Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_game_intro ⇒ Object
- #print_game_treasure_totals ⇒ Object
- #print_high_scores ⇒ Object
- #print_stats ⇒ Object
- #print_strong_wimpy ⇒ Object
- #print_treasure_menu ⇒ Object
- #print_treasure_point_totals ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 10 def initialize(title) @title = title.capitalize @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 15 def add_player(player) @players << player end |
#load_players(file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 19 def load_players(file) File.readlines(file).each do |line| name, health = line.split(',') player = Player.new(name, Integer(health)) add_player(player) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 92 def play(rounds) print_game_intro 1.upto(rounds) do |round| if block_given? break if yield end puts "\nRound #{round}: " @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_game_intro ⇒ Object
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# File 'lib/studio_game/game.rb', line 77 def print_game_intro puts "\nThere are #{@players.size} players in #{@title}." @players.each do |player| puts player end end |
#print_game_treasure_totals ⇒ Object
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# File 'lib/studio_game/game.rb', line 65 def print_game_treasure_totals puts "\n#{total_points} points from treasures found." end |
#print_high_scores ⇒ Object
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# File 'lib/studio_game/game.rb', line 47 def print_high_scores puts "\n#{@title}'s high scores: " @players.sort.each do |p| puts "#{p.name.ljust(20, ".")} #{p.score}" end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 69 def print_stats puts "\n#{@title}'s statistics: " print_strong_wimpy print_game_treasure_totals print_treasure_point_totals print_high_scores end |
#print_strong_wimpy ⇒ Object
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# File 'lib/studio_game/game.rb', line 31 def print_strong_wimpy strong, wimpy = @players.partition { |p| p.strong? } if strong.any? puts "\n#{strong.size} strong players" strong.each do |p| puts "#{p.name} (#{p.health})" end end if wimpy.any? puts "\n#{wimpy.size} wimpy players" wimpy.each do |p| puts "#{p.name} (#{p.health})" end end end |
#print_treasure_menu ⇒ Object
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# File 'lib/studio_game/game.rb', line 84 def treasures = TreasureBox::TREASURES puts "\nThere are #{treasures.size} treasures in the treasure box." treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end end |
#print_treasure_point_totals ⇒ Object
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# File 'lib/studio_game/game.rb', line 54 def print_treasure_point_totals puts "\nTreasure point totals:" @players.sort.each do |p| puts "\n#{p.name}'s treasure point totals:" p.each_found_treasure do |t| puts "#{t.points} #{t.name} points" end puts "#{p.treasure_points} grand total points" end end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 108 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |p| file.puts "#{p.name.ljust(20, ".")} #{p.score}" end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 27 def total_points @players.reduce(0) { |sum, player| sum + player.treasure_points } end |