Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Overview
game class that includes the title of the game where players then get assigned to that game
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #player_name_health(player) ⇒ Object
- #print_stats ⇒ Object
- #sav_high_scores(file_name = 'high_scores.txt') ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 14 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 12 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 25 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 103 def high_score_entry(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 19 def load_players(from_file) File.readlines(from_file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 29 def play(rounds) puts "\nThere are #{@players.length} players in #{@title} with #{rounds} rounds:" 1.upto(rounds) do |count| if block_given? break if yield end puts "\nRound #{count}" @players.each do |player| GameTurn.take_turn(player) end end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.length} treasures available:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." end end |
#player_name_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 51 def player_name_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 55 def print_stats strong_players, wimpy_players = @players.partition(&:strong?) puts "\n#{@title} Statistics:" puts "\n#{strong_players.length} strong players:" strong_players.each do |player| player_name_health(player) end puts "\n#{wimpy_players.length} wimpy players:" wimpy_players.each do |player| player_name_health(player) end puts "\n#{@title} High Scores:" @players.sort.each do |player| puts high_score_entry(player) end puts "\nPlayer treasure point totals:" @players.sort.each do |player| puts "\n#{player.name.center(20, '_')}" player.each_found_treasure do |treasure| formatted_treasure_name = treasure.name.to_s.capitalize.ljust(15) puts "#{formatted_treasure_name}: #{treasure.points}" end formatted_name = 'Total Points'.ljust(15) puts '-'.center(20, '-') puts "#{formatted_name}: #{player.points}" end puts "\n#{total_points} total points from treasures found." end |
#sav_high_scores(file_name = 'high_scores.txt') ⇒ Object
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# File 'lib/studio_game/game.rb', line 94 def sav_high_scores(file_name = 'high_scores.txt') File.open(file_name, 'w') do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 90 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |