Class: Sass::Script::Number
- Defined in:
- lib/sass/script/number.rb
Overview
A SassScript object representing a number.
SassScript numbers can have decimal values,
and can also have units.
For example, 12
, 1px
, and 10.45em
are all valid values.
Numbers can also have more complex units, such as 1px*em/in
.
These cannot be inputted directly in Sass code at the moment.
Constant Summary collapse
- NO_UNITS =
Used so we don't allocate two new arrays for each new number.
[]
Instance Attribute Summary collapse
-
#denominator_units ⇒ Array<String>
readonly
A list of units in the denominator of the number.
-
#numerator_units ⇒ Array<String>
readonly
A list of units in the numerator of the number.
-
#original ⇒ Boolean?
The original representation of this number.
-
#value ⇒ Numeric
readonly
The Ruby value of the number.
Attributes inherited from Node
Class Method Summary collapse
-
.const_missing(const)
Handles the deprecation warning for the PRECISION constant This can be removed in 3.2.
- .precision
-
.precision=(digits)
Sets the number of digits of precision For example, if this is
3
,3.1415926
will be printed as3.142
. -
.precision_factor
the precision factor used in numeric output it is derived from the
precision
method.
Instance Method Summary collapse
-
#coerce(num_units, den_units) ⇒ Number
Returns this number converted to other units.
-
#comparable_to?(other) ⇒ Boolean
Whether or not this number can be compared with the other.
-
#div(other) ⇒ Literal
The SassScript
/
operation. -
#eq(other) ⇒ Boolean
The SassScript
==
operation. -
#gt(other) ⇒ Boolean
The SassScript
>
operation. -
#gte(other) ⇒ Boolean
The SassScript
>=
operation. -
#initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS) ⇒ Number
constructor
A new instance of Number.
-
#inspect(opts = {}) ⇒ String
(also: #to_sass)
Returns a readable representation of this number.
-
#int? ⇒ Boolean
Whether or not this number is an integer.
-
#legal_units? ⇒ Boolean
Whether or not this number has units that can be represented in CSS (that is, zero or one #numerator_units).
-
#lt(other) ⇒ Boolean
The SassScript
<
operation. -
#lte(other) ⇒ Boolean
The SassScript
<=
operation. -
#minus(other) ⇒ Literal
The SassScript binary
-
operation (e.g.$a - $b
). -
#mod(other) ⇒ Number
The SassScript
%
operation. -
#plus(other) ⇒ Literal
The SassScript
+
operation. -
#times(other) ⇒ Number, Color
The SassScript
*
operation. -
#to_i ⇒ Fixnum
The integer value of the number.
-
#to_s(opts = {}) ⇒ String
The CSS representation of this number.
-
#unary_minus ⇒ Number
The SassScript unary
-
operation (e.g.-$a
). -
#unary_plus ⇒ Number
The SassScript unary
+
operation (e.g.+$a
). -
#unit_str ⇒ String
Returns a human readable representation of the units in this number.
-
#unitless? ⇒ Boolean
Whether or not this number has no units.
Methods inherited from Literal
#==, #_perform, #and, #assert_int!, #children, #comma, #deep_copy, #neq, #options, #or, #single_eq, #space, #to_a, #to_bool, #unary_div, #unary_not
Methods inherited from Node
#_perform, #children, #dasherize, #deep_copy, #opts, #perform
Constructor Details
#initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS) ⇒ Number
Returns a new instance of Number.
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# File 'lib/sass/script/number.rb', line 73
def initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS)
super(value)
@numerator_units = numerator_units
@denominator_units = denominator_units
normalize!
end
|
Instance Attribute Details
#denominator_units ⇒ Array<String> (readonly)
A list of units in the denominator of the number.
For example, 1px*em/in*cm
would return ["in", "cm"]
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# File 'lib/sass/script/number.rb', line 26
def denominator_units
@denominator_units
end
|
#numerator_units ⇒ Array<String> (readonly)
A list of units in the numerator of the number.
For example, 1px*em/in*cm
would return ["px", "em"]
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# File 'lib/sass/script/number.rb', line 21
def numerator_units
@numerator_units
end
|
#original ⇒ Boolean?
The original representation of this number.
For example, although the result of 1px/2px
is 0.5
,
the value of #original
is "1px/2px"
.
This is only non-nil when the original value should be used as the CSS value,
as in font: 1px/2px
.
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# File 'lib/sass/script/number.rb', line 36
def original
@original
end
|
#value ⇒ Numeric (readonly)
The Ruby value of the number.
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# File 'lib/sass/script/number.rb', line 16
def value
@value
end
|
Class Method Details
.const_missing(const)
Handles the deprecation warning for the PRECISION constant This can be removed in 3.2.
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# File 'lib/sass/script/number.rb', line 58
def self.const_missing(const)
if const == :PRECISION
Sass::Util.sass_warn("Sass::Script::Number::PRECISION is deprecated and will be removed in a future release. Use Sass::Script::Number.precision_factor instead.")
const_set(:PRECISION, self.precision_factor)
else
super
end
end
|
.precision
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# File 'lib/sass/script/number.rb', line 38
def self.precision
@precision ||= 3
end
|
.precision=(digits)
Sets the number of digits of precision
For example, if this is 3
,
3.1415926
will be printed as 3.142
.
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# File 'lib/sass/script/number.rb', line 45
def self.precision=(digits)
@precision = digits.round
@precision_factor = 10.0**@precision
end
|
.precision_factor
the precision factor used in numeric output
it is derived from the precision
method.
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# File 'lib/sass/script/number.rb', line 52
def self.precision_factor
@precision_factor ||= 10.0**precision
end
|
Instance Method Details
#coerce(num_units, den_units) ⇒ Number
Returns this number converted to other units. The conversion takes into account the relationship between e.g. mm and cm, as well as between e.g. in and cm.
If this number has no units, it will simply return itself with the given units.
An incompatible coercion, e.g. between px and cm, will raise an error.
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# File 'lib/sass/script/number.rb', line 321
def coerce(num_units, den_units)
Number.new(if unitless?
self.value
else
self.value * coercion_factor(@numerator_units, num_units) /
coercion_factor(@denominator_units, den_units)
end, num_units, den_units)
end
|
#comparable_to?(other) ⇒ Boolean
Returns Whether or not this number can be compared with the other.
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# File 'lib/sass/script/number.rb', line 332
def comparable_to?(other)
begin
operate(other, :+)
true
rescue Sass::UnitConversionError
false
end
end
|
#div(other) ⇒ Literal
The SassScript /
operation.
Its functionality depends on the type of its argument:
Sass::Script::Number : Divides this number by the other, converting units appropriately.
Literal : See Literal#div.
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# File 'lib/sass/script/number.rb', line 172
def div(other)
if other.is_a? Number
res = operate(other, :/)
if self.original && other.original
res.original = "#{self.original}/#{other.original}"
end
res
else
super
end
end
|
#eq(other) ⇒ Boolean
The SassScript ==
operation.
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# File 'lib/sass/script/number.rb', line 205
def eq(other)
return Sass::Script::Bool.new(false) unless other.is_a?(Sass::Script::Number)
this = self
begin
if unitless?
this = this.coerce(other.numerator_units, other.denominator_units)
else
other = other.coerce(@numerator_units, @denominator_units)
end
rescue Sass::UnitConversionError
return Sass::Script::Bool.new(false)
end
Sass::Script::Bool.new(this.value == other.value)
end
|
#gt(other) ⇒ Boolean
The SassScript >
operation.
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# File 'lib/sass/script/number.rb', line 226
def gt(other)
raise NoMethodError.new(nil, :gt) unless other.is_a?(Number)
operate(other, :>)
end
|
#gte(other) ⇒ Boolean
The SassScript >=
operation.
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# File 'lib/sass/script/number.rb', line 236
def gte(other)
raise NoMethodError.new(nil, :gte) unless other.is_a?(Number)
operate(other, :>=)
end
|
#inspect(opts = {}) ⇒ String Also known as: to_sass
Returns a readable representation of this number.
This representation is valid CSS (and valid SassScript) as long as there is only one unit.
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# File 'lib/sass/script/number.rb', line 276
def inspect(opts = {})
value = self.class.round(self.value)
unitless? ? value.to_s : "#{value}#{unit_str}"
end
|
#int? ⇒ Boolean
Returns Whether or not this number is an integer.
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# File 'lib/sass/script/number.rb', line 290
def int?
value % 1 == 0.0
end
|
#legal_units? ⇒ Boolean
Returns Whether or not this number has units that can be represented in CSS (that is, zero or one #numerator_units).
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# File 'lib/sass/script/number.rb', line 301
def legal_units?
(@numerator_units.empty? || @numerator_units.size == 1) && @denominator_units.empty?
end
|
#lt(other) ⇒ Boolean
The SassScript <
operation.
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# File 'lib/sass/script/number.rb', line 246
def lt(other)
raise NoMethodError.new(nil, :lt) unless other.is_a?(Number)
operate(other, :<)
end
|
#lte(other) ⇒ Boolean
The SassScript <=
operation.
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# File 'lib/sass/script/number.rb', line 256
def lte(other)
raise NoMethodError.new(nil, :lte) unless other.is_a?(Number)
operate(other, :<=)
end
|
#minus(other) ⇒ Literal
The SassScript binary -
operation (e.g. $a - $b
).
Its functionality depends on the type of its argument:
Sass::Script::Number : Subtracts this number from the other, converting units if possible.
Literal : See Literal#minus.
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# File 'lib/sass/script/number.rb', line 117
def minus(other)
if other.is_a? Number
operate(other, :-)
else
super
end
end
|
#mod(other) ⇒ Number
The SassScript %
operation.
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# File 'lib/sass/script/number.rb', line 190
def mod(other)
if other.is_a?(Number)
unless other.unitless?
raise Sass::UnitConversionError.new("Cannot modulo by a number with units: #{other.inspect}.")
end
operate(other, :%)
else
raise NoMethodError.new(nil, :mod)
end
end
|
#plus(other) ⇒ Literal
The SassScript +
operation.
Its functionality depends on the type of its argument:
Sass::Script::Number : Adds the two numbers together, converting units if possible.
Color : Adds this number to each of the RGB color channels.
Literal : See Literal#plus.
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# File 'lib/sass/script/number.rb', line 95
def plus(other)
if other.is_a? Number
operate(other, :+)
elsif other.is_a?(Color)
other.plus(self)
else
super
end
end
|
#times(other) ⇒ Number, Color
The SassScript *
operation.
Its functionality depends on the type of its argument:
Sass::Script::Number : Multiplies the two numbers together, converting units appropriately.
Color : Multiplies each of the RGB color channels by this number.
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# File 'lib/sass/script/number.rb', line 151
def times(other)
if other.is_a? Number
operate(other, :*)
elsif other.is_a? Color
other.times(self)
else
raise NoMethodError.new(nil, :times)
end
end
|
#to_i ⇒ Fixnum
Returns The integer value of the number.
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# File 'lib/sass/script/number.rb', line 284
def to_i
super unless int?
return value
end
|
#to_s(opts = {}) ⇒ String
Returns The CSS representation of this number.
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# File 'lib/sass/script/number.rb', line 264
def to_s(opts = {})
return original if original
raise Sass::SyntaxError.new("#{inspect} isn't a valid CSS value.") unless legal_units?
inspect
end
|
#unary_minus ⇒ Number
The SassScript unary -
operation (e.g. -$a
).
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# File 'lib/sass/script/number.rb', line 135
def unary_minus
Number.new(-value, @numerator_units, @denominator_units)
end
|
#unary_plus ⇒ Number
The SassScript unary +
operation (e.g. +$a
).
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# File 'lib/sass/script/number.rb', line 128
def unary_plus
self
end
|
#unit_str ⇒ String
Returns a human readable representation of the units in this number. For complex units this takes the form of: numerator_unit1 * numerator_unit2 / denominator_unit1 * denominator_unit2
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# File 'lib/sass/script/number.rb', line 345
def unit_str
rv = @numerator_units.sort.join("*")
if @denominator_units.any?
rv << "/"
rv << @denominator_units.sort.join("*")
end
rv
end
|
#unitless? ⇒ Boolean
Returns Whether or not this number has no units.
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# File 'lib/sass/script/number.rb', line 295
def unitless?
@numerator_units.empty? && @denominator_units.empty?
end
|