update to previous state. # The sequence number must be 1 higher than for # the previous update. # KEEP_ALIVE: Indicates the that the server is still living. # The sequence number does not increase. # No payload data should be filled out (markers, poses, or erases). uint8 KEEP_ALIVE = 0 uint8 UPDATE = 1 uint8 type #Note: No guarantees on the order of processing. # Contents must be kept consistent by sender. #Markers to be added or updated InteractiveMarker[] markers #Poses of markers that should be moved InteractiveMarkerPose[] poses #Names of markers to be erased string[] erases ================================================================================ MSG: visualization_msgs/InteractiveMarker # Time/frame info. # If header.time is set to 0, the marker will be retransformed into # its frame on each timestep. You will receive the pose feedback # in the same frame. # Otherwise, you might receive feedback in a different frame. # For rviz, this will be the current 'fixed frame' set by the user. Header header # Initial pose. Also, defines the pivot point for rotations. geometry_msgs/Pose pose # Identifying string. Must be globally unique in # the topic that this message is sent through. string name # Short description (< 40 characters). string description # Scale to be used for default controls (default=1). float32 scale # All menu and submenu entries associated with this marker. MenuEntry[] menu_entries # List of controls displayed for this marker. InteractiveMarkerControl[] controls ================================================================================ MSG: std_msgs/Header # Standard metadata for higher-level stamped data types. # This is generally used to communicate timestamped data # in a particular coordinate frame. # # sequence ID: consecutively increasing ID uint32 seq #Two-integer timestamp that is expressed as: # * stamp.secs: seconds (stamp_secs) since epoch # * stamp.nsecs: nanoseconds since stamp_secs # time-handling sugar is provided by the client library time stamp #Frame this data is associated with # 0: no frame # 1: global frame string frame_id ================================================================================ MSG: geometry_msgs/Pose # A representation of pose in free space, composed of postion and orientation. Point position Quaternion orientation ================================================================================ MSG: geometry_msgs/Point # This contains the position of a point in free space float64 x float64 y float64 z ================================================================================ MSG: geometry_msgs/Quaternion # This represents an orientation in free space in quaternion form. float64 x float64 y float64 z float64 w ================================================================================ MSG: visualization_msgs/MenuEntry # MenuEntry message. # Each InteractiveMarker message has an array of MenuEntry messages. # A collection of MenuEntries together describe a # menu/submenu/subsubmenu/etc tree, though they are stored in a flat # array. The tree structure is represented by giving each menu entry # an ID number and a \"parent_id\" field. Top-level entries are the # ones with parent_id = 0. Menu entries are ordered within their # level the same way they are ordered in the containing array. Parent # entries must appear before their children. # Example: # - id = 3 # parent_id = 0 # title = \"fun\" # - id = 2 # parent_id = 0 # title = \"robot\" # - id = 4 # parent_id = 2 # title = \"pr2\" # - id = 5 # parent_id = 2 # title = \"turtle\" # # Gives a menu tree like this: # - fun # - robot # - pr2 # - turtle # ID is a number for each menu entry. Must be unique within the # control, and should never be 0. uint32 id # ID of the parent of this menu entry, if it is a submenu. If this # menu entry is a top-level entry, set parent_id to 0. uint32 parent_id # menu / entry title string title # Arguments to command indicated by command_type (below) string command # Command_type stores the type of response desired when this menu # entry is clicked. # FEEDBACK: send an InteractiveMarkerFeedback message with menu_entry_id set to this entry's id. # ROSRUN: execute \"rosrun\" with arguments given in the command field (above). # ROSLAUNCH: execute \"roslaunch\" with arguments given in the command field (above). uint8 FEEDBACK=0 uint8 ROSRUN=1 uint8 ROSLAUNCH=2 uint8 command_type ================================================================================ MSG: visualization_msgs/InteractiveMarkerControl # Represents a control that is to be displayed together with an interactive marker # Identifying string for this control. # You need to assign a unique value to this to receive feedback from the GUI # on what actions the user performs on this control (e.g. a button click). string name # Defines the local coordinate frame (relative to the pose of the parent # interactive marker) in which is being rotated and translated. # Default: Identity geometry_msgs/Quaternion orientation # Orientation mode: controls how orientation changes. # INHERIT: Follow orientation of interactive marker # FIXED: Keep orientation fixed at initial state # VIEW_FACING: Align y-z plane with screen (x: forward, y:left, z:up). uint8 INHERIT = 0 uint8 FIXED = 1 uint8 VIEW_FACING = 2 uint8 orientation_mode # Interaction mode for this control # # NONE: This control is only meant for visualization; no context menu. # MENU: Like NONE, but right-click menu is active. # BUTTON: Element can be left-clicked. # MOVE_AXIS: Translate along local x-axis. # MOVE_PLANE: Translate in local y-z plane. # ROTATE_AXIS: Rotate around local x-axis. # MOVE_ROTATE: Combines MOVE_PLANE and ROTATE_AXIS. uint8 NONE = 0 uint8 MENU = 1 uint8 BUTTON = 2 uint8 MOVE_AXIS = 3 uint8 MOVE_PLANE = 4 uint8 ROTATE_AXIS = 5 uint8 MOVE_ROTATE = 6 uint8 interaction_mode # If true, the contained markers will also be visible # when the gui is not in interactive mode. bool always_visible # Markers to be displayed as custom visual representation. # Leave this empty to use the default control handles. # # Note: # - The markers can be defined in an arbitrary coordinate frame, # but will be transformed into the local frame of the interactive marker. # - If the header of a marker is empty, its pose will be interpreted as # relative to the pose of the parent interactive marker. Marker[] markers # In VIEW_FACING mode, set this to true if you don't want the markers # to be aligned with the camera view point. The markers will show up # as in INHERIT mode. bool independent_marker_orientation # Short description (< 40 characters) of what this control does, # e.g. \"Move the robot\". # Default: A generic description based on the interaction mode string description ================================================================================ MSG: visualization_msgs/Marker # See http://www.ros.org/wiki/rviz/DisplayTypes/Marker and http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes for more information on using this message with rviz uint8 ARROW=0 uint8 CUBE=1 uint8 SPHERE=2 uint8 CYLINDER=3 uint8 LINE_STRIP=4 uint8 LINE_LIST=5 uint8 CUBE_LIST=6 uint8 SPHERE_LIST=7 uint8 POINTS=8 uint8 TEXT_VIEW_FACING=9 uint8 MESH_RESOURCE=10 uint8 TRIANGLE_LIST=11 uint8 ADD=0 uint8 MODIFY=0 uint8 DELETE=2 Header header # header for time/frame information string ns # Namespace to place this object in... used in conjunction with id to create a unique name for the object int32 id # object ID useful in conjunction with the namespace for manipulating and deleting the object later int32 type # Type of object int32 action # 0 add/modify an object, 1 (deprecated), 2 deletes an object geometry_msgs/Pose pose # Pose of the object geometry_msgs/Vector3 scale # Scale of the object 1,1,1 means default (usually 1 meter square) std_msgs/ColorRGBA color # Color [0.0-1.0] duration lifetime # How long the object should last before being automatically deleted. 0 means forever bool frame_locked # If this marker should be frame-locked, i.e. retransformed into its frame every timestep #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...) geometry_msgs/Point[] points #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...) #number of colors must either be 0 or equal to the number of points #NOTE: alpha is not yet used std_msgs/ColorRGBA[] colors # NOTE: only used for text markers string text # NOTE: only used for MESH_RESOURCE markers string mesh_resource bool mesh_use_embedded_materials ================================================================================ MSG: geometry_msgs/Vector3 # This represents a vector in free space. float64 x float64 y float64 z ================================================================================ MSG: std_msgs/ColorRGBA float32 r float32 g float32 b float32 a ================================================================================ MSG: visualization_msgs/InteractiveMarkerPose # Time/frame info. Header header # Initial pose. Also, defines the pivot point for rotations. geometry_msgs/Pose pose # Identifying string. Must be globally unique in # the topic that this message is sent through. string name " end |
#serialize(buff) ⇒ Object
serialize message into buffer
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# File 'lib/visualization_msgs/InteractiveMarkerUpdate.rb', line 409 def serialize(buff) begin _x = @server_id length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_QC.pack(@seq_num, @type)) length = @markers.length buff.write(@@struct_L.pack(length)) for val1 in @markers _v77 = val1.header buff.write(@@struct_L.pack(_v77.seq)) _v78 = _v77.stamp _x = _v78 buff.write(@@struct_L2.pack(_x.secs, _x.nsecs)) _x = _v77.frame_id length = _x.length buff.write([length, _x].pack("La#{length}")) _v79 = val1.pose _v80 = _v79.position _x = _v80 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v81 = _v79.orientation _x = _v81 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _x = val1.name length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val1.description length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_f.pack(val1.scale)) length = val1..length buff.write(@@struct_L.pack(length)) for val2 in val1. _x = val2 buff.write(@@struct_L2.pack(_x.id, _x.parent_id)) _x = val2.title length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val2.command length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_C.pack(val2.command_type)) end length = val1.controls.length buff.write(@@struct_L.pack(length)) for val2 in val1.controls _x = val2.name length = _x.length buff.write([length, _x].pack("La#{length}")) _v82 = val2.orientation _x = _v82 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _x = val2 buff.write(@@struct_C3.pack(_x.orientation_mode, _x.interaction_mode, _x.always_visible)) length = val2.markers.length buff.write(@@struct_L.pack(length)) for val3 in val2.markers _v83 = val3.header buff.write(@@struct_L.pack(_v83.seq)) _v84 = _v83.stamp _x = _v84 buff.write(@@struct_L2.pack(_x.secs, _x.nsecs)) _x = _v83.frame_id length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val3.ns length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val3 buff.write(@@struct_l3.pack(_x.id, _x.type, _x.action)) _v85 = val3.pose _v86 = _v85.position _x = _v86 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v87 = _v85.orientation _x = _v87 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _v88 = val3.scale _x = _v88 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v89 = val3.color _x = _v89 buff.write(@@struct_f4.pack(_x.r, _x.g, _x.b, _x.a)) _v90 = val3.lifetime _x = _v90 buff.write(@@struct_l2.pack(_x.secs, _x.nsecs)) buff.write(@@struct_C.pack(val3.frame_locked)) length = val3.points.length buff.write(@@struct_L.pack(length)) for val4 in val3.points _x = val4 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) end length = val3.colors.length buff.write(@@struct_L.pack(length)) for val4 in val3.colors _x = val4 buff.write(@@struct_f4.pack(_x.r, _x.g, _x.b, _x.a)) end _x = val3.text length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val3.mesh_resource length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_C.pack(val3.)) end buff.write(@@struct_C.pack(val2.independent_marker_orientation)) _x = val2.description length = _x.length buff.write([length, _x].pack("La#{length}")) end end length = @poses.length buff.write(@@struct_L.pack(length)) for val1 in @poses _v91 = val1.header buff.write(@@struct_L.pack(_v91.seq)) _v92 = _v91.stamp _x = _v92 buff.write(@@struct_L2.pack(_x.secs, _x.nsecs)) _x = _v91.frame_id length = _x.length buff.write([length, _x].pack("La#{length}")) _v93 = val1.pose _v94 = _v93.position _x = _v94 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v95 = _v93.orientation _x = _v95 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _x = val1.name length = _x.length buff.write([length, _x].pack("La#{length}")) end length = @erases.length buff.write(@@struct_L.pack(length)) for val1 in @erases length = val1.length buff.write([length, val1].pack("La#{length}")) end rescue => exception raise "some erro in serialize: #{exception}" end end |