Class: Sequel::ShardedThreadedConnectionPool
- Inherits:
-
ThreadedConnectionPool
- Object
- ConnectionPool
- ThreadedConnectionPool
- Sequel::ShardedThreadedConnectionPool
- Defined in:
- lib/sequel/connection_pool/sharded_threaded.rb
Overview
The slowest and most advanced connection, dealing with both multi-threaded access and configurations with multiple shards/servers.
In addition, this pool subclass also handles scheduling in-use connections to be removed from the pool when they are returned to it.
Constant Summary
Constants inherited from ConnectionPool
ConnectionPool::CONNECTION_POOL_MAP, ConnectionPool::DEFAULT_SERVER, ConnectionPool::OPTS
Instance Attribute Summary
Attributes inherited from ThreadedConnectionPool
Attributes inherited from ConnectionPool
Instance Method Summary collapse
-
#add_servers(servers) ⇒ Object
Adds new servers to the connection pool.
-
#all_connections ⇒ Object
Yield all of the available connections, and the ones currently allocated to this thread.
-
#allocated(server = :default) ⇒ Object
A hash of connections currently being used for the given server, key is the Thread, value is the connection.
-
#available_connections(server = :default) ⇒ Object
An array of connections opened but not currently used, for the given server.
-
#disconnect(opts = OPTS) ⇒ Object
Removes all connections currently available on all servers, optionally yielding each connection to the given block.
-
#hold(server = :default) ⇒ Object
Chooses the first available connection to the given server, or if none are available, creates a new connection.
-
#initialize(db, opts = OPTS) ⇒ ShardedThreadedConnectionPool
constructor
- The following additional options are respected: :servers
-
A hash of servers to use.
- #pool_type ⇒ Object
-
#remove_servers(servers) ⇒ Object
Remove servers from the connection pool.
-
#servers ⇒ Object
Return an array of symbols for servers in the connection pool.
-
#size(server = :default) ⇒ Object
The total number of connections opened for the given server, should be equal to available_connections.length + allocated.length.
Methods inherited from ConnectionPool
Methods included from ConnectionPool::ClassMethods
Constructor Details
#initialize(db, opts = OPTS) ⇒ ShardedThreadedConnectionPool
The following additional options are respected:
- :servers
-
A hash of servers to use. Keys should be symbols. If not present, will use a single :default server.
- :servers_hash
-
The base hash to use for the servers. By default, Sequel uses Hash.new(:default). You can use a hash with a default proc that raises an error if you want to catch all cases where a nonexistent server is used.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 16 def initialize(db, opts = OPTS) super @available_connections = {} @connections_to_remove = [] @servers = opts.fetch(:servers_hash, Hash.new(:default)) add_servers([:default]) add_servers(opts[:servers].keys) if opts[:servers] end |
Instance Method Details
#add_servers(servers) ⇒ Object
Adds new servers to the connection pool. Primarily used in conjunction with master/slave or shard configurations. Allows for dynamic expansion of the potential slaves/shards at runtime. servers argument should be an array of symbols.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 28 def add_servers(servers) sync do servers.each do |server| unless @servers.has_key?(server) @servers[server] = server @available_connections[server] = [] @allocated[server] = {} end end end end |
#all_connections ⇒ Object
Yield all of the available connections, and the ones currently allocated to this thread. This will not yield connections currently allocated to other threads, as it is not safe to operate on them. This holds the mutex while it is yielding all of the connections, which means that until the method’s block returns, the pool is locked.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 52 def all_connections t = Thread.current sync do @allocated.values.each do |threads| threads.each do |thread, conn| yield conn if t == thread end end @available_connections.values.each{|v| v.each{|c| yield c}} end end |
#allocated(server = :default) ⇒ Object
A hash of connections currently being used for the given server, key is the Thread, value is the connection. Nonexistent servers will return nil. Treat this as read only, do not modify the resulting object.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 43 def allocated(server=:default) @allocated[server] end |
#available_connections(server = :default) ⇒ Object
An array of connections opened but not currently used, for the given server. Nonexistent servers will return nil. Treat this as read only, do not modify the resulting object.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 67 def available_connections(server=:default) @available_connections[server] end |
#disconnect(opts = OPTS) ⇒ Object
Removes all connections currently available on all servers, optionally yielding each connection to the given block. This method has the effect of disconnecting from the database, assuming that no connections are currently being used. If connections are being used, they are scheduled to be disconnected as soon as they are returned to the pool.
Once a connection is requested using #hold, the connection pool creates new connections to the database. Options:
- :server
-
Should be a symbol specifing the server to disconnect from, or an array of symbols to specify multiple servers.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 89 def disconnect(opts=OPTS) sync do (opts[:server] ? Array(opts[:server]) : @servers.keys).each do |s| disconnect_server(s) end end end |
#hold(server = :default) ⇒ Object
Chooses the first available connection to the given server, or if none are available, creates a new connection. Passes the connection to the supplied block:
pool.hold {|conn| conn.execute('DROP TABLE posts')}
Pool#hold is re-entrant, meaning it can be called recursively in the same thread without blocking.
If no connection is immediately available and the pool is already using the maximum number of connections, Pool#hold will block until a connection is available or the timeout expires. If the timeout expires before a connection can be acquired, a Sequel::PoolTimeout is raised.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 111 def hold(server=:default) server = pick_server(server) t = Thread.current if conn = owned_connection(t, server) return yield(conn) end begin unless conn = acquire(t, server) time = Time.now timeout = time + @timeout sleep_time = @sleep_time sleep sleep_time until conn = acquire(t, server) raise(::Sequel::PoolTimeout) if Time.now > timeout sleep sleep_time end end yield conn rescue Sequel::DatabaseDisconnectError sync{@connections_to_remove << conn} if conn raise ensure sync{release(t, conn, server)} if conn end end |
#pool_type ⇒ Object
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 160 def pool_type :sharded_threaded end |
#remove_servers(servers) ⇒ Object
Remove servers from the connection pool. Primarily used in conjunction with master/slave or shard configurations. Similar to disconnecting from all given servers, except that after it is used, future requests for the server will use the :default server instead.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 141 def remove_servers(servers) sync do raise(Sequel::Error, "cannot remove default server") if servers.include?(:default) servers.each do |server| if @servers.include?(server) disconnect_server(server) @available_connections.delete(server) @allocated.delete(server) @servers.delete(server) end end end end |
#servers ⇒ Object
Return an array of symbols for servers in the connection pool.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 156 def servers sync{@servers.keys} end |
#size(server = :default) ⇒ Object
The total number of connections opened for the given server, should be equal to available_connections.length + allocated.length. Nonexistent servers will return the created count of the default server.
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# File 'lib/sequel/connection_pool/sharded_threaded.rb', line 74 def size(server=:default) server = @servers[server] @allocated[server].length + @available_connections[server].length end |