Libraries
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sdl2_ffi
(0.0.7)
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Documentation for sdl2_ffi (0.0.7)
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README
Namespace Listing A-Z
A
ACTION
(SDL2::Event)
ARRAYORDER
(SDL2)
Abstract
(SDL2::Event)
AndroidIO
(SDL2::RWops)
Application
(BadSdl)
Audio
(SDL2)
Axes
(SDL2::Joystick)
B
BITMAPORDER
(SDL2)
BLENDMODE
(SDL2)
BUTTON
(SDL2::Mouse)
BUTTONMASK
(SDL2::Mouse)
BadSdl
Balls
(SDL2::Joystick)
BlendMode
(SDL2::TypedPointer)
BlockEngine
(BadSdl::Engine)
Buffer
(SDL2::RWops::WindowsIO)
ButtonBind
(SDL2::GameController)
Buttons
(SDL2::Joystick)
C
CATEGORY
(SDL2::Log)
CVT
(SDL2::Audio)
CachedGlyph
(SDL2::TTF::Font)
Chunk
(SDL2::Mixer)
Clipboard
(SDL2)
Cocoa
(SDL2::SysWM::Msg)
Cocoa
(SDL2::SysWM::Info)
Color
(SDL2)
Common
(SDL2::Event)
Components
(SDL2::Joystick)
Condition
(SDL2::Haptic)
Constant
(SDL2::Haptic)
ControllerAxis
(SDL2::Event)
ControllerButton
(SDL2::Event)
ControllerDevice
(SDL2::Event)
Cursor
(SDL2)
Custom
(SDL2::Haptic)
D
DIRECTION
(SDL2::Haptic)
Data
(SDL2::Window)
Debug
(SDL2)
DirectFB
(SDL2::SysWM::Info)
DirectFB
(SDL2::SysWM::Msg)
Direction
(SDL2::Haptic)
Display
(SDL2)
DollarGesture
(SDL2::Event)
Drivers
(SDL2::Renderer)
Drivers
(SDL2::Video)
Drop
(SDL2::Event)
E
Effect
(SDL2::Haptic)
Engine
(BadSdl)
Engines
(BadSdl::Engine)
EnumerableConstants
Event
(SDL2)
EventFilter
(SDL2::TypedPointer)
EventFilterStruct
(SDL2)
F
FADING
(SDL2::Mixer)
FEATURES
(SDL2::Haptic)
FLAGS
(SDL2::Window)
FLIP
(SDL2)
FT_Bitmap
(SDL2::TTF::Font)
FT_Open_Args
(SDL2::TTF::Font)
Finger
(SDL2::Touch)
Float
(SDL2::TypedPointer)
Font
(SDL2::TTF)
G
GLattr
(SDL2)
GLcontextFlag
(SDL2)
GLprofile
(SDL2)
GameController
(SDL2)
H
HAT
(SDL2)
HINT
(SDL2)
HINTING
(SDL2::TTF)
Haptic
(SDL2)
HatStruct
(SDL2::GameController::ButtonBind::ValueUnion)
Hats
(SDL2::Joystick)
Hidden
(SDL2::RWops)
Hint
(SDL2)
I
INIT
(SDL2)
INIT
(SDL2::Mixer)
INIT
(SDL2::Image)
Image
(SDL2)
Info
(SDL2::SysWM)
InfoUnion
(SDL2::SysWM::Info)
InlineArray
(FFI::Struct)
Int
(SDL2::TypedPointer)
J
JoyAxis
(SDL2::Event)
JoyBall
(SDL2::Event)
JoyButton
(SDL2::Event)
JoyDevice
(SDL2::Event)
JoyHat
(SDL2::Event)
Joystick
(SDL2)
JoystickGUID
(SDL2)
K
KEYCODE
(SDL2)
KEYMOD
(SDL2)
Keyboard
(SDL2)
Keyboard
(SDL2::Event)
Keysym
(SDL2)
L
LeftRight
(SDL2::Haptic)
Library
(SDL2)
Log
(SDL2)
M
MASK
(SDL2::Audio)
ManagedStruct
(SDL2)
Mem
(SDL2::RWops)
Mixer
(SDL2)
Mode
(SDL2::Display)
Modes
(SDL2::Display)
Mouse
(SDL2)
MouseButton
(SDL2::Event)
MouseMotion
(SDL2::Event)
MouseWheel
(SDL2::Event)
Msg
(SDL2::SysWM)
MsgUnion
(SDL2::SysWM::Msg)
MultiGesture
(SDL2::Event)
Music
(SDL2::Mixer)
O
OS
(SDL2::Event)
P
PACKEDLAYOUT
(SDL2)
PACKEDORDER
(SDL2)
PIXELFORMAT
(SDL2)
PIXELTYPE
(SDL2)
POWERSTATE
(SDL2)
PRIORITY
(SDL2::Log)
Palette
(SDL2)
Periodic
(SDL2::Haptic)
PixelFormat
(SDL2)
PixelFormat
(SDL2::TypedPointer)
Point
(SDL2)
Pointer
(SDL2::TypedPointer)
Q
Quit
(SDL2::Event)
R
RENDERER
(SDL2)
RWops
(SDL2)
Ramp
(SDL2::Haptic)
Rect
(SDL2)
Renderer
(SDL2)
RendererInfo
(SDL2)
S
SCANCODE
(SDL2)
SDL2
STATE
(SDL2::Event)
STDIO
(SDL2::RWops)
STYLE
(SDL2::TTF)
ScreenSaver
(SDL2)
Spec
(SDL2::Audio)
Struct
(SDL2)
StructArray
(SDL2)
StructHelper
(SDL2)
Surface
(SDL2)
SysWM
(SDL2::Event)
SysWM
(SDL2)
T
TEXTUREACCESS
(SDL2)
TEXTUREMODULATE
(SDL2)
TTF
(SDL2)
TYPE
(SDL2::Event)
TYPE
(SDL2::SysWM)
TYPE
(SDL2::Mixer::Music)
TextEditing
(SDL2::Event)
TextInput
(SDL2::Event)
Texture
(SDL2)
TextureAccess
(SDL2::TypedPointer)
Touch
(SDL2)
TouchFinger
(SDL2::Event)
TypedPointer
(SDL2)
U
UIKit
(SDL2::SysWM::Info)
UIKit
(SDL2::SysWM::Msg)
UInt16
(SDL2::TypedPointer)
UInt32
(SDL2::TypedPointer)
UInt8
(SDL2::TypedPointer)
Union
(SDL2)
Unkown
(SDL2::RWops)
User
(SDL2::Event)
V
ValueUnion
(SDL2::GameController::ButtonBind)
Version
(SDL2)
Video
(SDL2)
W
WINDOWEVENT
(SDL2)
WINDOWPOS
(SDL2)
Win
(SDL2::SysWM::Info)
Win
(SDL2::SysWM::Msg)
Window
(SDL2::Event)
Window
(SDL2)
WindowsIO
(SDL2::RWops)
X
X11
(SDL2::SysWM::Msg)
X11
(SDL2::SysWM::Info)