Class: Sass::Script::Color
- Extended by:
- Util
- Defined in:
- lib/sass/script/color.rb
Overview
A SassScript object representing a CSS color.
A color may be represented internally as RGBA, HSLA, or both. It's originally represented as whatever its input is; if it's created with RGB values, it's represented as RGBA, and if it's created with HSL values, it's represented as HSLA. Once a property is accessed that requires the other representation -- for example, #red for an HSL color -- that component is calculated and cached.
The alpha channel of a color is independent of its RGB or HSL representation. It's always stored, as 1 if nothing else is specified. If only the alpha channel is modified using #with, the cached RGB and HSL values are retained.
Constant Summary collapse
- HTML4_COLORS =
A hash from color names to
[red, green, blue]
value arrays. map_vals({ 'black' => 0x000000, 'silver' => 0xc0c0c0, 'gray' => 0x808080, 'white' => 0xffffff, 'maroon' => 0x800000, 'red' => 0xff0000, 'purple' => 0x800080, 'fuchsia' => 0xff00ff, 'green' => 0x008000, 'lime' => 0x00ff00, 'olive' => 0x808000, 'yellow' => 0xffff00, 'navy' => 0x000080, 'blue' => 0x0000ff, 'teal' => 0x008080, 'aqua' => 0x00ffff }) {|color| (0..2).map {|n| color >> (n << 3) & 0xff}.reverse}
- HTML4_COLORS_REVERSE =
A hash from
[red, green, blue]
value arrays to color names. map_hash(HTML4_COLORS) {|k, v| [v, k]}
Constants included from Util
Util::CHARSET_REGEXPS, Util::ENCODINGS_TO_CHECK, Util::RUBY_ENGINE, Util::RUBY_VERSION
Instance Attribute Summary
Attributes inherited from Literal
Attributes inherited from Node
Instance Method Summary collapse
-
#alpha ⇒ Fixnum
The alpha channel (opacity) of the color.
-
#alpha? ⇒ Boolean
Returns whether this color object is translucent; that is, whether the alpha channel is non-1.
-
#blue ⇒ Fixnum
The blue component of the color.
-
#div(other) ⇒ Color
The SassScript
/
operation. -
#eq(other) ⇒ Bool
The SassScript
==
operation. -
#green ⇒ Fixnum
The green component of the color.
-
#hsl ⇒ Array<Fixnum>
Returns the hue, saturation, and lightness components of the color.
-
#hue ⇒ Numeric
The hue component of the color.
-
#initialize(attrs, allow_both_rgb_and_hsl = false) ⇒ Color
constructor
Constructs an RGB or HSL color object, optionally with an alpha channel.
-
#inspect ⇒ String
Returns a string representation of the color.
-
#lightness ⇒ Numeric
The lightness component of the color.
-
#minus(other) ⇒ Color
The SassScript
-
operation. -
#mod(other) ⇒ Color
The SassScript
%
operation. -
#plus(other) ⇒ Color
The SassScript
+
operation. -
#red ⇒ Fixnum
The red component of the color.
-
#rgb ⇒ Array<Fixnum>
Returns the red, green, and blue components of the color.
-
#saturation ⇒ Numeric
The saturation component of the color.
-
#times(other) ⇒ Color
The SassScript
*
operation. -
#to_s(opts = {}) ⇒ String
(also: #to_sass)
Returns a string representation of the color.
-
#with(attrs) ⇒ Color
Returns a copy of this color with one or more channels changed.
Methods included from Util
abstract, ap_geq?, ap_geq_3?, av_template_class, caller_info, check_encoding, check_sass_encoding, enum_cons, enum_slice, enum_with_index, extract_values, flatten, has?, inject_values, inspect_obj, intersperse, ironruby?, lcs, map_hash, map_keys, map_vals, merge_adjacent_strings, ord, paths, powerset, rails_env, rails_root, restrict, ruby1_8?, ruby1_8_6?, sass_warn, scope, set_eql?, set_hash, silence_sass_warnings, silence_warnings, strip_string_array, substitute, to_hash, version_geq, version_gt, windows?, with_extracted_values
Methods inherited from Literal
#==, #_perform, #and, #assert_int!, #children, #comma, #deep_copy, #neq, #options, #or, #single_eq, #space, #to_a, #to_bool, #to_i, #unary_div, #unary_minus, #unary_not, #unary_plus
Methods inherited from Node
#_perform, #children, #dasherize, #deep_copy, #opts, #perform
Constructor Details
#initialize(attrs) ⇒ Color #initialize(rgba) ⇒ Color
Constructs an RGB or HSL color object, optionally with an alpha channel.
The RGB values must be between 0 and 255. The saturation and lightness values must be between 0 and 100. The alpha value must be between 0 and 1.
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# File 'lib/sass/script/color.rb', line 71
def initialize(attrs, allow_both_rgb_and_hsl = false)
super(nil)
if attrs.is_a?(Array)
unless (3..4).include?(attrs.size)
raise ArgumentError.new("Color.new(array) expects a three- or four-element array")
end
red, green, blue = attrs[0...3].map {|c| c.to_i}
@attrs = {:red => red, :green => green, :blue => blue}
@attrs[:alpha] = attrs[3] ? attrs[3].to_f : 1
else
attrs = attrs.reject {|k, v| v.nil?}
hsl = [:hue, :saturation, :lightness] & attrs.keys
rgb = [:red, :green, :blue] & attrs.keys
if !allow_both_rgb_and_hsl && !hsl.empty? && !rgb.empty?
raise ArgumentError.new("Color.new(hash) may not have both HSL and RGB keys specified")
elsif hsl.empty? && rgb.empty?
raise ArgumentError.new("Color.new(hash) must have either HSL or RGB keys specified")
elsif !hsl.empty? && hsl.size != 3
raise ArgumentError.new("Color.new(hash) must have all three HSL values specified")
elsif !rgb.empty? && rgb.size != 3
raise ArgumentError.new("Color.new(hash) must have all three RGB values specified")
end
@attrs = attrs
@attrs[:hue] %= 360 if @attrs[:hue]
@attrs[:alpha] ||= 1
end
[:red, :green, :blue].each do |k|
next if @attrs[k].nil?
@attrs[k] = @attrs[k].to_i
next if (0..255).include?(@attrs[k])
raise ArgumentError.new("#{k.to_s.capitalize} value must be between 0 and 255")
end
[:saturation, :lightness].each do |k|
next if @attrs[k].nil?
@attrs[k] = 0 if @attrs[k] < 0.00001 && @attrs[k] > -0.00001
@attrs[k] = 100 if @attrs[k] - 100 < 0.00001 && @attrs[k] - 100 > -0.00001
next if (0..100).include?(@attrs[k])
raise ArgumentError.new("#{k.to_s.capitalize} must be between 0 and 100")
end
unless (0..1).include?(@attrs[:alpha])
raise ArgumentError.new("Alpha channel must be between 0 and 1")
end
end
|
Instance Method Details
#alpha ⇒ Fixnum
The alpha channel (opacity) of the color. This is 1 unless otherwise defined.
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# File 'lib/sass/script/color.rb', line 173
def alpha
@attrs[:alpha]
end
|
#alpha? ⇒ Boolean
Returns whether this color object is translucent; that is, whether the alpha channel is non-1.
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# File 'lib/sass/script/color.rb', line 181
def alpha?
alpha < 1
end
|
#blue ⇒ Fixnum
The blue component of the color.
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# File 'lib/sass/script/color.rb', line 140
def blue
hsl_to_rgb!
@attrs[:blue]
end
|
#div(other) ⇒ Color
The SassScript /
operation.
Its functionality depends on the type of its argument:
Number : Divides each of the RGB color channels by the number.
Sass::Script::Color : Divides each of this color's RGB color channels by the other color's.
Literal : See Literal#div.
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# File 'lib/sass/script/color.rb', line 335
def div(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :/)
else
super
end
end
|
#eq(other) ⇒ Bool
The SassScript ==
operation.
Note that this returns a Bool object,
not a Ruby boolean.
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# File 'lib/sass/script/color.rb', line 208
def eq(other)
Sass::Script::Bool.new(
other.is_a?(Color) && rgb == other.rgb && alpha == other.alpha)
end
|
#green ⇒ Fixnum
The green component of the color.
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# File 'lib/sass/script/color.rb', line 132
def green
hsl_to_rgb!
@attrs[:green]
end
|
#hsl ⇒ Array<Fixnum>
Returns the hue, saturation, and lightness components of the color.
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# File 'lib/sass/script/color.rb', line 197
def hsl
[hue, saturation, lightness].freeze
end
|
#hue ⇒ Numeric
The hue component of the color.
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# File 'lib/sass/script/color.rb', line 148
def hue
rgb_to_hsl!
@attrs[:hue]
end
|
#inspect ⇒ String
Returns a string representation of the color.
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# File 'lib/sass/script/color.rb', line 379
def inspect
alpha? ? rgba_str : hex_str
end
|
#lightness ⇒ Numeric
The lightness component of the color.
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# File 'lib/sass/script/color.rb', line 164
def lightness
rgb_to_hsl!
@attrs[:lightness]
end
|
#minus(other) ⇒ Color
The SassScript -
operation.
Its functionality depends on the type of its argument:
Number : Subtracts the number from each of the RGB color channels.
Sass::Script::Color : Subtracts each of the other color's RGB color channels from this color's.
Literal : See Literal#minus.
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# File 'lib/sass/script/color.rb', line 292
def minus(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :-)
else
super
end
end
|
#mod(other) ⇒ Color
The SassScript %
operation.
Its functionality depends on the type of its argument:
Number : Takes each of the RGB color channels module the number.
Sass::Script::Color : Takes each of this color's RGB color channels modulo the other color's.
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# File 'lib/sass/script/color.rb', line 355
def mod(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :%)
else
raise NoMethodError.new(nil, :mod)
end
end
|
#plus(other) ⇒ Color
The SassScript +
operation.
Its functionality depends on the type of its argument:
Number : Adds the number to each of the RGB color channels.
Sass::Script::Color : Adds each of the RGB color channels together.
Literal : See Literal#plus.
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# File 'lib/sass/script/color.rb', line 269
def plus(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :+)
else
super
end
end
|
#red ⇒ Fixnum
The red component of the color.
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# File 'lib/sass/script/color.rb', line 124
def red
hsl_to_rgb!
@attrs[:red]
end
|
#rgb ⇒ Array<Fixnum>
Returns the red, green, and blue components of the color.
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# File 'lib/sass/script/color.rb', line 189
def rgb
[red, green, blue].freeze
end
|
#saturation ⇒ Numeric
The saturation component of the color.
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# File 'lib/sass/script/color.rb', line 156
def saturation
rgb_to_hsl!
@attrs[:saturation]
end
|
#times(other) ⇒ Color
The SassScript *
operation.
Its functionality depends on the type of its argument:
Number : Multiplies the number by each of the RGB color channels.
Sass::Script::Color : Multiplies each of the RGB color channels together.
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# File 'lib/sass/script/color.rb', line 312
def times(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :*)
else
raise NoMethodError.new(nil, :times)
end
end
|
#to_s(opts = {}) ⇒ String Also known as: to_sass
Returns a string representation of the color. This is usually the color's hex value, but if the color has a name that's used instead.
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# File 'lib/sass/script/color.rb', line 368
def to_s(opts = {})
return rgba_str if alpha?
return smallest if options[:style] == :compressed
return HTML4_COLORS_REVERSE[rgb] if HTML4_COLORS_REVERSE[rgb]
hex_str
end
|
#with(attrs) ⇒ Color
Returns a copy of this color with one or more channels changed. RGB or HSL colors may be changed, but not both at once.
For example:
Color.new([10, 20, 30]).with(:blue => 40)
#=> rgb(10, 40, 30)
Color.new([126, 126, 126]).with(:red => 0, :green => 255)
#=> rgb(0, 255, 126)
Color.new([255, 0, 127]).with(:saturation => 60)
#=> rgb(204, 51, 127)
Color.new([1, 2, 3]).with(:alpha => 0.4)
#=> rgba(1, 2, 3, 0.4)
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# File 'lib/sass/script/color.rb', line 232
def with(attrs)
attrs = attrs.reject {|k, v| v.nil?}
hsl = !([:hue, :saturation, :lightness] & attrs.keys).empty?
rgb = !([:red, :green, :blue] & attrs.keys).empty?
if hsl && rgb
raise ArgumentError.new("Cannot specify HSL and RGB values for a color at the same time")
end
if hsl
[:hue, :saturation, :lightness].each {|k| attrs[k] ||= send(k)}
elsif rgb
[:red, :green, :blue].each {|k| attrs[k] ||= send(k)}
else
# If we're just changing the alpha channel,
# keep all the HSL/RGB stuff we've calculated
attrs = @attrs.merge(attrs)
end
attrs[:alpha] ||= alpha
Color.new(attrs, :allow_both_rgb_and_hsl)
end
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